Player Matchup

Yemoja
Yemoja
Dovahkun
Yemoja
Level 136
God Stats
20W - 16L
1,539 SR
Queue Stats
1,114W - 1,172L
1,446 Elo+
Solo
Xbalanque
Xbalanque
ixam15
Xbalanque
Level 59
God Stats
6W - 3L
1,575 SR
Queue Stats
94W - 90L
1,435 Elo+
Solo
Ah Puch
Ah Puch
jaded-blockade7
Ah Puch
Level 92
God Stats
8W - 2L
1,762 SR
Queue Stats
482W - 579L
1,363 Elo+
Party 1
Scylla
Scylla
theinmortal1323
Scylla
Level 124
God Stats
3W - 4L
1,518 SR
Queue Stats
248W - 262L
1,417 Elo+
Solo
Ymir
Ymir
xShiftyxSmokerx
Ymir
Level 69
God Stats
5W - 1L
1,651 SR
Queue Stats
30W - 32L
1,363 Elo+
Party 1
Team Averages
Level 96
1,609 SR
1,405 Elo+

VS

Team Averages
Level 101
1,572 SR
1,467 Elo+
Yemoja
Yemoja
 
Yemoja
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
 
Pele
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Baka_Jon
Da Ji
Level 96
God Stats
6W - 3L
1,626 SR
Queue Stats
333W - 342L
1,418 Elo+
Solo
Ah Puch
Ah Puch
RicAlpha36
Ah Puch
Level 92
God Stats
2W - 2L
1,734 SR
Queue Stats
102W - 92L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dovahkun
Yemoja
19
1 / 0 / 22
12,473
780
3,663
11,390
13,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Xbalanque
ixam15
Xbalanque
20
16 / 3 / 9
13,453
841
34,975
17,846
10,297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
2 / 3 / 17
11,214
701
17,127
12,383
6,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
2 / 3 / 12
11,644
728
15,645
14,359
7,325
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
6 / 3 / 12
11,801
738
13,730
21,089
26,246
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
18
2 / 2 / 7
10,052
628
8,277
17,809
18,303
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Mercury
 
Mercury
16
1 / 8 / 4
9,665
604
6,236
20,316
9,560
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
 
Pele
15
2 / 6 / 4
9,441
590
8,092
17,936
8,955
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
Baka_Jon
Da Ji
18
7 / 8 / 4
11,375
711
22,249
22,633
15,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
RicAlpha36
Ah Puch
18
0 / 4 / 9
10,160
635
16,116
17,301
9,296
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
40
27
Kills
12
12
Deaths
28
72
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
2
7
2.75
L
Mercury
 
Mercury
1
8
4
0.38
L
Pele
 
Pele
2
6
4
0.67
L
Da Ji
Baka_Jon
Da Ji
7
8
4
1.13
W
Yemoja
Dovahkun
Yemoja
1
0
22
12
L
Ah Puch
RicAlpha36
Ah Puch
0
4
9
1.13
W
Xbalanque
ixam15
Xbalanque
16
3
9
6.83
W
2
3
17
3.5
W
2
3
12
2.67
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,140
Damage
60,970
77,067
Taken
95,995
63,957
Mitigated
61,551
44,515
Healing
37,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
8,277
867
7,909
3,661
17,809
18,303
174
8,689
8,960
15,137
0
L
Mercury
 
Mercury
6,236
1,682
2,954
4,242
20,316
9,560
191
10,942
9,374
0
17,063
L
Pele
 
Pele
8,092
1,598
2,001
3,432
17,936
8,955
260
10,123
7,813
0
17,729
L
Da Ji
Baka_Jon
Da Ji
22,249
2,841
841
3,823
22,633
15,437
0
12,020
10,613
0
34,320
W
Yemoja
Dovahkun
Yemoja
3,663
1,412
18,183
6,047
11,390
13,787
781
5,076
5,978
6,309
0
L
Ah Puch
RicAlpha36
Ah Puch
16,116
930
2,737
5,628
17,301
9,296
205
8,231
9,070
41,329
0
W
Xbalanque
ixam15
Xbalanque
34,975
15,769
1,832
3,759
17,846
10,297
3,967
4,704
12,792
0
58,915
W
17,127
866
2,206
3,439
12,383
6,302
732
3,008
9,190
33,411
0
W
15,645
1,669
1,106
2,310
14,359
7,325
2,679
5,375
8,803
45,330
0
W
13,730
1,330
1,366
4,267
21,089
26,246
330
6,230
14,489
24,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,585
Gold Earned
50,693
212
Minions Killed
155
0
Camps Cleared
0
1,386,337
Distance Traveled
1,396,458
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,052
628
23
1
0
295,377
3
L
Mercury
9,665
604
27
2
0
268,777
0
L
Pele
9,441
590
18
1
0
292,713
0
L
Da Ji
11,375
711
30
2
0
236,283
1
W
Yemoja
12,473
780
14
1
0
282,764
2
L
Ah Puch
10,160
635
57
4
0
303,308
0
W
Xbalanque
13,453
841
79
5
0
269,098
0
W
Ah Puch
11,214
701
39
2
0
285,268
2
W
Scylla
11,644
728
64
4
0
258,395
0
W
Ymir
11,801
738
16
1
0
290,812
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role