Player Matchup

Charybdis
Charybdis
BG_937_
Charybdis
Level 82
God Stats
7W - 8L
1,470 SR
Queue Stats
182W - 256L
1,231 Elo+
Party 2
Lancelot
Lancelot
Not-Raylun
Lancelot
Level 129
God Stats
2W - 2L
1,391 SR
Queue Stats
30W - 31L
1,489 Elo+
Party 2
Odin
Odin
megatron_wood
Odin
Level 107
God Stats
3W - 3L
1,441 SR
Queue Stats
185W - 249L
1,236 Elo+
Party 2
Team Averages
Level 106
1,434 SR
1,318 Elo+

VS

Team Averages
Level 119
1,563 SR
1,336 Elo+
Fenrir
Fenrir
Broken-Skull-18
Fenrir
Level 104
God Stats
2W - 4L
1,596 SR
Queue Stats
43W - 47L
1,369 Elo+
Party 1
Aphrodite
Aphrodite
MLGScrub59
Aphrodite
Level 127
God Stats
6W - 2L
1,739 SR
Queue Stats
41W - 44L
1,340 Elo+
Party 1
King Arthur
King Arthur
Wiiinters
King Arthur
Level 127
God Stats
41W - 56L
1,354 SR
Queue Stats
435W - 613L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BG_937_
Charybdis
17
5 / 2 / 5
12,935
647
23,935
16,014
7,833
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
Not-Raylun
Lancelot
19
7 / 3 / 7
13,760
688
23,270
24,068
12,960
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 2 / 12
12,814
641
9,536
26,061
24,463
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
11,112
556
11,807
18,421
17,397
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
MLGScrub59
Aphrodite
17
3 / 5 / 3
12,300
615
17,583
21,575
31,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Wiiinters
King Arthur
16
3 / 5 / 3
11,551
578
21,164
28,439
37,292
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
14
Kills
7
7
Deaths
14
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BG_937_
Charybdis
5
2
5
3.75
L
1
4
3
0.63
L
Aphrodite
MLGScrub59
Aphrodite
3
5
3
0.9
W
Lancelot
Not-Raylun
Lancelot
7
3
7
3.5
L
King Arthur
Wiiinters
King Arthur
3
5
3
0.9
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,741
Damage
50,554
66,143
Taken
68,435
45,256
Mitigated
86,261
15,737
Healing
20,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BG_937_
Charybdis
23,935
12,510
0
3,790
16,014
7,833
308
4,467
11,547
0
55,568
L
11,807
2,723
0
928
18,421
17,397
0
257
18,164
0
20,022
L
Aphrodite
MLGScrub59
Aphrodite
17,583
1,717
8,248
9,824
21,575
31,572
24
0
21,575
57,525
0
W
Lancelot
Not-Raylun
Lancelot
23,270
5,856
0
2,473
24,068
12,960
1,458
6,586
17,482
0
71,746
L
King Arthur
Wiiinters
King Arthur
21,164
773
252
773
28,439
37,292
0
386
28,053
0
50,929
W
9,536
3,127
464
9,010
26,061
24,463
802
6,942
19,119
0
28,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,509
Gold Earned
34,963
193
Minions Killed
161
10
Camps Cleared
6
1,098,265
Distance Traveled
996,635
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,935
647
79
4
0
316,564
0
L
Fenrir
11,112
556
17
1
3
294,692
0
L
Aphrodite
12,300
615
91
5
1
322,412
3
W
Lancelot
13,760
688
81
4
10
415,563
4
L
King Arthur
11,551
578
53
3
2
379,531
2
W
Odin
12,814
641
33
2
0
366,138
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role