Player Matchup

Da Ji
Da Ji
Ameteor
Da Ji
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Come For Dad
Ah Puch
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
CryBloodwing
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Mulan
Mulan
GankLeftLanePls
Mulan
Level 22
God Stats
1W - 2L
1,236 SR
Queue Stats
8W - 12L
1,437 Elo+
Solo
Nemesis
Nemesis
Two Napkins
Nemesis
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 25
1,447 SR
1,487 Elo+

VS

Team Averages
Level 75
1,579 SR
1,456 Elo+
Merlin
Merlin
BakasYourDaddy
Merlin
Level 24
God Stats
3W - 2L
1,704 SR
Queue Stats
112W - 76L
1,567 Elo+
Solo
Guan Yu
Guan Yu
KingPotato4141
Guan Yu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,381 Elo+
Solo
Ullr
Ullr
NikoScy
Ullr
Level 139
God Stats
5W - 2L
1,492 SR
Queue Stats
188W - 205L
1,417 Elo+
Solo
Fenrir
Fenrir
TRCdeathdealer
Fenrir
Level 159
God Stats
3W - 0L
1,701 SR
Queue Stats
68W - 65L
1,478 Elo+
Solo
Rama
Rama
ltsukl
Rama
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ameteor
Da Ji
15
2 / 9 / 6
8,490
708
4,218
14,701
5,126
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
Come For Dad
Ah Puch
14
2 / 6 / 4
8,069
672
9,008
11,561
4,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Guan Yu
CryBloodwing
Guan Yu
15
0 / 8 / 5
7,805
650
3,854
18,251
15,048
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

15
4 / 3 / 4
8,554
713
13,164
15,721
9,782
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Two Napkins
Nemesis
14
2 / 7 / 2
8,360
697
6,116
14,843
5,487
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 21
11,006
917
27,237
8,373
4,079
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 4 / 22
10,303
859
11,209
17,750
16,035
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ullr
NikoScy
Ullr
17
5 / 1 / 22
10,061
838
9,910
9,497
5,009
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
7 / 4 / 13
9,618
802
8,336
12,182
14,287
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
ltsukl
Rama
19
7 / 1 / 22
10,924
910
12,763
8,695
3,768
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
133
10
Kills
33
33
Deaths
12
21
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Ameteor
Da Ji
2
9
6
0.56
W
9
2
21
9.75
L
Ah Puch
Come For Dad
Ah Puch
2
6
4
0.67
L
Guan Yu
CryBloodwing
Guan Yu
0
8
5
0.31
L
4
3
4
2
W
5
4
22
4
W
Ullr
NikoScy
Ullr
5
1
22
16
W
7
4
13
3.38
L
Nemesis
Two Napkins
Nemesis
2
7
2
0.43
W
Rama
ltsukl
Rama
7
1
22
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,360
Damage
69,455
75,077
Taken
56,497
39,703
Mitigated
43,178
15,488
Healing
27,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Ameteor
Da Ji
4,218
1,948
1,161
666
14,701
5,126
0
4,267
10,126
0
10,298
W
27,237
1,716
1,663
917
8,373
4,079
1,442
2,080
6,293
47,595
0
L
Ah Puch
Come For Dad
Ah Puch
9,008
1,201
0
599
11,561
4,260
0
6,559
4,694
21,698
0
L
Guan Yu
CryBloodwing
Guan Yu
3,854
936
2,108
1,791
18,251
15,048
0
5,084
12,737
0
10,535
L
13,164
2,226
1,701
5,560
15,721
9,782
0
3,986
11,557
0
23,680
W
11,209
1,742
7,058
4,709
17,750
16,035
425
1,894
15,856
0
17,569
W
Ullr
NikoScy
Ullr
9,910
3,443
2,640
1,110
9,497
5,009
2,722
1,499
7,998
0
21,715
W
8,336
1,451
2,502
1,708
12,182
14,287
1,368
1,347
10,835
923
12,243
L
Nemesis
Two Napkins
Nemesis
6,116
2,255
783
1,119
14,843
5,487
0
6,115
8,402
0
11,099
W
Rama
ltsukl
Rama
12,763
9,103
1,954
2,857
8,695
3,768
2,829
2,188
6,507
0
21,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,278
Gold Earned
51,912
83
Minions Killed
177
0
Camps Cleared
0
996,509
Distance Traveled
1,095,046
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,490
708
13
1
0
196,137
0
W
Merlin
11,006
917
72
6
0
208,040
0
L
Ah Puch
8,069
672
32
3
0
181,366
1
L
Guan Yu
7,805
650
14
1
0
181,289
0
L
Mulan
8,554
713
15
1
0
220,999
0
W
Guan Yu
10,303
859
16
1
0
246,687
3
W
Ullr
10,061
838
31
3
0
228,952
0
W
Fenrir
9,618
802
7
1
0
186,845
1
L
Nemesis
8,360
697
9
1
0
216,718
2
W
Rama
10,924
910
51
4
0
224,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role