Player Matchup

Bakasura
Bakasura
Dixieeynormus
Bakasura
Level 106
God Stats
2W - 4L
1,422 SR
Queue Stats
189W - 229L
1,477 Elo+
Party 1
Nox
Nox
KnottyFurryTwink
Nox
Level 68
God Stats
15W - 15L
1,535 SR
Queue Stats
148W - 147L
1,488 Elo+
Party 1
Terra
Terra
gayestagenda
Terra
Level 89
God Stats
27W - 25L
1,507 SR
Queue Stats
137W - 146L
1,472 Elo+
Party 1
Team Averages
Level 88
1,488 SR
1,479 Elo+

VS

Team Averages
Level 83
1,540 SR
1,466 Elo+
Geb
Geb
Fed_ByGaming
Geb
Level 65
God Stats
2W - 1L
1,696 SR
Queue Stats
159W - 154L
1,457 Elo+
Party 2
Ravana
Ravana
SucemoerlPogo
Ravana
Level 100
God Stats
3W - 1L
1,529 SR
Queue Stats
94W - 98L
1,470 Elo+
Party 2
Zhong Kui
Zhong Kui
kenvend1769
Zhong Kui
Level 84
God Stats
30W - 49L
1,397 SR
Queue Stats
363W - 434L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dixieeynormus
Bakasura
11
0 / 4 / 0
7,540
580
3,193
12,267
8,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 4 / 0
8,822
679
10,611
10,554
4,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 2 / 2
9,200
708
9,731
14,899
15,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 8
9,822
756
8,290
12,698
12,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
5 / 0 / 5
9,722
748
10,647
8,593
6,170
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
kenvend1769
Zhong Kui
13
3 / 2 / 5
8,774
675
14,075
11,021
8,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
10
10
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Dixieeynormus
Bakasura
0
4
0
0
W
2
1
8
6
L
3
4
0
0.75
W
5
0
5
7.5
L
0
2
2
0.5
W
Zhong Kui
kenvend1769
Zhong Kui
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,535
Damage
33,012
37,720
Taken
32,312
28,604
Mitigated
27,456
11,579
Healing
9,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Dixieeynormus
Bakasura
3,193
2,250
546
1,893
12,267
8,785
0
8,052
4,215
0
19,426
W
8,290
1,153
116
2,882
12,698
12,973
0
7,762
4,896
19,882
0
L
10,611
1,097
0
1,669
10,554
4,764
110
6,503
4,051
39,991
0
W
10,647
3,634
0
4,406
8,593
6,170
0
5,883
2,710
0
34,987
L
9,731
637
1,531
5,940
14,899
15,055
0
8,618
6,281
21,548
0
W
Zhong Kui
kenvend1769
Zhong Kui
14,075
1,876
185
1,782
11,021
8,313
0
6,697
4,324
34,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,562
Gold Earned
28,318
139
Minions Killed
121
6
Camps Cleared
5
743,330
Distance Traveled
741,360
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,540
580
37
3
6
228,043
3
W
Geb
9,822
756
6
0
1
256,128
2
L
Nox
8,822
679
73
6
0
231,338
3
W
Ravana
9,722
748
55
4
3
267,194
1
L
Terra
9,200
708
29
2
0
283,949
5
W
Zhong Kui
8,774
675
60
5
1
218,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role