Player Matchup

Sol
Sol
Perkxi
Sol
Level 49
God Stats
2W - 5L
1,613 SR
Queue Stats
67W - 96L
1,243 Elo+
Party 2
Mulan
Mulan
Rogue HiveMind
Mulan
Level 107
God Stats
3W - 2L
1,539 SR
Queue Stats
21W - 22L
1,340 Elo+
Party 2
Neith
Neith
lx Solace
Neith
Level 129
God Stats
0W - 3L
1,250 SR
Queue Stats
172W - 206L
1,393 Elo+
Party 2
Team Averages
Level 95
1,467 SR
1,325 Elo+

VS

Team Averages
Level 78
1,462 SR
1,284 Elo+
Xing Tian
Xing Tian
BiggBird609
Xing Tian
Level 27
God Stats
3W - 2L
1,334 SR
Queue Stats
123W - 199L
1,273 Elo+
Party 1
Ah Puch
Ah Puch
Marty McFly ll
Ah Puch
Level 147
God Stats
12W - 13L
1,552 SR
Queue Stats
318W - 315L
1,331 Elo+
Party 1
Kali
Kali
PsychedelicBaby-
Kali
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 32L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Perkxi
Sol
16
2 / 1 / 5
10,198
637
10,887
12,658
5,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 6 / 4
9,307
582
11,011
17,872
11,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
lx Solace
Neith
14
3 / 2 / 4
9,860
616
15,109
16,440
6,725
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BiggBird609
Xing Tian
16
2 / 1 / 6
11,534
721
6,988
17,442
22,963
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

18
6 / 0 / 3
11,774
736
27,257
8,682
4,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 6 / 5
9,926
620
4,432
16,819
7,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
7
Kills
9
9
Deaths
7
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
BiggBird609
Xing Tian
2
1
6
5
W
6
0
3
7.5
L
Sol
Perkxi
Sol
2
1
5
4.5
W
1
6
5
0.58
L
2
6
4
0.67
L
Neith
lx Solace
Neith
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,007
Damage
38,677
46,970
Taken
42,943
23,191
Mitigated
35,231
15,217
Healing
12,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
BiggBird609
Xing Tian
6,988
491
734
3,882
17,442
22,963
65
5,365
11,613
12,427
0
W
27,257
757
720
3,549
8,682
4,323
1,252
2,859
5,782
80,310
0
L
Sol
Perkxi
Sol
10,887
1,935
0
6,876
12,658
5,338
136
10,799
1,859
36,196
0
W
4,432
1,833
0
3,834
16,819
7,945
1,335
3,070
13,249
0
21,914
L
11,011
927
0
3,407
17,872
11,128
0
10,578
7,294
0
21,991
L
Neith
lx Solace
Neith
15,109
4,046
0
4,934
16,440
6,725
553
13,546
2,894
0
51,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,365
Gold Earned
33,234
203
Minions Killed
167
7
Camps Cleared
6
841,745
Distance Traveled
854,480
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
11,534
721
9
1
0
296,728
2
W
Ah Puch
11,774
736
124
8
4
270,831
6
L
Sol
10,198
637
84
5
2
294,004
2
W
Kali
9,926
620
34
2
2
286,921
2
L
Mulan
9,307
582
28
2
2
260,181
3
L
Neith
9,860
616
91
6
3
287,560
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role