Player Matchup

Osiris
Osiris
Diamond V
 
Osiris
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Diamond III
 
Skadi
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond II
Elуne
Ne Zha
Diamond II
Level 160
God Stats
14W - 13L
1,626 SR
Queue Stats
435W - 416L
2,278 MMR
Solo
Cabrakan
Cabrakan
Diamond V
PaulsCarry
Cabrakan
Diamond V
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 188L
1,986 MMR
Solo
Nu Wa
Nu Wa
Platinum I
StackaTae
Nu Wa
Platinum I
Level 46
God Stats
12W - 7L
1,697 SR
Queue Stats
57W - 51L
2,002 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,565 SR
1,853 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,555 SR
1,900 MMR
Thor
Thor
Diamond V
 
Thor
Diamond V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum II
 
Sol
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum I
CEMMYG
Tyr
Platinum I
Level 78
God Stats
4W - 2L
1,500 SR
Queue Stats
166W - 158L
2,055 MMR
Solo
Achilles
Achilles
Diamond IV
SterIing
Achilles
Diamond IV
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
221W - 221L
2,198 MMR
Solo
Ullr
Ullr
Diamond V
scalinġ
Ullr
Diamond V
Level 60
God Stats
11W - 6L
1,774 SR
Queue Stats
53W - 26L
2,248 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
0 / 0 / 2
7,842
603
8,233
11,223
8,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Skadi
 
Skadi
11
1 / 2 / 1
6,623
509
6,592
8,072
2,833
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
Elуne
Ne Zha
12
1 / 4 / 3
6,936
534
7,169
14,637
6,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
PaulsCarry
Cabrakan
10
0 / 3 / 0
6,196
477
2,720
12,721
12,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
StackaTae
Nu Wa
12
2 / 2 / 1
6,953
535
6,686
8,136
3,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Guan YuAh Muzen CabGebXbalanque

VS

Bans
KaliYu HuangHadesLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
4 / 0 / 4
7,989
615
6,016
9,334
3,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
 
Sol
12
1 / 2 / 5
7,092
546
7,904
7,166
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
CEMMYG
Tyr
14
0 / 0 / 2
8,516
655
6,190
12,250
9,701
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
SterIing
Achilles
12
3 / 1 / 5
6,964
536
5,687
9,989
7,022
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ullr
13
3 / 1 / 2
7,664
590
9,339
10,244
3,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
11
11
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
2
1
L
Skadi
 
Skadi
1
2
1
0.75
W
Thor
 
Thor
4
0
4
6
W
Sol
 
Sol
1
2
5
1.75
W
Tyr
CEMMYG
Tyr
0
0
2
1
L
Ne Zha
Elуne
Ne Zha
1
4
3
0.63
L
Cabrakan
PaulsCarry
Cabrakan
0
3
0
0
L
Nu Wa
StackaTae
Nu Wa
2
2
1
1.25
W
Achilles
SterIing
Achilles
3
1
5
5.5
W
Ullr
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,400
Damage
35,136
54,789
Taken
48,983
33,675
Mitigated
27,322
17,499
Healing
19,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
8,233
2,782
0
6,945
11,223
8,958
0
758
10,465
0
69,649
L
Skadi
 
Skadi
6,592
3,038
0
2,231
8,072
2,833
0
334
7,738
0
53,868
W
Thor
 
Thor
6,016
1,255
0
7,065
9,334
3,851
0
2,361
6,973
0
66,250
W
Sol
 
Sol
7,904
3,459
0
2,406
7,166
3,035
248
2,096
5,070
52,516
6,308
W
Tyr
CEMMYG
Tyr
6,190
1,233
0
6,506
12,250
9,701
0
748
11,502
0
74,131
L
Ne Zha
Elуne
Ne Zha
7,169
2,010
0
3,443
14,637
6,614
0
1,494
13,032
0
66,383
L
Cabrakan
PaulsCarry
Cabrakan
2,720
293
0
3,030
12,721
12,138
0
1,993
10,593
17,585
3,595
L
Nu Wa
StackaTae
Nu Wa
6,686
1,884
0
1,850
8,136
3,132
0
2,429
5,707
50,815
0
W
Achilles
SterIing
Achilles
5,687
898
314
2,282
9,989
7,022
0
3,417
6,572
0
23,770
W
Ullr
9,339
3,193
0
1,318
10,244
3,713
0
1,065
9,179
0
58,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,550
Gold Earned
38,225
473
Minions Killed
497
0
Camps Cleared
0
1,320,145
Distance Traveled
1,399,672
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,842
603
131
10
0
283,581
5
L
Skadi
6,623
509
100
8
0
253,742
6
W
Thor
7,989
615
102
8
0
297,502
4
W
Sol
7,092
546
96
7
0
246,131
1
W
Tyr
8,516
655
164
13
0
306,044
3
L
Ne Zha
6,936
534
109
8
0
295,075
4
L
Cabrakan
6,196
477
39
3
0
250,662
1
L
Nu Wa
6,953
535
94
7
0
237,085
4
W
Achilles
6,964
536
27
2
0
282,627
2
W
Ullr
7,664
590
108
8
0
267,368
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role