Player Matchup

Terra
Terra
 
Terra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ADAFPADILLA13
Janus
Level 22
God Stats
10W - 9L
1,549 SR
Queue Stats
27W - 24L
1,480 Elo+
Solo
Mulan
Mulan
I DAB NATION I
Mulan
Level 107
God Stats
13W - 12L
1,381 SR
Queue Stats
165W - 200L
1,463 Elo+
Solo
Tsukuyomi
Tsukuyomi
MetalZoro12
Tsukuyomi
Level 26
God Stats
1W - 2L
1,526 SR
Queue Stats
8W - 18L
1,392 Elo+
Solo
Thor
Thor
NicolBolas93
Thor
Level 24
God Stats
1W - 3L
1,475 SR
Queue Stats
27W - 28L
1,582 Elo+
Solo
Team Averages
Level 57
1,486 SR
1,483 Elo+

VS

Team Averages
Level 80
1,467 SR
1,463 Elo+
Izanami
Izanami
 
Izanami
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
AkaneKuroshiki
Atlas
Level 66
God Stats
8W - 7L
1,550 SR
Queue Stats
100W - 87L
1,557 Elo+
Party 1
Guan Yu
Guan Yu
Contender
Guan Yu
Level 158
God Stats
5W - 3L
1,467 SR
Queue Stats
185W - 170L
1,515 Elo+
Party 1
Susano
Susano
SapphireXiao
Susano
Level 15
God Stats
1W - 2L
1,269 SR
Queue Stats
62W - 77L
1,215 Elo+
Party 2
Chronos
Chronos
Snakebytes
Chronos
Level 105
God Stats
2W - 1L
1,549 SR
Queue Stats
167W - 154L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
0 / 2 / 1
6,800
680
5,317
13,014
8,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
1 / 2 / 2
7,720
772
16,501
5,601
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 1
6,577
658
4,998
13,674
7,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
MetalZoro12
Tsukuyomi
14
0 / 3 / 2
7,309
731
4,168
13,227
5,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 4 / 1
6,646
665
5,858
10,056
3,990
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 0 / 8
7,525
753
8,856
7,851
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 1 / 7
8,444
844
7,923
12,153
10,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
Contender
Guan Yu
15
6 / 1 / 8
8,419
842
11,002
12,962
10,913
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
12
1 / 1 / 6
6,934
693
5,548
7,658
4,090
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
Snakebytes
Chronos
16
0 / 0 / 6
8,475
848
8,120
4,943
2,264
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
3
Kills
15
15
Deaths
3
7
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
2
1
0.25
W
Izanami
 
Izanami
3
0
8
7
L
1
2
2
1
W
5
1
7
8.5
W
Guan Yu
Contender
Guan Yu
6
1
8
10
L
0
4
1
0.13
L
Tsukuyomi
MetalZoro12
Tsukuyomi
0
3
2
0.33
L
2
4
1
0.63
W
Susano
1
1
6
4
W
Chronos
Snakebytes
Chronos
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,842
Damage
41,449
55,572
Taken
45,567
27,992
Mitigated
32,007
9,789
Healing
8,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,317
346
1,656
3,554
13,014
8,779
0
3,305
9,630
15,348
0
W
Izanami
 
Izanami
8,856
5,453
0
1,132
7,851
3,810
923
5,615
1,968
0
20,977
L
16,501
696
0
305
5,601
2,300
27
1,813
3,672
45,510
0
W
7,923
2,906
0
1,490
12,153
10,930
0
6,491
5,342
17,812
0
W
Guan Yu
Contender
Guan Yu
11,002
1,599
1,473
1,986
12,962
10,913
0
3,742
9,004
0
31,664
L
4,998
792
0
2,159
13,674
7,272
0
2,797
10,741
0
16,726
L
Tsukuyomi
MetalZoro12
Tsukuyomi
4,168
1,029
0
1,745
13,227
5,651
16
5,480
7,708
0
27,196
L
5,858
1,078
0
370
10,056
3,990
0
2,648
7,289
0
8,694
W
Susano
5,548
1,024
0
1,024
7,658
4,090
0
3,523
3,993
0
12,064
W
Chronos
Snakebytes
Chronos
8,120
1,463
0
1,710
4,943
2,264
251
1,425
3,442
48,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,052
Gold Earned
39,797
189
Minions Killed
219
0
Camps Cleared
0
1,028,015
Distance Traveled
1,057,392
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,800
680
19
2
0
212,825
3
W
Izanami
7,525
753
35
4
0
208,521
3
L
Janus
7,720
772
80
8
0
210,592
1
W
Atlas
8,444
844
20
2
0
204,643
0
W
Guan Yu
8,419
842
41
4
0
230,609
3
L
Mulan
6,577
658
34
3
0
190,233
0
L
Tsukuyomi
7,309
731
51
5
0
216,968
1
L
Thor
6,646
665
5
1
0
197,397
7
W
Susano
6,934
693
16
2
0
185,037
0
W
Chronos
8,475
848
107
11
0
228,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role