Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Azarotht
Chaac
Level 94
God Stats
16W - 8L
1,604 SR
Queue Stats
136W - 127L
1,481 Elo+
Solo
Cthulhu
Cthulhu
prince1710
Cthulhu
Level 160
God Stats
2W - 1L
1,655 SR
Queue Stats
9W - 4L
1,665 Elo+
Solo
Pele
Pele
rummiena98
Pele
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 33L
1,393 Elo+
Solo
Team Averages
Level 128
1,552 SR
1,508 Elo+

VS

Team Averages
Level 122
1,470 SR
1,479 Elo+
Agni
Agni
 
Agni
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Bena2129
Anubis
Level 61
God Stats
21W - 29L
1,493 SR
Queue Stats
341W - 408L
1,429 Elo+
Solo
Neith
Neith
Doozyof4D4y
Neith
Level 156
God Stats
43W - 35L
1,516 SR
Queue Stats
296W - 278L
1,450 Elo+
Solo
Loki
Loki
Fischer211
Loki
Level 147
God Stats
2W - 6L
1,342 SR
Queue Stats
104W - 102L
1,516 Elo+
Solo
Thanatos
Thanatos
iBroSchenki
Thanatos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
4 / 1 / 3
7,239
1,207
6,371
5,584
2,579
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
 
Yu Huang
12
2 / 1 / 6
7,008
1,168
5,379
3,336
1,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Azarotht
Chaac
12
2 / 0 / 5
7,162
1,194
4,433
7,316
6,333
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cthulhu
prince1710
Cthulhu
12
1 / 0 / 8
6,816
1,136
5,006
4,952
5,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 1 / 3
6,848
1,141
3,883
5,026
2,211
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

351

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 1 / 2
7,095
1,183
8,622
6,198
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
Bena2129
Anubis
10
0 / 0 / 0
5,658
943
0
0
0
11
0 / 1 / 2
6,346
1,058
5,287
5,167
2,182
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 1 / 1
7,141
1,190
3,798
6,817
3,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
iBroSchenki
Thanatos
11
0 / 8 / 3
6,213
1,036
5,025
9,637
4,324
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
11
Kills
3
3
Deaths
11
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
1
3
5.5
W
Yu Huang
 
Yu Huang
2
1
6
5
L
Agni
 
Agni
1
1
2
2
W
Chaac
Azarotht
Chaac
2
0
5
4.5
L
Anubis
Bena2129
Anubis
0
0
0
0
L
0
1
2
1
L
2
1
1
2.5
L
Thanatos
iBroSchenki
Thanatos
0
8
3
0.19
W
Cthulhu
prince1710
Cthulhu
1
0
8
5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,072
Damage
22,732
26,214
Taken
27,819
17,772
Mitigated
12,325
2,833
Healing
1,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
6,371
3,643
0
791
5,584
2,579
0
1,284
4,134
0
19,012
W
Yu Huang
 
Yu Huang
5,379
180
0
0
3,336
1,528
0
469
2,807
24,209
0
L
Agni
 
Agni
8,622
353
0
0
6,198
2,499
0
1,709
4,489
30,465
0
W
Chaac
Azarotht
Chaac
4,433
705
0
1,458
7,316
6,333
0
2,094
5,034
0
11,168
L
Anubis
Bena2129
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
5,287
1,821
0
267
5,167
2,182
0
1,958
3,209
0
10,963
L
3,798
520
0
140
6,817
3,320
0
3,192
3,625
0
17,759
L
Thanatos
iBroSchenki
Thanatos
5,025
1,492
0
1,394
9,637
4,324
0
3,526
6,108
0
9,798
W
Cthulhu
prince1710
Cthulhu
5,006
291
0
104
4,952
5,121
0
1,738
3,036
12,168
0
W
3,883
385
0
480
5,026
2,211
0
2,349
2,581
0
7,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,073
Gold Earned
32,453
113
Minions Killed
121
6
Camps Cleared
5
634,385
Distance Traveled
508,504
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,239
1,207
24
4
3
109,598
1
W
Yu Huang
7,008
1,168
52
9
0
120,023
3
L
Agni
7,095
1,183
58
10
2
145,165
0
W
Chaac
7,162
1,194
11
2
0
124,696
1
L
Anubis
5,658
943
0
0
0
0
0
L
Neith
6,346
1,058
19
3
1
105,349
2
L
Loki
7,141
1,190
35
6
2
148,410
0
L
Thanatos
6,213
1,036
9
2
0
109,580
1
W
Cthulhu
6,816
1,136
15
3
0
120,689
1
W
Pele
6,848
1,141
11
2
3
159,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role