Player Matchup

Thanatos
Thanatos
DrunkRocketeer9
Thanatos
Level 66
God Stats
9W - 6L
1,584 SR
Queue Stats
45W - 39L
1,433 Elo+
Solo
Chaac
Chaac
LadyShaft
Chaac
Level 142
God Stats
6W - 6L
1,605 SR
Queue Stats
141W - 148L
1,386 Elo+
Solo
Geb
Geb
NeonWolfee
Geb
Level 123
God Stats
7W - 9L
1,464 SR
Queue Stats
121W - 112L
1,460 Elo+
Solo
Hachiman
Hachiman
jwivan
Hachiman
Level 106
God Stats
0W - 1L
1,243 SR
Queue Stats
70W - 87L
1,383 Elo+
Solo
Chang'e
Chang'e
ssout
Chang'e
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 182L
1,444 Elo+
Solo
Team Averages
Level 100
1,479 SR
1,421 Elo+

VS

Team Averages
Level 100
1,582 SR
1,396 Elo+
Nu Wa
Nu Wa
COMAPOOL
Nu Wa
Level 120
God Stats
4W - 1L
1,812 SR
Queue Stats
265W - 288L
1,384 Elo+
Solo
Cupid
Cupid
God_Knight94
Cupid
Level 127
God Stats
3W - 2L
1,501 SR
Queue Stats
458W - 458L
1,386 Elo+
Solo
Thanatos
Thanatos
Khaneis
Thanatos
Level 78
God Stats
19W - 28L
1,446 SR
Queue Stats
267W - 280L
1,420 Elo+
Party 1
Horus
Horus
TTVAlmost_Famous
Horus
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 145L
1,425 Elo+
Solo
Chaac
Chaac
fra_marchis
Chaac
Level 68
God Stats
3W - 2L
1,652 SR
Queue Stats
144W - 170L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
4 / 5 / 2
9,222
439
15,363
21,217
10,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
LadyShaft
Chaac
15
1 / 5 / 3
9,090
433
17,625
20,591
20,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 5 / 2
7,963
379
6,516
20,604
17,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
jwivan
Hachiman
10
0 / 3 / 0
6,796
324
5,019
9,173
2,395
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
ssout
Chang'e
14
1 / 2 / 3
8,572
408
8,166
16,859
6,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
COMAPOOL
Nu Wa
16
2 / 2 / 7
10,417
496
14,830
11,533
5,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
4 / 0 / 3
10,994
524
9,612
13,821
6,439
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thanatos
Khaneis
Thanatos
18
13 / 0 / 2
12,112
577
11,681
15,821
9,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 2 / 10
10,260
489
10,243
21,246
22,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
0 / 3 / 7
11,249
536
15,997
21,959
18,918
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
7
Kills
20
20
Deaths
7
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
COMAPOOL
Nu Wa
2
2
7
2.75
L
Thanatos
4
5
2
1
W
4
0
3
5.5
W
Thanatos
Khaneis
Thanatos
13
0
2
14
L
Chaac
LadyShaft
Chaac
1
5
3
0.5
L
1
5
2
0.4
W
1
2
10
3
W
0
3
7
1.17
L
Hachiman
jwivan
Hachiman
0
3
0
0
L
Chang'e
ssout
Chang'e
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,689
Damage
62,363
88,444
Taken
84,380
57,759
Mitigated
62,348
31,550
Healing
44,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
COMAPOOL
Nu Wa
14,830
4,708
108
2,631
11,533
5,584
236
3,386
7,995
91,151
0
L
Thanatos
15,363
4,355
0
13,999
21,217
10,705
0
2,343
18,874
0
70,302
W
9,612
5,285
984
3,537
13,821
6,439
4,237
2,699
11,078
0
100,584
W
Thanatos
Khaneis
Thanatos
11,681
1,995
0
19,343
15,821
9,028
0
2,516
13,215
0
87,248
L
Chaac
LadyShaft
Chaac
17,625
2,277
0
5,307
20,591
20,319
0
3,797
16,794
0
93,860
L
6,516
277
771
3,182
20,604
17,648
0
3,217
17,387
27,042
0
W
10,243
4,411
3,094
6,726
21,246
22,379
52
5,088
15,862
0
43,440
W
15,997
3,137
0
7,882
21,959
18,918
3,414
1,861
20,062
0
88,065
L
Hachiman
jwivan
Hachiman
5,019
2,477
0
1,403
9,173
2,395
0
1,273
7,900
0
31,522
L
Chang'e
ssout
Chang'e
8,166
1,156
1,999
4,889
16,859
6,692
0
4,200
12,659
61,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,643
Gold Earned
55,032
416
Minions Killed
614
0
Camps Cleared
0
1,788,979
Distance Traveled
2,037,359
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,417
496
125
6
0
353,020
3
L
Thanatos
9,222
439
81
4
0
405,431
1
W
Cupid
10,994
524
154
7
0
397,333
3
W
Thanatos
12,112
577
128
6
0
496,072
3
L
Chaac
9,090
433
144
7
0
387,273
1
L
Geb
7,963
379
24
1
0
380,557
5
W
Horus
10,260
489
54
3
0
402,650
7
W
Chaac
11,249
536
153
7
0
388,284
0
L
Hachiman
6,796
324
42
2
0
223,622
4
L
Chang'e
8,572
408
125
6
0
392,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role