Player Matchup

Apollo
Apollo
BunkyHunky
Apollo
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,576 Elo+
Solo
Ra
Ra
Cesarpro93
Ra
Level 153
God Stats
2W - 1L
1,590 SR
Queue Stats
128W - 139L
1,500 Elo+
Solo
Atlas
Atlas
Dj Whitnayyy
Atlas
Level 148
God Stats
4W - 6L
1,345 SR
Queue Stats
259W - 258L
1,467 Elo+
Solo
He Bo
He Bo
Its Bayro Tho
He Bo
Level 107
God Stats
3W - 3L
1,398 SR
Queue Stats
354W - 355L
1,480 Elo+
Solo
Cerberus
Cerberus
huckers123
Cerberus
Level 135
God Stats
2W - 2L
1,141 SR
Queue Stats
50W - 43L
1,548 Elo+
Solo
Team Averages
Level 121
1,395 SR
1,514 Elo+

VS

Team Averages
Level 123
1,516 SR
1,471 Elo+
Hachiman
Hachiman
GamingAsparagus
Hachiman
Level 129
God Stats
2W - 4L
1,383 SR
Queue Stats
307W - 318L
1,522 Elo+
Solo
Sylvanus
Sylvanus
Maskinman1
Sylvanus
Level 86
God Stats
2W - 1L
1,549 SR
Queue Stats
96W - 84L
1,524 Elo+
Solo
Ymir
Ymir
PsychoHawk1999
Ymir
Level 125
God Stats
7W - 7L
1,452 SR
Queue Stats
397W - 411L
1,450 Elo+
Solo
Ares
Ares
RadiantxSavior
Ares
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 42L
1,414 Elo+
Party 1
Osiris
Osiris
SymbioticREAPER
Osiris
Level 132
God Stats
1W - 1L
1,699 SR
Queue Stats
28W - 42L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BunkyHunky
Apollo
16
5 / 1 / 14
9,562
956
15,261
5,965
2,801
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
7 / 3 / 13
9,234
923
12,657
11,268
5,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 17
9,129
913
9,704
17,216
22,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 3 / 13
8,498
850
13,770
6,364
3,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
huckers123
Cerberus
15
4 / 1 / 17
8,886
889
11,762
17,363
18,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
1 / 4 / 8
7,097
710
11,672
12,538
7,294
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Maskinman1
Sylvanus
13
4 / 4 / 2
8,107
811
8,486
14,844
20,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 4 / 8
7,470
747
6,136
16,441
25,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 4 / 5
7,120
712
7,359
13,131
19,004
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 5 / 4
6,905
691
4,990
14,595
15,913
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
37
21
Kills
10
11
Deaths
21
74
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Apollo
BunkyHunky
Apollo
5
1
14
12
W
7
3
13
4.5
W
2
3
17
3.5
L
Hachiman
1
4
8
1.25
W
3
3
13
3.17
L
Sylvanus
Maskinman1
Sylvanus
4
4
2
1.25
L
1
4
8
1.25
L
2
4
5
1.13
L
2
5
4
0.8
W
Cerberus
huckers123
Cerberus
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,154
Damage
38,643
58,176
Taken
71,549
53,646
Mitigated
88,019
29,202
Healing
19,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BunkyHunky
Apollo
15,261
6,501
1,057
2,018
5,965
2,801
3,395
2,102
3,863
0
28,672
W
12,657
1,648
5,911
3,516
11,268
5,909
1,028
5,212
6,056
24,756
0
W
9,704
3,830
1,077
2,712
17,216
22,944
62
4,775
12,441
18,915
0
L
Hachiman
11,672
6,868
646
2,634
12,538
7,294
0
8,965
3,573
0
27,945
W
13,770
1,386
371
472
6,364
3,038
1,556
2,426
3,938
17,015
0
L
Sylvanus
Maskinman1
Sylvanus
8,486
2,374
4,717
3,382
14,844
20,700
0
8,405
6,439
14,414
0
L
6,136
696
840
2,570
16,441
25,108
0
11,345
5,096
14,320
0
L
7,359
191
993
605
13,131
19,004
0
8,989
4,142
10,294
0
L
4,990
1,367
1,971
1,279
14,595
15,913
0
10,189
4,406
0
7,224
W
Cerberus
huckers123
Cerberus
11,762
645
1,887
10,181
17,363
18,954
513
7,466
9,897
23,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,309
Gold Earned
36,699
141
Minions Killed
67
0
Camps Cleared
0
917,614
Distance Traveled
783,505
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,562
956
41
4
0
191,165
2
W
Ra
9,234
923
37
4
0
177,067
3
W
Atlas
9,129
913
9
1
0
176,732
1
L
Hachiman
7,097
710
26
3
0
148,468
3
W
He Bo
8,498
850
13
1
0
172,859
0
L
Sylvanus
8,107
811
9
1
0
145,583
4
L
Ymir
7,470
747
14
1
0
137,941
1
L
Ares
7,120
712
6
1
0
181,360
0
L
Osiris
6,905
691
12
1
0
170,153
0
W
Cerberus
8,886
889
41
4
0
199,791
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role