Player Matchup

Thoth
Thoth
DaveleGrand
Thoth
Level 128
God Stats
5W - 2L
1,684 SR
Queue Stats
24W - 10L
1,776 Elo+
Party 1
Awilix
Awilix
Hermaine
Awilix
Level 126
God Stats
1W - 0L
1,514 SR
Queue Stats
25W - 8L
1,855 Elo+
Party 1
Hercules
Hercules
math88
Hercules
Level 139
God Stats
5W - 3L
1,703 SR
Queue Stats
92W - 58L
1,751 Elo+
Party 1
Team Averages
Level 131
1,634 SR
1,794 Elo+

VS

Team Averages
Level 132
1,513 SR
1,552 Elo+
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
CΛDUCΣUS
Baron Samedi
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 29L
1,658 Elo+
Solo
Charybdis
Charybdis
silent321
Charybdis
Level 117
God Stats
16W - 17L
1,539 SR
Queue Stats
32W - 44L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 5
7,256
726
12,102
4,560
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
Hermaine
Awilix
13
3 / 2 / 4
7,944
794
7,137
11,084
6,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
math88
Hercules
12
3 / 1 / 5
7,719
772
7,938
10,231
9,170
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
2 / 2 / 2
7,252
725
5,641
14,273
9,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
CΛDUCΣUS
Baron Samedi
10
2 / 4 / 2
6,610
661
6,586
10,070
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
silent321
Charybdis
8
0 / 3 / 3
5,945
595
3,784
8,644
2,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
9
Kills
4
4
Deaths
9
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
2
2
1.5
L
Baron Samedi
CΛDUCΣUS
Baron Samedi
2
4
2
0.75
W
3
1
5
5.5
W
Awilix
Hermaine
Awilix
3
2
4
2.5
W
Hercules
math88
Hercules
3
1
5
5.5
L
Charybdis
silent321
Charybdis
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,177
Damage
16,011
25,875
Taken
32,987
17,452
Mitigated
16,762
6,770
Healing
10,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,641
1,371
1,472
4,500
14,273
9,685
0
3,560
10,389
0
13,789
L
Baron Samedi
CΛDUCΣUS
Baron Samedi
6,586
685
879
1,283
10,070
4,239
0
4,537
5,187
21,573
0
W
12,102
414
0
250
4,560
1,837
75
2,088
2,472
32,979
0
W
Awilix
Hermaine
Awilix
7,137
2,328
1,266
2,838
11,084
6,445
0
2,477
8,607
0
25,036
W
Hercules
math88
Hercules
7,938
2,669
288
2,128
10,231
9,170
0
2,459
7,772
0
14,241
L
Charybdis
silent321
Charybdis
3,784
2,039
248
2,274
8,644
2,838
0
3,312
5,010
0
14,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,919
Gold Earned
19,807
117
Minions Killed
82
7
Camps Cleared
2
612,946
Distance Traveled
491,568
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,252
725
21
2
1
184,170
3
L
Baron Samedi
6,610
661
33
3
1
164,441
0
W
Thoth
7,256
726
67
7
1
203,276
1
W
Awilix
7,944
794
37
4
4
204,838
2
W
Hercules
7,719
772
13
1
2
204,832
3
L
Charybdis
5,945
595
28
3
0
142,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role