Player Matchup

Horus
Horus
DasKlausMeister
Horus
Level 98
God Stats
1W - 0L
1,304 SR
Queue Stats
5W - 6L
1,411 Elo+
Solo
Hercules
Hercules
IlCheetorlI
Hercules
Level 159
God Stats
3W - 1L
1,827 SR
Queue Stats
137W - 149L
1,526 Elo+
Solo
Cernunnos
Cernunnos
chimoltrufia
Cernunnos
Level 159
God Stats
5W - 5L
1,631 SR
Queue Stats
359W - 363L
1,581 Elo+
Party 1
Zeus
Zeus
demasiadoh
Zeus
Level 148
God Stats
12W - 10L
1,534 SR
Queue Stats
347W - 366L
1,576 Elo+
Party 1
Sobek
Sobek
lordmesias
Sobek
Level 156
God Stats
2W - 2L
1,357 SR
Queue Stats
27W - 28L
1,493 Elo+
Party 1
Team Averages
Level 144
1,530 SR
1,517 Elo+

VS

Team Averages
Level 130
1,517 SR
1,581 Elo+
Hercules
Hercules
Alirode
Hercules
Level 123
God Stats
1W - 2L
1,509 SR
Queue Stats
108W - 89L
1,628 Elo+
Party 2
Medusa
Medusa
DarkDewDrop
Medusa
Level 147
God Stats
4W - 5L
1,646 SR
Queue Stats
556W - 568L
1,563 Elo+
Party 2
Anubis
Anubis
GavinF17
Anubis
Level 140
God Stats
4W - 7L
1,593 SR
Queue Stats
176W - 138L
1,541 Elo+
Solo
Guan Yu
Guan Yu
NIGHT WOLF js
Guan Yu
Level 126
God Stats
0W - 2L
1,333 SR
Queue Stats
94W - 102L
1,554 Elo+
Solo
Erlang Shen
Erlang Shen
Selvilith
Erlang Shen
Level 115
God Stats
1W - 2L
1,503 SR
Queue Stats
184W - 173L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 16
12,803
711
13,824
25,475
39,616
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
IlCheetorlI
Hercules
20
5 / 3 / 15
12,360
687
18,765
39,659
40,174
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cernunnos
chimoltrufia
Cernunnos
20
9 / 2 / 8
13,861
770
36,241
17,534
10,558
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
6 / 4 / 11
13,460
748
35,087
14,261
7,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
16
1 / 6 / 15
11,007
612
12,243
25,065
36,102
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alirode
Hercules
19
4 / 5 / 10
11,721
651
11,537
31,315
39,030
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
19
6 / 6 / 10
12,289
683
35,527
18,397
9,392
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
GavinF17
Anubis
20
5 / 6 / 11
12,517
695
22,351
24,358
15,446
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
18
4 / 4 / 10
11,515
640
10,602
28,724
24,230
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Erlang Shen
Selvilith
Erlang Shen
18
0 / 5 / 15
11,636
646
14,451
34,888
26,435
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
75
25
Kills
19
19
Deaths
26
65
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alirode
Hercules
4
5
10
1.8
L
Medusa
6
6
10
1.83
W
4
4
16
3
L
Anubis
GavinF17
Anubis
5
6
11
1.75
W
Hercules
IlCheetorlI
Hercules
5
3
15
4.17
L
Guan Yu
4
4
10
2.25
L
Erlang Shen
Selvilith
Erlang Shen
0
5
15
1.5
W
Cernunnos
chimoltrufia
Cernunnos
9
2
8
6.5
W
6
4
11
2.88
W
Sobek
1
6
15
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,160
Damage
94,468
121,994
Taken
137,682
134,268
Mitigated
114,533
55,118
Healing
57,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alirode
Hercules
11,537
2,395
1,267
6,179
31,315
39,030
397
12,254
19,061
665
16,678
L
Medusa
35,527
13,980
3,166
607
18,397
9,392
2,793
7,879
10,518
0
60,482
W
13,824
4,080
8,636
7,980
25,475
39,616
1,165
4,396
21,079
0
23,179
L
Anubis
GavinF17
Anubis
22,351
617
1,806
7,806
24,358
15,446
2,093
9,048
15,310
61,003
0
W
Hercules
IlCheetorlI
Hercules
18,765
6,987
2,896
16,844
39,659
40,174
1,091
7,250
32,409
0
28,885
L
Guan Yu
10,602
2,834
13,893
10,785
28,724
24,230
610
7,960
20,764
0
14,907
L
Erlang Shen
Selvilith
Erlang Shen
14,451
6,260
4,285
7,825
34,888
26,435
1,576
10,189
24,699
254
21,942
W
Cernunnos
chimoltrufia
Cernunnos
36,241
18,219
1,293
5,336
17,534
10,558
4,532
3,489
14,045
0
74,555
W
35,087
3,335
3,776
3,226
14,261
7,818
1,478
2,002
12,259
58,981
0
W
Sobek
12,243
661
1,790
3,341
25,065
36,102
134
5,978
19,087
20,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,491
Gold Earned
59,678
181
Minions Killed
167
0
Camps Cleared
0
1,560,003
Distance Traveled
1,599,886
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,721
651
8
0
0
330,225
0
L
Medusa
12,289
683
46
3
0
292,809
0
W
Horus
12,803
711
8
0
0
351,236
0
L
Anubis
12,517
695
86
5
0
271,170
0
W
Hercules
12,360
687
11
1
0
342,043
0
L
Guan Yu
11,515
640
9
1
0
350,378
4
L
Erlang Shen
11,636
646
18
1
0
355,304
0
W
Cernunnos
13,861
770
85
5
0
277,166
1
W
Zeus
13,460
748
53
3
0
302,672
1
W
Sobek
11,007
612
24
1
0
286,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role