Player Matchup

Hercules
Hercules
Johhkr
Hercules
Level 66
God Stats
1W - 1L
1,260 SR
Queue Stats
108W - 189L
1,366 Elo+
Party 1
Arachne
Arachne
MarshmelIlo
Arachne
Level 66
God Stats
19W - 17L
1,508 SR
Queue Stats
103W - 183L
1,336 Elo+
Party 1
Aphrodite
Aphrodite
Trusler9XXX
Aphrodite
Level 108
God Stats
3W - 4L
1,184 SR
Queue Stats
43W - 58L
1,382 Elo+
Solo
Team Averages
Level 80
1,317 SR
1,362 Elo+

VS

Team Averages
Level 84
1,472 SR
1,475 Elo+
Ah Muzen Cab
Ah Muzen Cab
Lingading13
Ah Muzen Cab
Level 97
God Stats
33W - 44L
1,469 SR
Queue Stats
86W - 122L
1,309 Elo+
Solo
Mulan
Mulan
Mike Jones9999
Mulan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,598 Elo+
Party 2
Merlin
Merlin
macaburu
Merlin
Level 149
God Stats
15W - 16L
1,448 SR
Queue Stats
335W - 348L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Johhkr
Hercules
20
5 / 4 / 5
14,043
702
16,266
29,544
46,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
MarshmelIlo
Arachne
17
1 / 3 / 8
12,798
640
13,415
25,139
14,609
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Aphrodite
Trusler9XXX
Aphrodite
20
5 / 1 / 5
14,199
710
18,177
21,207
16,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Lingading13
Ah Muzen Cab
17
4 / 1 / 3
12,534
627
14,196
10,261
4,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 7 / 5
12,399
620
23,778
31,688
50,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Merlin
macaburu
Merlin
18
1 / 3 / 4
12,795
640
22,089
13,259
6,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
11
Kills
8
8
Deaths
11
18
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
Johhkr
Hercules
5
4
5
1.88
L
Ah Muzen Cab
Lingading13
Ah Muzen Cab
4
1
3
5.5
W
Arachne
MarshmelIlo
Arachne
1
3
8
1.67
L
3
7
5
0.79
W
Aphrodite
Trusler9XXX
Aphrodite
5
1
5
7.5
L
Merlin
macaburu
Merlin
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,858
Damage
60,063
75,890
Taken
55,208
77,388
Mitigated
61,772
45,973
Healing
10,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Johhkr
Hercules
16,266
5,667
0
8,858
29,544
46,614
1,670
8,653
20,891
0
46,490
L
Ah Muzen Cab
Lingading13
Ah Muzen Cab
14,196
4,472
0
2,358
10,261
4,750
0
4,242
6,019
0
43,404
W
Arachne
MarshmelIlo
Arachne
13,415
9,288
0
6,951
25,139
14,609
815
6,481
18,658
0
46,767
L
23,778
2,887
495
8,022
31,688
50,397
0
10,570
21,118
0
51,833
W
Aphrodite
Trusler9XXX
Aphrodite
18,177
1,000
14,393
15,771
21,207
16,165
1,018
7,807
13,400
88,080
0
L
Merlin
macaburu
Merlin
22,089
283
0
0
13,259
6,625
0
3,745
9,514
86,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,040
Gold Earned
37,728
253
Minions Killed
296
11
Camps Cleared
6
1,185,501
Distance Traveled
996,064
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,043
702
45
2
2
356,284
3
L
Ah Muzen Cab
12,534
627
68
3
1
339,399
0
W
Arachne
12,798
640
53
3
5
410,000
1
L
Mulan
12,399
620
56
3
0
308,156
3
W
Aphrodite
14,199
710
155
8
4
419,217
4
L
Merlin
12,795
640
172
9
5
348,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role