Player Matchup

Ullr
Ullr
PunyShmeeegle
Ullr
Level 125
God Stats
4W - 8L
1,448 SR
Queue Stats
162W - 179L
1,428 Elo+
Party 1
Cthulhu
Cthulhu
RUSTYBUNS52
Cthulhu
Level 126
God Stats
7W - 1L
1,887 SR
Queue Stats
154W - 147L
1,476 Elo+
Party 1
King Arthur
King Arthur
StarMarlin14838
King Arthur
Level 69
God Stats
3W - 5L
1,354 SR
Queue Stats
70W - 81L
1,348 Elo+
Solo
Mercury
Mercury
eddy0178
Mercury
Level 86
God Stats
0W - 3L
1,158 SR
Queue Stats
6W - 11L
1,312 Elo+
Solo
Sol
Sol
kendranc78
Sol
Level 149
God Stats
9W - 12L
1,427 SR
Queue Stats
340W - 378L
1,399 Elo+
Solo
Team Averages
Level 111
1,455 SR
1,393 Elo+

VS

Team Averages
Level 93
1,362 SR
1,393 Elo+
Shiva
Shiva
 
Shiva
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Hiiiman1
Heimdallr
Level 75
God Stats
7W - 8L
1,102 SR
Queue Stats
121W - 136L
1,340 Elo+
Solo
Hera
Hera
KA1QUE GAMER8
Hera
Level 104
God Stats
8W - 11L
1,393 SR
Queue Stats
348W - 434L
1,296 Elo+
Solo
Bacchus
Bacchus
MidgardChampion
Bacchus
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 33L
1,461 Elo+
Party 2
Lancelot
Lancelot
geronamo
Lancelot
Level 123
God Stats
6W - 11L
1,314 SR
Queue Stats
421W - 441L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 3
10,901
436
10,768
15,765
7,461
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
RUSTYBUNS52
Cthulhu
15
3 / 3 / 4
10,456
418
14,292
21,811
24,570
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
StarMarlin14838
King Arthur
13
0 / 2 / 1
9,324
373
5,225
10,404
9,420
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
eddy0178
Mercury
18
2 / 5 / 1
11,784
471
8,875
25,957
11,895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
3 / 3 / 2
11,982
479
18,878
21,281
10,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
18
4 / 1 / 6
11,876
475
13,778
17,283
23,001
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Hiiiman1
Heimdallr
15
2 / 3 / 6
10,288
412
13,500
18,360
8,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
1 / 3 / 2
9,476
379
5,947
10,210
5,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 2 / 7
10,521
421
8,729
21,581
31,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lancelot
geronamo
Lancelot
20
7 / 1 / 3
13,831
553
18,031
19,917
14,037
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
10
Kills
15
15
Deaths
10
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
1
6
7
W
Heimdallr
Hiiiman1
Heimdallr
2
3
6
1.67
W
1
3
2
0.67
W
1
2
7
2.25
L
2
2
3
1.75
L
Cthulhu
RUSTYBUNS52
Cthulhu
3
3
4
1.67
L
King Arthur
StarMarlin14838
King Arthur
0
2
1
0.25
L
Mercury
eddy0178
Mercury
2
5
1
0.5
W
Lancelot
geronamo
Lancelot
7
1
3
8.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,038
Damage
59,985
95,218
Taken
87,351
64,112
Mitigated
82,683
25,427
Healing
19,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
13,778
3,737
304
2,960
17,283
23,001
792
1,516
15,767
0
73,042
W
Heimdallr
Hiiiman1
Heimdallr
13,500
6,169
0
3,340
18,360
8,931
1,036
7,502
10,858
0
81,522
W
5,947
2,739
0
2,225
10,210
5,079
130
7,555
2,655
42,859
0
W
8,729
2,054
1,249
6,730
21,581
31,635
196
8,766
12,815
26,165
0
L
10,768
3,838
0
1,718
15,765
7,461
0
3,658
12,107
0
100,624
L
Cthulhu
RUSTYBUNS52
Cthulhu
14,292
563
2,495
3,937
21,811
24,570
297
5,259
16,552
59,930
0
L
King Arthur
StarMarlin14838
King Arthur
5,225
1,017
0
475
10,404
9,420
135
245
10,159
0
44,784
L
Mercury
eddy0178
Mercury
8,875
3,184
133
6,011
25,957
11,895
0
1,686
24,271
25
110,897
W
Lancelot
geronamo
Lancelot
18,031
3,188
0
2,878
19,917
14,037
580
7,506
12,411
0
162,008
L
18,878
3,685
0
10,658
21,281
10,766
3,042
3,828
17,453
102,522
11,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,447
Gold Earned
55,992
600
Minions Killed
539
0
Camps Cleared
0
2,249,547
Distance Traveled
2,370,367
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,876
475
110
4
0
420,186
2
W
Heimdallr
10,288
412
103
4
0
420,148
5
W
Hera
9,476
379
73
3
0
484,704
3
W
Bacchus
10,521
421
34
1
0
456,260
2
L
Ullr
10,901
436
147
6
0
562,921
1
L
Cthulhu
10,456
418
68
3
0
446,842
3
L
King Arthur
9,324
373
76
3
0
303,531
3
L
Mercury
11,784
471
141
6
0
517,642
3
W
Lancelot
13,831
553
219
9
0
589,069
0
L
Sol
11,982
479
168
7
0
418,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role