Player Matchup

Guan Yu
Guan Yu
Diamond II
Damien Threw
Guan Yu
Diamond II
Level 158
God Stats
6W - 4L
2,091 SR
Queue Stats
329W - 279L
2,341 MMR
Solo
Bacchus
Bacchus
Platinum IV
I6hz
Bacchus
Platinum IV
Level 89
God Stats
1W - 1L
1,837 SR
Queue Stats
60W - 61L
1,834 MMR
Solo
Hun Batz
Hun Batz
Platinum V
adaptingBД
Hun Batz
Platinum V
Level 84
God Stats
11W - 11L
1,503 SR
Queue Stats
391W - 396L
1,809 MMR
Solo
Ullr
Ullr
Platinum IV
malosi17242
Ullr
Platinum IV
Level 155
God Stats
4W - 5L
1,701 SR
Queue Stats
44W - 36L
2,079 MMR
Solo
Hades
Hades
Platinum V
valsafly
Hades
Platinum V
Level 139
God Stats
0W - 1L
1,775 SR
Queue Stats
101W - 98L
1,942 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,781 SR
2,001 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,697 SR
2,002 MMR
Sylvanus
Sylvanus
Masters
CactusChime
Sylvanus
Masters
Level 154
God Stats
1W - 1L
1,752 SR
Queue Stats
206W - 187L
2,397 MMR
Solo
Hou Yi
Hou Yi
Platinum IV
ELREYOSCURO10
Hou Yi
Platinum IV
Level 141
God Stats
5W - 4L
1,484 SR
Queue Stats
386W - 382L
1,743 MMR
Solo
Nemesis
Nemesis
Platinum III
Jramatize
Nemesis
Platinum III
Level 51
God Stats
11W - 8L
1,706 SR
Queue Stats
39W - 29L
2,052 MMR
Party 1
Persephone
Persephone
Gold II
WoahRichard
Persephone
Gold II
Level 145
God Stats
12W - 4L
1,899 SR
Queue Stats
40W - 38L
1,932 MMR
Party 1
Odin
Odin
Platinum II
XOHydroFeroz
Odin
Platinum II
Level 160
God Stats
35W - 26L
1,642 SR
Queue Stats
158W - 151L
1,885 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Damien Threw
Guan Yu
20
5 / 5 / 4
14,480
483
23,500
36,253
50,438
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
I6hz
Bacchus
16
1 / 3 / 5
11,970
399
10,901
31,224
46,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
adaptingBД
Hun Batz
20
2 / 4 / 7
13,599
453
12,164
27,717
13,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
5 / 5 / 5
14,392
480
17,002
23,342
11,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
valsafly
Hades
19
4 / 6 / 4
14,035
468
19,092
23,777
16,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
LancelotTiamatMorgan Le FayPoseidon

VS

Bans
SusanoAtlasKaliIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CactusChime
Sylvanus
20
3 / 3 / 14
13,279
443
12,684
28,402
25,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
7 / 4 / 9
16,169
539
21,653
31,037
15,913
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
Jramatize
Nemesis
20
5 / 6 / 8
14,984
499
16,794
29,512
14,802
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Persephone
WoahRichard
Persephone
20
6 / 2 / 8
16,987
566
28,838
15,834
7,142
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
2 / 3 / 16
15,164
505
11,371
27,169
33,765
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
78
17
Kills
23
23
Deaths
18
25
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
CactusChime
Sylvanus
3
3
14
3.33
L
Guan Yu
Damien Threw
Guan Yu
5
5
4
1.4
W
7
4
9
2.88
L
Bacchus
I6hz
Bacchus
1
3
5
1.17
W
Nemesis
Jramatize
Nemesis
5
6
8
1.5
W
Persephone
WoahRichard
Persephone
6
2
8
5
W
2
3
16
3.33
L
Hun Batz
adaptingBД
Hun Batz
2
4
7
1.38
L
5
5
5
1.5
L
Hades
valsafly
Hades
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,659
Damage
91,340
142,313
Taken
131,954
137,547
Mitigated
97,211
41,832
Healing
51,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
CactusChime
Sylvanus
12,684
3,303
6,585
12,249
28,402
25,589
485
7,142
21,260
51,847
24,627
L
Guan Yu
Damien Threw
Guan Yu
23,500
4,802
4,070
13,330
36,253
50,438
436
10,212
26,041
136
107,996
W
21,653
11,885
0
13,541
31,037
15,913
4,494
4,283
26,754
0
139,383
L
Bacchus
I6hz
Bacchus
10,901
1,363
0
5,784
31,224
46,391
84
13,045
18,179
48,063
0
W
Nemesis
Jramatize
Nemesis
16,794
8,718
0
4,970
29,512
14,802
1,526
11,179
18,333
0
174,295
W
Persephone
WoahRichard
Persephone
28,838
773
0
3,058
15,834
7,142
1,195
5,442
10,390
164,976
0
W
11,371
1,273
2,069
8,862
27,169
33,765
419
6,057
21,112
16,742
80,359
L
Hun Batz
adaptingBД
Hun Batz
12,164
2,313
0
8,153
27,717
13,428
847
7,423
20,294
22
127,333
L
17,002
8,534
0
796
23,342
11,158
3,216
7,443
15,899
0
133,086
L
Hades
valsafly
Hades
19,092
505
1,398
8,301
23,777
16,132
315
9,923
13,854
123,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,476
Gold Earned
76,583
758
Minions Killed
830
0
Camps Cleared
0
2,669,848
Distance Traveled
2,830,956
29
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
13,279
443
79
3
0
537,172
5
L
Guan Yu
14,480
483
161
5
0
525,111
5
W
Hou Yi
16,169
539
182
6
0
530,034
9
L
Bacchus
11,970
399
39
1
0
558,715
3
W
Nemesis
14,984
499
158
5
0
605,815
5
W
Persephone
16,987
566
243
8
0
599,380
10
W
Odin
15,164
505
168
6
0
558,555
2
L
Hun Batz
13,599
453
171
6
0
567,292
8
L
Ullr
14,392
480
177
6
0
528,321
3
L
Hades
14,035
468
210
7
0
490,409
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role