Player Matchup

Hel
Hel
NoctrnlMantaray
Hel
Level 128
God Stats
1W - 1L
1,771 SR
Queue Stats
37W - 16L
1,720 Elo+
Party 1
Pele
Pele
RaheemMbappe
Pele
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,684 Elo+
Party 1
Hercules
Hercules
ThePr0be
Hercules
Level 129
God Stats
1W - 1L
1,288 SR
Queue Stats
18W - 9L
1,742 Elo+
Party 1
Chronos
Chronos
juicebxx26
Chronos
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,877 Elo+
Party 1
Artio
Artio
uNPackerfan
Artio
Level 152
God Stats
1W - 0L
1,668 SR
Queue Stats
7W - 4L
1,524 Elo+
Party 1
Team Averages
Level 109
1,545 SR
1,709 Elo+

VS

Team Averages
Level 133
1,575 SR
1,509 Elo+
Freya
Freya
 
Freya
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AirworthyAce
Kukulkan
Level 129
God Stats
3W - 4L
1,529 SR
Queue Stats
174W - 151L
1,544 Elo+
Solo
Cabrakan
Cabrakan
FwuffyPhoenix
Cabrakan
Level 120
God Stats
2W - 1L
1,848 SR
Queue Stats
198W - 188L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 15
8,644
864
8,144
6,206
6,857
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
7 / 3 / 7
9,456
946
13,452
14,350
9,373
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
ThePr0be
Hercules
16
2 / 0 / 18
8,586
859
13,915
23,665
22,131
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos
juicebxx26
Chronos
15
4 / 1 / 14
8,766
877
11,031
12,207
7,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
4 / 2 / 11
8,922
892
8,221
19,789
23,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
2 / 4 / 2
7,840
784
13,630
15,788
8,961
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
 
Ullr
13
1 / 4 / 4
7,389
739
9,421
10,750
5,185
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hel
 
Hel
12
0 / 3 / 4
6,819
682
6,934
9,421
7,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
AirworthyAce
Kukulkan
14
2 / 4 / 4
8,170
817
16,767
8,500
4,602
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
FwuffyPhoenix
Cabrakan
12
0 / 5 / 4
7,346
735
5,130
14,677
17,440
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
23
20
Kills
5
6
Deaths
20
65
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
2
4
2
0.75
L
Ullr
 
Ullr
1
4
4
0.75
L
Hel
 
Hel
0
3
4
0.67
L
Kukulkan
AirworthyAce
Kukulkan
2
4
4
1
L
Cabrakan
FwuffyPhoenix
Cabrakan
0
5
4
0.4
W
3
0
15
10.5
W
7
3
7
3.5
W
Hercules
ThePr0be
Hercules
2
0
18
11
W
Chronos
juicebxx26
Chronos
4
1
14
11
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,763
Damage
51,882
76,217
Taken
59,136
68,837
Mitigated
43,391
48,027
Healing
24,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
13,630
4,278
0
6,099
15,788
8,961
0
9,214
6,175
20,313
0
L
Ullr
 
Ullr
9,421
3,394
317
701
10,750
5,185
0
3,846
6,669
0
21,694
L
Hel
 
Hel
6,934
199
9,944
4,312
9,421
7,203
0
3,698
5,678
12,598
0
L
Kukulkan
AirworthyAce
Kukulkan
16,767
1,932
367
920
8,500
4,602
0
4,893
3,378
32,312
0
L
Cabrakan
FwuffyPhoenix
Cabrakan
5,130
778
79
1,344
14,677
17,440
0
5,745
8,474
7,625
0
W
8,144
742
13,497
3,768
6,206
6,857
506
4,517
1,689
16,152
0
W
13,452
3,130
2,994
2,829
14,350
9,373
2,029
6,922
7,428
0
20,347
W
Hercules
ThePr0be
Hercules
13,915
2,622
1,232
7,589
23,665
22,131
157
13,235
10,430
0
22,632
W
Chronos
juicebxx26
Chronos
11,031
2,691
460
1,595
12,207
7,089
1,100
6,833
5,374
24,587
0
W
8,221
677
6,994
7,069
19,789
23,387
205
10,954
8,835
16,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,374
Gold Earned
37,564
109
Minions Killed
106
0
Camps Cleared
0
1,094,577
Distance Traveled
891,683
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,840
784
27
3
0
175,355
4
L
Ullr
7,389
739
30
3
0
169,106
0
L
Hel
6,819
682
9
1
0
176,988
0
L
Kukulkan
8,170
817
38
4
0
199,076
0
L
Cabrakan
7,346
735
2
0
0
171,158
0
W
Hel
8,644
864
22
2
0
241,514
0
W
Pele
9,456
946
23
2
0
196,197
1
W
Hercules
8,586
859
11
1
0
244,030
0
W
Chronos
8,766
877
43
4
0
196,807
0
W
Artio
8,922
892
10
1
0
216,029
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role