Player Matchup

Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
MadamBussyy
Chang'e
Level 129
God Stats
66W - 15L
1,849 SR
Queue Stats
751W - 447L
1,714 Elo+
Party 1
Ishtar
Ishtar
iron1084
Ishtar
Level 89
God Stats
19W - 13L
1,535 SR
Queue Stats
41W - 43L
1,417 Elo+
Party 1
Team Averages
Level 126
1,628 SR
1,543 Elo+

VS

Team Averages
Level 140
1,482 SR
1,541 Elo+
Morgan Le Fay
Morgan Le Fay
D Wrexx7689
Morgan Le Fay
Level 149
God Stats
0W - 2L
1,295 SR
Queue Stats
14W - 14L
1,428 Elo+
Solo
Bacchus
Bacchus
SadboiShorty
Bacchus
Level 126
God Stats
17W - 9L
1,569 SR
Queue Stats
232W - 185L
1,581 Elo+
Party 2
Tsukuyomi
Tsukuyomi
afroborinqueno
Tsukuyomi
Level 144
God Stats
23W - 14L
1,583 SR
Queue Stats
424W - 329L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
4 / 3 / 5
12,700
706
9,907
18,540
19,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
MadamBussyy
Chang'e
19
7 / 0 / 4
12,970
721
19,961
15,558
8,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
iron1084
Ishtar
16
1 / 4 / 6
11,053
614
14,787
15,956
6,730
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
D Wrexx7689
Morgan Le Fay
13
1 / 5 / 4
9,776
543
8,218
9,110
4,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
SadboiShorty
Bacchus
17
3 / 1 / 3
12,261
681
9,279
19,698
30,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
afroborinqueno
Tsukuyomi
16
3 / 6 / 3
11,157
620
16,234
21,841
13,777
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
12
Kills
7
7
Deaths
12
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
4
3
5
2.17
L
Morgan Le Fay
D Wrexx7689
Morgan Le Fay
1
5
4
0.6
W
Chang'e
MadamBussyy
Chang'e
7
0
4
9
L
Bacchus
SadboiShorty
Bacchus
3
1
3
4.5
L
Tsukuyomi
afroborinqueno
Tsukuyomi
3
6
3
0.75
W
Ishtar
iron1084
Ishtar
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,655
Damage
33,731
50,054
Taken
50,649
34,977
Mitigated
48,953
21,833
Healing
3,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
9,907
897
0
2,322
18,540
19,644
92
5,147
13,393
26,376
0
L
Morgan Le Fay
D Wrexx7689
Morgan Le Fay
8,218
487
0
917
9,110
4,612
0
6,470
2,640
19,003
0
W
Chang'e
MadamBussyy
Chang'e
19,961
974
7,143
10,388
15,558
8,603
799
6,748
8,810
75,340
0
L
Bacchus
SadboiShorty
Bacchus
9,279
1,138
0
1,654
19,698
30,564
0
10,904
8,794
36,320
0
L
Tsukuyomi
afroborinqueno
Tsukuyomi
16,234
3,064
0
879
21,841
13,777
0
12,875
8,966
0
51,632
W
Ishtar
iron1084
Ishtar
14,787
8,238
693
1,287
15,956
6,730
642
6,014
9,942
0
48,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,723
Gold Earned
33,194
202
Minions Killed
155
9
Camps Cleared
5
900,370
Distance Traveled
864,999
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
12,700
706
28
2
1
271,937
7
L
Morgan Le Fay
9,776
543
29
2
0
222,719
0
W
Chang'e
12,970
721
99
6
5
345,445
2
L
Bacchus
12,261
681
42
2
2
347,162
1
L
Tsukuyomi
11,157
620
84
5
3
295,118
0
W
Ishtar
11,053
614
75
4
3
282,988
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role