Player Matchup

Ra
Ra
Jaketheintern
Ra
Level 128
God Stats
1W - 1L
1,904 SR
Queue Stats
78W - 40L
1,716 Elo+
Party 1
Artemis
Artemis
Mordil
Artemis
Level 129
God Stats
146W - 135L
1,621 SR
Queue Stats
165W - 152L
1,622 Elo+
Solo
Khepri
Khepri
RvrsePinaple
Khepri
Level 63
God Stats
17W - 10L
1,716 SR
Queue Stats
22W - 16L
1,553 Elo+
Party 1
Ne Zha
Ne Zha
Saxenn
Ne Zha
Level 102
God Stats
16W - 16L
1,668 SR
Queue Stats
102W - 106L
1,576 Elo+
Solo
Tyr
Tyr
SiSc51
Tyr
Level 131
God Stats
7W - 5L
1,631 SR
Queue Stats
92W - 51L
1,664 Elo+
Party 1
Team Averages
Level 111
1,708 SR
1,626 Elo+

VS

Team Averages
Level 149
1,575 SR
1,536 Elo+
Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
JulcedUp
Yu Huang
Level 160
God Stats
1W - 2L
1,454 SR
Queue Stats
34W - 24L
1,584 Elo+
Solo
Atlas
Atlas
SCANDALS97
Atlas
Level 159
God Stats
2W - 2L
1,688 SR
Queue Stats
55W - 49L
1,632 Elo+
Party 2
Raijin
Raijin
TimeForLime
Raijin
Level 155
God Stats
0W - 1L
1,270 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
daauacfr
Nemesis
Level 147
God Stats
1W - 1L
1,961 SR
Queue Stats
16W - 16L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 8
9,991
999
10,616
6,861
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
Mordil
Artemis
16
3 / 3 / 8
10,697
1,070
9,174
10,403
5,342
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
16
1 / 0 / 13
11,331
1,133
4,389
7,504
9,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
Saxenn
Ne Zha
17
10 / 2 / 6
11,820
1,182
23,402
10,927
5,861
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tyr
SiSc51
Tyr
16
1 / 1 / 11
9,788
979
8,822
13,306
14,531
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

256

VS

Team 2 Tickets

201

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
0 / 1 / 0
8,351
835
1,625
2,092
569
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
JulcedUp
Yu Huang
15
1 / 5 / 4
9,853
985
10,891
13,268
6,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
15
1 / 3 / 3
10,607
1,061
7,851
17,667
25,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Raijin
16
2 / 5 / 2
10,581
1,058
16,779
13,504
6,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
daauacfr
Nemesis
16
2 / 3 / 4
10,183
1,018
9,823
14,161
8,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
17
Kills
6
6
Deaths
17
46
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
1
0
0
W
2
0
8
6
L
Yu Huang
JulcedUp
Yu Huang
1
5
4
0.6
W
Artemis
Mordil
Artemis
3
3
8
2.33
W
Khepri
1
0
13
7.5
L
Atlas
1
3
3
0.83
W
Ne Zha
Saxenn
Ne Zha
10
2
6
6.5
W
Tyr
SiSc51
Tyr
1
1
11
6.5
L
Raijin
2
5
2
0.6
L
Nemesis
daauacfr
Nemesis
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,403
Damage
46,969
49,001
Taken
60,692
39,642
Mitigated
46,253
13,145
Healing
3,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,625
845
0
254
2,092
569
0
591
1,501
0
5,003
W
10,616
1,678
4,071
2,367
6,861
3,922
0
5,269
1,592
38,506
0
L
Yu Huang
JulcedUp
Yu Huang
10,891
650
0
29
13,268
6,028
0
2,424
10,844
28,556
0
W
Artemis
Mordil
Artemis
9,174
5,399
0
566
10,403
5,342
0
7,237
3,166
0
39,898
W
Khepri
4,389
159
0
2,022
7,504
9,986
0
5,237
2,267
7,420
0
L
Atlas
7,851
2,414
64
1,836
17,667
25,160
0
5,834
11,833
27,192
0
W
Ne Zha
Saxenn
Ne Zha
23,402
4,698
0
1,669
10,927
5,861
0
8,094
2,833
0
35,259
W
Tyr
SiSc51
Tyr
8,822
1,019
0
2,450
13,306
14,531
0
9,684
3,622
0
19,924
L
Raijin
16,779
647
0
0
13,504
6,159
0
2,324
11,180
54,892
0
L
Nemesis
daauacfr
Nemesis
9,823
3,492
0
1,215
14,161
8,337
0
3,832
10,329
0
20,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,627
Gold Earned
49,575
209
Minions Killed
210
6
Camps Cleared
10
1,025,922
Distance Traveled
801,296
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,351
835
8
1
2
43,062
0
W
Ra
9,991
999
85
9
1
229,796
0
L
Yu Huang
9,853
985
51
5
2
189,508
0
W
Artemis
10,697
1,070
68
7
3
178,557
0
W
Khepri
11,331
1,133
14
1
1
201,597
0
L
Atlas
10,607
1,061
32
3
0
162,336
2
W
Ne Zha
11,820
1,182
21
2
0
191,467
1
W
Tyr
9,788
979
21
2
1
224,505
0
L
Raijin
10,581
1,058
95
10
3
174,273
2
L
Nemesis
10,183
1,018
24
2
3
232,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role