Player Matchup

Anubis
Anubis
 
Anubis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BlazeTheVulpine
Thanatos
Level 148
God Stats
0W - 1L
1,603 SR
Queue Stats
27W - 40L
1,437 Elo+
Solo
Tyr
Tyr
Kelverss
Tyr
Level 87
God Stats
5W - 7L
1,503 SR
Queue Stats
98W - 119L
1,437 Elo+
Party 3
Chiron
Chiron
PRITZ16
Chiron
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 30L
1,399 Elo+
Solo
Kumbhakarna
Kumbhakarna
The Kage Bushin
Kumbhakarna
Level 88
God Stats
1W - 1L
1,488 SR
Queue Stats
133W - 134L
1,534 Elo+
Party 3
Team Averages
Level 124
1,519 SR
1,461 Elo+

VS

Team Averages
Level 141
1,558 SR
1,489 Elo+
Chaac
Chaac
Fenrizzle
Chaac
Level 144
God Stats
5W - 6L
1,606 SR
Queue Stats
101W - 97L
1,572 Elo+
Party 1
Charybdis
Charybdis
LORDOFDUFFALOS
Charybdis
Level 127
God Stats
3W - 1L
1,593 SR
Queue Stats
6W - 13L
1,397 Elo+
Party 2
Bacchus
Bacchus
XxSicariusxXx
Bacchus
Level 113
God Stats
3W - 5L
1,321 SR
Queue Stats
6W - 12L
1,397 Elo+
Party 2
Zeus
Zeus
gotskills123
Zeus
Level 160
God Stats
3W - 1L
1,569 SR
Queue Stats
219W - 212L
1,495 Elo+
Party 1
Freya
Freya
onlyp1aysnuwa
Freya
Level 160
God Stats
8W - 7L
1,704 SR
Queue Stats
102W - 92L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
3 / 7 / 5
12,965
682
19,220
24,816
16,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
20
10 / 7 / 3
14,053
740
15,479
21,853
11,352
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
5 / 5 / 10
13,583
715
25,233
32,098
37,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
PRITZ16
Chiron
12
0 / 0 / 0
8,207
432
0
881
454
Kumbhakarna
The Kage Bushin
Kumbhakarna
19
2 / 2 / 11
12,962
682
9,477
27,162
40,198
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Fenrizzle
Chaac
20
5 / 8 / 9
14,133
744
18,046
28,374
29,492
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
LORDOFDUFFALOS
Charybdis
20
3 / 2 / 6
13,041
686
9,983
14,303
5,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
20
4 / 3 / 10
14,112
743
11,270
20,947
33,694
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
4 / 2 / 7
13,900
732
23,740
14,516
6,915
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
5 / 5 / 12
14,320
754
27,359
25,391
11,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
65
20
Kills
21
21
Deaths
20
29
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
7
5
0.79
L
Thanatos
10
7
3
1.64
W
Chaac
Fenrizzle
Chaac
5
8
9
1.19
L
5
5
10
2
W
Charybdis
LORDOFDUFFALOS
Charybdis
3
2
6
3
L
Chiron
PRITZ16
Chiron
0
0
0
0
L
Kumbhakarna
The Kage Bushin
Kumbhakarna
2
2
11
3.75
W
Bacchus
4
3
10
3
W
4
2
7
3.75
W
5
5
12
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,409
Damage
90,398
106,810
Taken
103,531
105,314
Mitigated
87,037
31,724
Healing
27,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
19,220
838
0
7,942
24,816
16,118
30
15,245
9,167
65,236
0
L
Thanatos
15,479
3,039
0
13,052
21,853
11,352
0
10,675
11,018
0
44,349
W
Chaac
Fenrizzle
Chaac
18,046
4,137
0
6,602
28,374
29,492
785
5,138
22,873
0
47,003
L
25,233
4,241
0
8,443
32,098
37,192
0
18,321
13,313
54
64,867
W
Charybdis
LORDOFDUFFALOS
Charybdis
9,983
6,108
0
1,639
14,303
5,283
3,034
5,182
8,913
0
42,806
L
Chiron
PRITZ16
Chiron
0
0
0
0
881
454
0
188
693
0
0
L
Kumbhakarna
The Kage Bushin
Kumbhakarna
9,477
425
0
2,287
27,162
40,198
0
16,432
10,250
19,632
0
W
Bacchus
11,270
1,324
0
4,438
20,947
33,694
396
4,205
15,441
39,839
0
W
23,740
3,234
0
6,532
14,516
6,915
1,227
2,337
11,816
77,043
0
W
27,359
7,273
0
8,566
25,391
11,653
1,987
11,889
13,211
58,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,770
Gold Earned
69,506
275
Minions Killed
351
0
Camps Cleared
0
1,477,904
Distance Traveled
1,876,829
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,965
682
104
5
0
300,924
3
L
Thanatos
14,053
740
68
4
0
388,069
0
W
Chaac
14,133
744
72
4
0
409,876
0
L
Tyr
13,583
715
93
5
0
396,251
0
W
Charybdis
13,041
686
78
4
0
362,127
2
L
Chiron
8,207
432
0
0
0
0
0
L
Kumbhakarna
12,962
682
10
1
0
392,660
1
W
Bacchus
14,112
743
39
2
0
389,329
0
W
Zeus
13,900
732
90
5
0
337,630
2
W
Freya
14,320
754
72
4
0
377,867
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role