Player Matchup

Merlin
Merlin
Eddie E9042
Merlin
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,364 Elo+
Solo
Vamana
Vamana
ImmortalAunt695
Vamana
Level 72
God Stats
0W - 2L
1,442 SR
Queue Stats
0W - 3L
1,291 Elo+
Solo
Awilix
Awilix
PumpkinKing8008
Awilix
Level 106
God Stats
1W - 1L
1,791 SR
Queue Stats
70W - 87L
1,351 Elo+
Solo
Team Averages
Level 73
1,578 SR
1,335 Elo+

VS

Team Averages
Level 84
1,582 SR
1,480 Elo+
Geb
Geb
Japnationunite
Geb
Level 89
God Stats
1W - 0L
1,550 SR
Queue Stats
113W - 104L
1,462 Elo+
Party 1
Zhong Kui
Zhong Kui
Moltridos
Zhong Kui
Level 83
God Stats
21W - 13L
1,639 SR
Queue Stats
90W - 70L
1,518 Elo+
Party 1
Mulan
Mulan
locustXstorm
Mulan
Level 81
God Stats
18W - 13L
1,556 SR
Queue Stats
150W - 129L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 3 / 0
6,359
636
3,956
7,810
3,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 1 / 0
6,406
641
5,489
9,630
7,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 5 / 0
6,298
630
2,385
10,026
3,596
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
8,393
839
4,592
5,131
5,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
Moltridos
Zhong Kui
13
5 / 0 / 4
8,132
813
9,007
6,647
5,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 0 / 6
7,482
748
10,085
8,183
5,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
9
9
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
0
0
L
0
1
0
0
W
2
0
6
5
W
Zhong Kui
Moltridos
Zhong Kui
5
0
4
7
L
0
5
0
0
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,830
Damage
23,684
27,466
Taken
19,961
13,793
Mitigated
16,198
4,946
Healing
7,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
3,956
473
0
2,156
7,810
3,003
0
4,369
3,318
20,007
0
L
5,489
1,619
296
2,334
9,630
7,194
0
5,529
3,785
0
25,433
W
4,592
485
0
1,882
5,131
5,362
0
831
4,300
9,458
0
W
Zhong Kui
Moltridos
Zhong Kui
9,007
1,011
0
2,227
6,647
5,345
58
1,305
5,342
35,249
0
L
2,385
512
0
160
10,026
3,596
0
4,285
5,428
0
11,781
W
10,085
1,019
0
3,777
8,183
5,491
0
2,003
6,180
0
29,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,063
Gold Earned
24,007
109
Minions Killed
120
4
Camps Cleared
7
601,082
Distance Traveled
625,220
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,359
636
36
4
0
176,563
2
L
Vamana
6,406
641
47
5
4
228,774
0
W
Geb
8,393
839
9
1
0
217,724
4
W
Zhong Kui
8,132
813
57
6
3
196,981
0
L
Awilix
6,298
630
26
3
0
195,745
4
W
Mulan
7,482
748
54
5
4
210,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role