Player Matchup

Ah Muzen Cab
Ah Muzen Cab
GoSxMaNiaC
Ah Muzen Cab
Level 55
God Stats
9W - 2L
1,851 SR
Queue Stats
227W - 131L
1,542 Elo+
Party 1
The Morrigan
The Morrigan
MammothsLoaded
The Morrigan
Level 147
God Stats
4W - 3L
1,677 SR
Queue Stats
374W - 262L
1,567 Elo+
Party 1
Cthulhu
Cthulhu
MyOffering
Cthulhu
Level 128
God Stats
9W - 10L
1,541 SR
Queue Stats
253W - 261L
1,523 Elo+
Party 1
Team Averages
Level 110
1,690 SR
1,544 Elo+

VS

Team Averages
Level 87
1,482 SR
1,768 Elo+
Bacchus
Bacchus
Br0k3nPiA0
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 4L
1,829 Elo+
Party 2
Odin
Odin
M-Assassin14
Odin
Level 136
God Stats
27W - 22L
1,446 SR
Queue Stats
392W - 293L
1,729 Elo+
Party 2
Ah Puch
Ah Puch
ShinNeoWolf
Ah Puch
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
163W - 89L
1,745 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GoSxMaNiaC
Ah Muzen Cab
15
1 / 11 / 2
11,853
593
18,540
26,548
12,575
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Morrigan
MammothsLoaded
The Morrigan
16
1 / 12 / 1
12,157
608
13,925
19,717
9,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
MyOffering
Cthulhu
17
1 / 3 / 1
12,093
605
14,249
26,140
36,896
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Br0k3nPiA0
Bacchus
18
8 / 0 / 16
15,131
757
15,937
24,373
36,141
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

19
8 / 3 / 12
14,508
725
21,429
27,820
31,419
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ah Puch
ShinNeoWolf
Ah Puch
20
10 / 0 / 13
14,928
746
26,306
16,389
7,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
67
3
Kills
26
26
Deaths
3
4
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Br0k3nPiA0
Bacchus
8
0
16
16
L
Ah Muzen Cab
GoSxMaNiaC
Ah Muzen Cab
1
11
2
0.18
W
8
3
12
4.67
L
The Morrigan
MammothsLoaded
The Morrigan
1
12
1
0.13
L
Cthulhu
MyOffering
Cthulhu
1
3
1
0.5
W
Ah Puch
ShinNeoWolf
Ah Puch
10
0
13
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,714
Damage
63,672
72,405
Taken
68,582
59,160
Mitigated
75,184
6,530
Healing
12,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Br0k3nPiA0
Bacchus
15,937
2,866
690
2,521
24,373
36,141
293
7,916
16,319
27,869
0
L
Ah Muzen Cab
GoSxMaNiaC
Ah Muzen Cab
18,540
5,977
0
3,170
26,548
12,575
670
15,909
10,639
0
42,440
W
21,429
4,441
0
5,014
27,820
31,419
551
9,779
17,926
0
67,844
L
The Morrigan
MammothsLoaded
The Morrigan
13,925
1,440
108
1,217
19,717
9,689
0
12,631
7,071
59,854
4,451
L
Cthulhu
MyOffering
Cthulhu
14,249
339
357
1,678
26,140
36,896
0
14,455
11,685
34,650
0
W
Ah Puch
ShinNeoWolf
Ah Puch
26,306
1,991
0
4,575
16,389
7,624
1,590
9,642
6,691
73,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,103
Gold Earned
44,567
201
Minions Killed
238
9
Camps Cleared
9
977,527
Distance Traveled
1,212,036
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
15,131
757
33
2
1
425,352
7
L
Ah Muzen Cab
11,853
593
69
3
2
303,122
0
W
Odin
14,508
725
104
5
5
408,858
4
L
The Morrigan
12,157
608
93
5
6
279,370
0
L
Cthulhu
12,093
605
39
2
1
395,035
3
W
Ah Puch
14,928
746
101
5
3
377,826
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role