Player Matchup

Heimdallr
Heimdallr
DirtEater427
Heimdallr
Level 13
God Stats
2W - 2L
1,392 SR
Queue Stats
2W - 4L
1,438 Elo+
Party 2
Zhong Kui
Zhong Kui
JoeSwanson907
Zhong Kui
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 27L
1,531 Elo+
Party 2
Bacchus
Bacchus
vdubK9
Bacchus
Level 16
God Stats
0W - 1L
1,766 SR
Queue Stats
6W - 10L
1,454 Elo+
Party 2
Team Averages
Level 34
1,553 SR
1,474 Elo+

VS

Team Averages
Level 97
1,502 SR
1,563 Elo+
Nu Wa
Nu Wa
Arclux
Nu Wa
Level 118
God Stats
5W - 3L
1,579 SR
Queue Stats
30W - 26L
1,505 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Samoke
Tsukuyomi
Level 157
God Stats
2W - 4L
1,427 SR
Queue Stats
661W - 440L
1,684 Elo+
Solo
Shiva
Shiva
Xodius1229
Shiva
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 22L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DirtEater427
Heimdallr
12
2 / 10 / 2
8,286
637
5,173
18,588
8,179
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
JoeSwanson907
Zhong Kui
13
2 / 5 / 2
9,233
710
12,728
19,564
13,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
vdubK9
Bacchus
12
1 / 2 / 4
9,192
707
5,767
17,394
26,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Arclux
Nu Wa
15
4 / 1 / 10
9,982
768
14,261
7,125
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
Samoke
Tsukuyomi
15
12 / 2 / 4
11,005
847
23,075
13,724
14,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shiva
14
1 / 2 / 14
9,511
732
12,240
14,818
11,066
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
17
17
Deaths
5
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Arclux
Nu Wa
4
1
10
9
L
Heimdallr
DirtEater427
Heimdallr
2
10
2
0.3
L
Zhong Kui
JoeSwanson907
Zhong Kui
2
5
2
0.6
W
Tsukuyomi
Samoke
Tsukuyomi
12
2
4
7
W
Shiva
1
2
14
4
L
Bacchus
vdubK9
Bacchus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,668
Damage
49,576
55,546
Taken
35,667
48,065
Mitigated
28,748
8,768
Healing
9,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Arclux
Nu Wa
14,261
6,971
761
355
7,125
3,107
1,566
3,631
3,494
43,084
0
L
Heimdallr
DirtEater427
Heimdallr
5,173
1,611
0
1,367
18,588
8,179
0
4,097
13,993
0
31,891
L
Zhong Kui
JoeSwanson907
Zhong Kui
12,728
1,001
0
5,525
19,564
13,092
0
3,746
14,948
45,938
0
W
Tsukuyomi
Samoke
Tsukuyomi
23,075
4,341
0
4,936
13,724
14,575
541
7,022
6,702
487
39,820
W
Shiva
12,240
1,882
560
2,719
14,818
11,066
636
8,510
6,308
0
40,584
L
Bacchus
vdubK9
Bacchus
5,767
1,068
0
1,876
17,394
26,794
0
7,162
9,852
18,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,711
Gold Earned
30,498
135
Minions Killed
154
2
Camps Cleared
8
671,213
Distance Traveled
793,575
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,982
768
57
4
0
267,042
1
L
Heimdallr
8,286
637
34
3
0
203,396
0
L
Zhong Kui
9,233
710
85
7
2
225,864
2
W
Tsukuyomi
11,005
847
33
3
3
259,186
3
W
Shiva
9,511
732
64
5
5
267,347
2
L
Bacchus
9,192
707
16
1
0
241,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role