Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold V
KKDEYDEY
Morgan Le Fay
Gold V
Level 124
God Stats
6W - 0L
1,590 SR
Queue Stats
8W - 1L
1,700 MMR
Party 1
Odin
Odin
Gold V
THE__CABROKEN
Odin
Gold V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,612 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
pain_akatsuchi44
Gilgamesh
Gold V
Level 57
God Stats
4W - 0L
1,644 SR
Queue Stats
7W - 1L
1,677 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,578 SR
1,663 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,598 SR
1,850 MMR
Ymir
Ymir
Diamond IV
Anooski
Ymir
Diamond IV
Level 144
God Stats
14W - 14L
1,644 SR
Queue Stats
76W - 89L
2,270 MMR
Solo
Baron Samedi
Baron Samedi
Bronze IV
BiggerEgg60327
Baron Samedi
Bronze IV
Level 47
God Stats
5W - 12L
1,567 SR
Queue Stats
23W - 37L
1,414 MMR
Solo
Neith
Neith
Platinum V
DiegoMarius
Neith
Platinum V
Level 160
God Stats
26W - 25L
1,583 SR
Queue Stats
296W - 323L
1,866 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KKDEYDEY
Morgan Le Fay
15
3 / 0 / 5
10,047
670
14,763
8,248
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 0 / 7
9,744
650
6,981
14,361
14,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
15
4 / 0 / 3
10,341
689
12,941
18,701
18,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
ThothAh Muzen CabCabrakanAtlasSobek

VS

Bans
AchillesFafnirHou YiPersephoneMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Anooski
Ymir
14
0 / 2 / 0
9,446
630
5,629
19,826
24,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
BiggerEgg60327
Baron Samedi
10
0 / 3 / 0
7,937
529
5,387
8,036
5,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 3 / 0
8,703
580
10,176
11,111
6,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
8
Kills
0
0
Deaths
8
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
Anooski
Ymir
0
2
0
0
L
Baron Samedi
BiggerEgg60327
Baron Samedi
0
3
0
0
L
0
3
0
0
W
Morgan Le Fay
KKDEYDEY
Morgan Le Fay
3
0
5
5.5
W
1
0
7
4.5
W
Gilgamesh
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,685
Damage
21,192
41,310
Taken
38,973
36,627
Mitigated
36,371
10,032
Healing
10,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Anooski
Ymir
5,629
841
0
3,706
19,826
24,447
0
7,228
10,959
19,761
0
L
Baron Samedi
BiggerEgg60327
Baron Samedi
5,387
259
1,441
2,144
8,036
5,786
0
3,833
3,693
14,466
0
L
10,176
3,017
0
3,134
11,111
6,138
0
3,459
6,808
0
47,084
W
Morgan Le Fay
KKDEYDEY
Morgan Le Fay
14,763
1,047
0
3,594
8,248
4,022
1,270
2,650
5,598
50,203
0
W
6,981
1,062
0
2,025
14,361
14,256
981
3,985
10,376
0
24,008
W
Gilgamesh
12,941
3,505
735
3,678
18,701
18,349
474
4,764
13,937
75
39,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,132
Gold Earned
26,086
149
Minions Killed
161
7
Camps Cleared
6
846,010
Distance Traveled
653,640
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,446
630
33
2
0
244,897
2
L
Baron Samedi
7,937
529
34
2
2
164,545
1
L
Neith
8,703
580
94
6
4
244,198
4
W
Morgan Le Fay
10,047
670
69
5
1
284,884
3
W
Odin
9,744
650
30
2
2
274,590
1
W
Gilgamesh
10,341
689
50
3
4
286,536
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role