Player Matchup

Sun Wukong
Sun Wukong
KingGilgame
Sun Wukong
Level 37
God Stats
0W - 2L
1,229 SR
Queue Stats
73W - 88L
1,160 Elo+
Solo
Neith
Neith
KwissyP
Neith
Level 29
God Stats
2W - 7L
1,394 SR
Queue Stats
139W - 166L
1,385 Elo+
Party 2
Bacchus
Bacchus
LokZizi
Bacchus
Level 41
God Stats
36W - 43L
1,435 SR
Queue Stats
93W - 132L
1,320 Elo+
Party 2
Nemesis
Nemesis
Megavitor7
Nemesis
Level 50
God Stats
19W - 18L
1,461 SR
Queue Stats
136W - 167L
1,391 Elo+
Party 2
Thoth
Thoth
TeH ChanKa
Thoth
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 105L
1,374 Elo+
Solo
Team Averages
Level 39
1,404 SR
1,326 Elo+

VS

Team Averages
Level 33
1,602 SR
1,437 Elo+
Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Eaoen
Kuzenbo
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 38L
1,144 Elo+
Party 3
Scylla
Scylla
Eauen
Scylla
Level 39
God Stats
2W - 1L
1,376 SR
Queue Stats
18W - 38L
1,144 Elo+
Party 3
Baron Samedi
Baron Samedi
GuanYurenSohn
Baron Samedi
Level 45
God Stats
12W - 3L
1,919 SR
Queue Stats
141W - 60L
1,709 Elo+
Party 1
Sol
Sol
Kleene Lady
Sol
Level 5
God Stats
2W - 0L
1,717 SR
Queue Stats
5W - 2L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KingGilgame
Sun Wukong
13
0 / 4 / 2
7,810
372
6,119
19,273
16,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
KwissyP
Neith
14
3 / 3 / 4
8,937
426
4,973
11,426
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
LokZizi
Bacchus
12
0 / 6 / 7
8,267
394
7,634
22,873
28,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nemesis
Megavitor7
Nemesis
16
9 / 4 / 3
10,168
484
15,739
21,296
10,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
12
0 / 8 / 6
8,079
385
7,919
15,593
6,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
5 / 2 / 6
12,733
606
20,018
13,051
7,169
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Eaoen
Kuzenbo
14
2 / 4 / 9
9,008
429
9,782
15,033
16,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Eauen
Scylla
14
2 / 4 / 8
8,843
421
7,692
10,334
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
GuanYurenSohn
Baron Samedi
20
13 / 1 / 7
13,172
627
16,545
15,856
8,184
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 1 / 5
11,609
553
14,905
14,076
6,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
60
12
Kills
25
25
Deaths
12
22
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
2
6
4
W
Kuzenbo
Eaoen
Kuzenbo
2
4
9
1.63
W
Scylla
Eauen
Scylla
2
4
8
1.5
W
Baron Samedi
GuanYurenSohn
Baron Samedi
13
1
7
16.5
L
Sun Wukong
KingGilgame
Sun Wukong
0
4
2
0.25
W
3
1
5
5.5
L
Neith
KwissyP
Neith
3
3
4
1.67
L
Bacchus
LokZizi
Bacchus
0
6
7
0.58
L
Nemesis
Megavitor7
Nemesis
9
4
3
2.63
L
Thoth
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,384
Damage
68,942
90,461
Taken
68,350
67,180
Mitigated
41,553
10,151
Healing
26,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
20,018
8,949
0
5,240
13,051
7,169
2,977
3,238
9,813
0
136,437
W
Kuzenbo
Eaoen
Kuzenbo
9,782
3,131
0
1,539
15,033
16,132
313
3,874
11,159
42,200
0
W
Scylla
Eauen
Scylla
7,692
1,495
0
0
10,334
3,609
246
1,870
8,464
45,883
0
W
Baron Samedi
GuanYurenSohn
Baron Samedi
16,545
926
933
11,260
15,856
8,184
88
4,368
11,488
104,983
433
L
Sun Wukong
KingGilgame
Sun Wukong
6,119
678
0
958
19,273
16,346
0
9,958
9,171
0
53,367
W
14,905
4,929
0
7,309
14,076
6,459
1,571
2,203
11,873
89,852
9,501
L
Neith
KwissyP
Neith
4,973
1,956
0
956
11,426
5,334
72
5,379
6,043
0
58,117
L
Bacchus
LokZizi
Bacchus
7,634
671
0
2,720
22,873
28,472
306
11,096
11,554
27,759
0
L
Nemesis
Megavitor7
Nemesis
15,739
8,818
0
2,897
21,296
10,425
185
10,591
10,445
0
84,749
L
Thoth
7,919
415
64
2,556
15,593
6,603
1,012
9,445
5,863
56,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,261
Gold Earned
55,365
411
Minions Killed
628
0
Camps Cleared
0
1,918,812
Distance Traveled
1,966,092
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,733
606
202
10
0
380,892
5
W
Kuzenbo
9,008
429
58
3
0
411,728
0
W
Scylla
8,843
421
60
3
0
345,424
0
W
Baron Samedi
13,172
627
155
7
0
424,385
4
L
Sun Wukong
7,810
372
80
4
0
378,230
1
W
Sol
11,609
553
153
7
0
403,663
4
L
Neith
8,937
426
101
5
0
387,173
3
L
Bacchus
8,267
394
33
2
0
377,738
7
L
Nemesis
10,168
484
106
5
0
445,800
6
L
Thoth
8,079
385
91
4
0
329,871
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role