Player Matchup

Merlin
Merlin
AlAbASt3R_0wN
Merlin
Level 103
God Stats
1W - 1L
1,503 SR
Queue Stats
102W - 102L
1,509 Elo+
Party 1
Khepri
Khepri
Calibrate16k
Khepri
Level 122
God Stats
3W - 0L
1,564 SR
Queue Stats
63W - 55L
1,516 Elo+
Party 1
Vulcan
Vulcan
KingxLSD
Vulcan
Level 127
God Stats
20W - 11L
1,533 SR
Queue Stats
900W - 909L
1,529 Elo+
Solo
Odin
Odin
PsychoHawk1999
Odin
Level 125
God Stats
13W - 12L
1,560 SR
Queue Stats
397W - 411L
1,454 Elo+
Solo
Rama
Rama
TiddleMcbiddies
Rama
Level 102
God Stats
3W - 0L
1,822 SR
Queue Stats
15W - 18L
1,455 Elo+
Solo
Team Averages
Level 116
1,596 SR
1,493 Elo+

VS

Team Averages
Level 121
1,454 SR
1,492 Elo+
Cthulhu
Cthulhu
BOOFAY
Cthulhu
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,556 Elo+
Solo
Thoth
Thoth
JakubJermus
Thoth
Level 137
God Stats
7W - 4L
1,601 SR
Queue Stats
238W - 206L
1,497 Elo+
Party 2
Poseidon
Poseidon
Skreatz
Poseidon
Level 143
God Stats
4W - 5L
1,314 SR
Queue Stats
561W - 498L
1,501 Elo+
Party 2
Ymir
Ymir
Skreebz
Ymir
Level 124
God Stats
3W - 5L
1,439 SR
Queue Stats
353W - 309L
1,524 Elo+
Party 2
Odin
Odin
kijisk
Odin
Level 106
God Stats
2W - 3L
1,418 SR
Queue Stats
76W - 80L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 13
11,504
885
20,402
7,917
4,675
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
16
2 / 1 / 13
9,722
748
5,517
11,910
16,239
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Vulcan
KingxLSD
Vulcan
19
11 / 1 / 9
11,342
872
24,047
8,464
4,815
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 1 / 19
10,195
784
6,004
11,947
12,350
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 3 / 8
9,060
697
6,185
10,799
5,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BOOFAY
Cthulhu
14
1 / 5 / 2
8,116
624
4,880
14,605
11,907
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 4 / 2
9,400
723
10,310
9,647
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Poseidon
Skreatz
Poseidon
17
3 / 5 / 1
9,701
746
8,659
9,278
3,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Skreebz
Ymir
12
1 / 5 / 0
7,874
606
4,331
16,649
17,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
kijisk
Odin
10
0 / 11 / 1
6,873
529
136
18,972
14,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
12
29
Kills
6
7
Deaths
30
62
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
1
13
16.5
L
Cthulhu
BOOFAY
Cthulhu
1
5
2
0.4
W
Khepri
2
1
13
8.5
L
1
4
2
0.5
W
Vulcan
KingxLSD
Vulcan
11
1
9
15.5
W
4
1
19
13.5
L
Poseidon
Skreatz
Poseidon
3
5
1
0.7
L
Ymir
Skreebz
Ymir
1
5
0
0.2
W
2
3
8
2
L
Odin
kijisk
Odin
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,155
Damage
28,316
51,037
Taken
69,151
43,539
Mitigated
52,007
20,204
Healing
10,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,402
2,590
3,084
2,542
7,917
4,675
1,206
5,292
2,625
46,752
0
L
Cthulhu
BOOFAY
Cthulhu
4,880
196
1,191
1,494
14,605
11,907
0
11,430
3,175
14,785
0
W
Khepri
5,517
965
1,288
864
11,910
16,239
317
5,232
6,678
11,935
0
L
10,310
359
987
1,156
9,647
4,251
0
7,409
2,238
33,944
0
W
Vulcan
KingxLSD
Vulcan
24,047
10,817
2,216
1,554
8,464
4,815
1,136
4,354
4,110
43,600
0
W
6,004
1,059
2,311
2,856
11,947
12,350
345
4,763
7,184
0
9,510
L
Poseidon
Skreatz
Poseidon
8,659
750
895
1,202
9,278
3,674
0
7,012
2,266
26,936
0
L
Ymir
Skreebz
Ymir
4,331
858
794
1,852
16,649
17,422
0
11,729
4,920
11,024
0
W
6,185
2,680
1,170
2,319
10,799
5,460
5,376
8,539
2,260
0
22,752
L
Odin
kijisk
Odin
136
0
299
543
18,972
14,753
0
12,386
6,586
0
1,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,823
Gold Earned
41,964
144
Minions Killed
124
0
Camps Cleared
0
1,171,010
Distance Traveled
974,867
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,504
885
60
5
0
225,475
0
L
Cthulhu
8,116
624
17
1
0
228,511
1
W
Khepri
9,722
748
17
1
0
235,899
0
L
Thoth
9,400
723
58
4
0
202,635
0
W
Vulcan
11,342
872
33
3
0
258,670
5
W
Odin
10,195
784
6
0
0
264,905
2
L
Poseidon
9,701
746
40
3
0
193,973
1
L
Ymir
7,874
606
9
1
0
176,105
0
W
Rama
9,060
697
28
2
0
186,061
0
L
Odin
6,873
529
0
0
0
173,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role