Player Matchup

Ganesha
Ganesha
Gold IV
 
Ganesha
Gold IV
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
BackDoorBuffet
Danzaburou
Platinum IV
Level 142
God Stats
5W - 5L
1,418 SR
Queue Stats
56W - 49L
1,569 MMR
Solo
Horus
Horus
Gold II
KinG_iS_SiK
Horus
Gold II
Level 62
God Stats
2W - 2L
1,589 SR
Queue Stats
34W - 33L
1,634 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 101
1,502 SR
1,568 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,510 SR
1,457 MMR
Sun Wukong
Sun Wukong
Diamond V
 
Sun Wukong
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Platinum III
 
Sol
Platinum III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Awilix
Awilix
Platinum V
SpeedDemonTokyo
Awilix
Platinum V
Level 154
God Stats
159W - 148L
1,530 SR
Queue Stats
684W - 739L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 3 / 1
5,461
780
4,234
7,872
5,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
BackDoorBuffet
Danzaburou
6
1 / 5 / 0
4,921
703
2,604
6,543
2,360
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 3 / 1
5,243
749
5,432
10,137
6,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AtlasBaron SamediAh Muzen CabBaba YagaAchilles

VS

Bans
ShivaSobekScyllaAresVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
4 / 0 / 7
6,505
929
8,260
7,130
5,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
 
Sol
10
1 / 1 / 8
5,986
855
5,216
6,585
2,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
6 / 0 / 4
6,997
1,000
6,066
4,776
1,985
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
3
1
0.17
W
Sun Wukong
 
Sun Wukong
4
0
7
7.5
W
Sol
 
Sol
1
1
8
5
L
Danzaburou
BackDoorBuffet
Danzaburou
1
5
0
0.2
L
0
3
1
0.17
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,270
Damage
19,542
24,552
Taken
18,491
14,922
Mitigated
9,629
4,466
Healing
8,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
4,234
426
0
1,583
7,872
5,797
0
1,584
5,927
11,560
0
W
Sun Wukong
 
Sun Wukong
8,260
2,296
286
3,014
7,130
5,269
62
2,269
4,861
0
20,896
W
Sol
 
Sol
5,216
1,785
0
3,637
6,585
2,375
1,233
1,391
5,194
18,175
1,899
L
Danzaburou
BackDoorBuffet
Danzaburou
2,604
1,606
0
396
6,543
2,360
0
1,275
5,115
0
6,166
L
5,432
2,522
353
2,134
10,137
6,765
0
1,817
7,898
36
14,021
W
6,066
1,863
0
1,105
4,776
1,985
105
1,311
3,465
0
19,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,625
Gold Earned
19,488
47
Minions Killed
90
1
Camps Cleared
6
350,171
Distance Traveled
418,130
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,461
780
4
1
0
137,976
1
W
Sun Wukong
6,505
929
22
3
2
162,397
3
W
Sol
5,986
855
33
5
2
116,324
0
L
Danzaburou
4,921
703
12
2
0
74,907
1
L
Horus
5,243
749
31
4
1
137,288
3
W
Awilix
6,997
1,000
35
5
2
139,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role