Player Matchup

Chernobog
Chernobog
ILokiDontCare
Chernobog
Level 102
God Stats
6W - 4L
1,537 SR
Queue Stats
97W - 93L
1,483 Elo+
Party 2
Pele
Pele
ToastNDEggs
Pele
Level 23
God Stats
3W - 3L
1,500 SR
Queue Stats
158W - 151L
1,446 Elo+
Party 2
Shiva
Shiva
YngviFrey
Shiva
Level 99
God Stats
18W - 5L
1,675 SR
Queue Stats
530W - 549L
1,510 Elo+
Party 2
Baron Samedi
Baron Samedi
Zagresky
Baron Samedi
Level 45
God Stats
1W - 1L
1,770 SR
Queue Stats
13W - 19L
1,242 Elo+
Party 1
Olorun
Olorun
allidoizwin96
Olorun
Level 74
God Stats
4W - 1L
1,689 SR
Queue Stats
4W - 17L
1,242 Elo+
Party 1
Team Averages
Level 69
1,634 SR
1,385 Elo+

VS

Team Averages
Level 45
1,296 SR
1,394 Elo+
Fenrir
Fenrir
BarracudaLoud
Fenrir
Level 20
God Stats
1W - 6L
1,133 SR
Queue Stats
7W - 12L
1,238 Elo+
Party 3
Ullr
Ullr
OhMyLaird
Ullr
Level 46
God Stats
1W - 5L
1,140 SR
Queue Stats
44W - 52L
1,401 Elo+
Party 3
Amaterasu
Amaterasu
OskiBrownie
Amaterasu
Level 108
God Stats
8W - 11L
1,410 SR
Queue Stats
79W - 88L
1,465 Elo+
Party 4
Nu Wa
Nu Wa
jluisrevelo46
Nu Wa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,455 Elo+
Party 4
Ymir
Ymir
spookyYungRug
Ymir
Level 28
God Stats
1W - 6L
1,296 SR
Queue Stats
27W - 29L
1,413 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ILokiDontCare
Chernobog
13
3 / 1 / 0
7,715
514
8,908
9,574
3,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 3 / 2
8,326
555
6,654
13,142
4,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
YngviFrey
Shiva
15
7 / 3 / 1
9,484
632
15,147
16,571
10,197
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
Zagresky
Baron Samedi
12
0 / 0 / 5
7,434
496
7,383
7,037
4,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
1 / 2 / 4
7,728
515
5,752
10,527
4,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 4
7,393
493
5,457
14,446
5,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
11
1 / 2 / 0
6,646
443
5,092
9,387
3,287
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
OskiBrownie
Amaterasu
14
3 / 7 / 1
8,499
567
7,369
18,167
9,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 2 / 4
8,322
555
12,272
10,199
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 2 / 1
6,188
413
1,440
12,938
9,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
16
Kills
8
9
Deaths
16
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
W
Chernobog
ILokiDontCare
Chernobog
3
1
0
3
L
Ullr
1
2
0
0.5
L
Amaterasu
OskiBrownie
Amaterasu
3
7
1
0.5
W
5
3
2
2
W
Shiva
YngviFrey
Shiva
7
3
1
2.5
W
Baron Samedi
Zagresky
Baron Samedi
0
0
5
2.5
W
1
2
4
1.5
L
2
2
4
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,844
Damage
31,630
56,851
Taken
65,137
27,395
Mitigated
32,047
25,713
Healing
16,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,457
1,930
0
6,620
14,446
5,577
0
2,084
12,362
0
33,639
W
Chernobog
ILokiDontCare
Chernobog
8,908
3,599
0
3,983
9,574
3,497
1,057
725
8,819
0
70,028
L
Ullr
5,092
809
0
250
9,387
3,287
739
1,963
7,424
0
42,928
L
Amaterasu
OskiBrownie
Amaterasu
7,369
3,157
0
6,889
18,167
9,153
269
373
17,794
0
58,832
W
6,654
1,746
0
6,696
13,142
4,598
0
2,443
10,489
0
48,736
W
Shiva
YngviFrey
Shiva
15,147
3,189
0
4,909
16,571
10,197
747
1,588
14,845
92
68,210
W
Baron Samedi
Zagresky
Baron Samedi
7,383
1,240
2,542
3,366
7,037
4,956
156
2,606
4,321
25,169
0
W
5,752
3,026
92
4,125
10,527
4,147
0
5,530
4,665
61,987
0
L
12,272
3,389
0
1,868
10,199
4,564
640
4,195
6,004
72,840
0
L
1,440
194
0
1,291
12,938
9,466
110
4,612
8,326
18,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,687
Gold Earned
37,048
440
Minions Killed
378
0
Camps Cleared
0
1,445,621
Distance Traveled
1,392,268
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,393
493
60
4
0
291,713
0
W
Chernobog
7,715
514
118
8
0
279,955
5
L
Ullr
6,646
443
55
4
0
283,577
0
L
Amaterasu
8,499
567
109
7
0
278,526
6
W
Pele
8,326
555
75
5
0
330,872
0
W
Shiva
9,484
632
107
7
0
309,087
3
W
Baron Samedi
7,434
496
29
2
0
266,664
4
W
Olorun
7,728
515
111
7
0
259,043
0
L
Nu Wa
8,322
555
105
7
0
269,508
1
L
Ymir
6,188
413
49
3
0
268,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role