Player Matchup

Chiron
Chiron
CostDepredador
Chiron
Level 124
God Stats
10W - 0L
1,982 SR
Queue Stats
188W - 129L
1,730 Elo+
Party 1
Cabrakan
Cabrakan
PrettyBunny9966
Cabrakan
Level 108
God Stats
8W - 2L
1,760 SR
Queue Stats
140W - 87L
1,704 Elo+
Party 1
He Bo
He Bo
cesar35464
He Bo
Level 144
God Stats
12W - 7L
1,949 SR
Queue Stats
225W - 162L
1,733 Elo+
Party 1
Team Averages
Level 125
1,897 SR
1,722 Elo+

VS

Team Averages
Level 128
1,597 SR
1,499 Elo+
Sun Wukong
Sun Wukong
SHADYBRAH
Sun Wukong
Level 157
God Stats
20W - 18L
1,604 SR
Queue Stats
166W - 183L
1,554 Elo+
Solo
Jing Wei
Jing Wei
TREBOR9562
Jing Wei
Level 124
God Stats
1W - 3L
1,682 SR
Queue Stats
156W - 209L
1,441 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
UrSistersFav
Morgan Le Fay
Level 104
God Stats
6W - 3L
1,504 SR
Queue Stats
334W - 305L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 7
12,736
708
15,964
16,421
8,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
15
1 / 3 / 10
10,972
610
8,615
15,463
21,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

He Bo
17
8 / 1 / 5
12,561
698
30,515
13,757
6,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SHADYBRAH
Sun Wukong
16
3 / 3 / 3
11,267
626
8,084
27,055
25,522
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jing Wei
TREBOR9562
Jing Wei
15
2 / 4 / 3
11,295
628
9,605
19,127
6,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
UrSistersFav
Morgan Le Fay
15
2 / 7 / 4
11,314
629
15,607
18,402
6,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
14
Kills
7
8
Deaths
14
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
4
7
2.13
W
Cabrakan
1
3
10
2
L
Sun Wukong
SHADYBRAH
Sun Wukong
3
3
3
1.5
L
Jing Wei
TREBOR9562
Jing Wei
2
4
3
0.88
L
Morgan Le Fay
UrSistersFav
Morgan Le Fay
2
7
4
0.57
W
He Bo
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,094
Damage
33,296
45,641
Taken
64,584
35,962
Mitigated
39,011
8,410
Healing
15,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,964
4,758
1,292
3,387
16,421
8,246
1,800
3,855
12,566
0
74,058
W
Cabrakan
8,615
881
248
1,434
15,463
21,301
393
6,650
8,813
18,926
0
L
Sun Wukong
SHADYBRAH
Sun Wukong
8,084
1,692
0
9,104
27,055
25,522
0
16,180
10,325
0
26,842
L
Jing Wei
TREBOR9562
Jing Wei
9,605
8,097
0
3,002
19,127
6,954
437
9,289
9,568
0
49,243
L
Morgan Le Fay
UrSistersFav
Morgan Le Fay
15,607
834
79
3,074
18,402
6,535
724
13,309
4,780
39,852
0
W
He Bo
30,515
1,049
0
2,049
13,757
6,415
893
6,161
7,596
62,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,269
Gold Earned
33,876
186
Minions Killed
174
8
Camps Cleared
7
958,674
Distance Traveled
992,074
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,736
708
118
7
0
294,348
5
W
Cabrakan
10,972
610
9
1
1
315,044
4
L
Sun Wukong
11,267
626
39
2
1
347,975
4
L
Jing Wei
11,295
628
69
4
3
327,762
7
L
Morgan Le Fay
11,314
629
66
4
3
316,337
5
W
He Bo
12,561
698
59
3
7
349,282
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role