Player Matchup

Ymir
Ymir
 
Ymir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
CHEF_O_LINIST
Olorun
Level 149
God Stats
1W - 2L
1,612 SR
Queue Stats
189W - 192L
1,532 Elo+
Solo
Freya
Freya
JaManEgY
Freya
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,483 Elo+
Solo
Cerberus
Cerberus
MadCuzImBlack
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,583 Elo+
Party 1
Hun Batz
Hun Batz
R4gn4r0k420
Hun Batz
Level 155
God Stats
3W - 4L
1,436 SR
Queue Stats
355W - 358L
1,539 Elo+
Solo
Team Averages
Level 116
1,510 SR
1,527 Elo+

VS

Team Averages
Level 80
1,510 SR
1,494 Elo+
Apollo
Apollo
AOCTI Ragnar
Apollo
Level 108
God Stats
3W - 3L
1,359 SR
Queue Stats
276W - 277L
1,430 Elo+
Solo
Sobek
Sobek
CallMeMel0Yel0
Sobek
Level 139
God Stats
10W - 5L
1,689 SR
Queue Stats
451W - 452L
1,501 Elo+
Solo
Baron Samedi
Baron Samedi
Feldrawn
Baron Samedi
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 33L
1,590 Elo+
Solo
Zhong Kui
Zhong Kui
Godoy25
Zhong Kui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,636 Elo+
Solo
Skadi
Skadi
UwULGTQ
Skadi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
19
5 / 4 / 12
11,199
700
10,172
21,559
31,973
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 6 / 14
10,622
664
12,355
18,790
11,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Freya
JaManEgY
Freya
18
6 / 6 / 14
11,523
720
19,226
17,778
10,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cerberus
MadCuzImBlack
Cerberus
20
6 / 5 / 16
12,059
754
18,974
29,994
35,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Hun Batz
R4gn4r0k420
Hun Batz
17
6 / 7 / 12
11,463
716
18,029
16,855
11,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
5 / 7 / 12
11,876
742
14,676
15,743
7,613
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 3 / 18
12,294
768
10,248
22,719
35,833
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
Feldrawn
Baron Samedi
20
8 / 3 / 15
12,481
780
22,577
16,466
9,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Godoy25
Zhong Kui
19
7 / 6 / 17
12,344
772
18,477
23,972
24,180
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
UwULGTQ
Skadi
20
4 / 8 / 15
12,333
771
21,021
17,506
8,408
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
105
27
Kills
28
28
Deaths
27
68
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
5
4
12
2.75
W
Apollo
5
7
12
1.57
L
4
6
14
1.83
W
4
3
18
4.33
W
Baron Samedi
Feldrawn
Baron Samedi
8
3
15
5.17
W
Zhong Kui
Godoy25
Zhong Kui
7
6
17
2.58
L
Freya
JaManEgY
Freya
6
6
14
2.17
L
Cerberus
MadCuzImBlack
Cerberus
6
5
16
2.8
L
Hun Batz
R4gn4r0k420
Hun Batz
6
7
12
1.71
W
Skadi
UwULGTQ
Skadi
4
8
15
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,756
Damage
86,999
104,976
Taken
96,406
100,637
Mitigated
85,766
34,203
Healing
36,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
10,172
583
472
2,671
21,559
31,973
114
10,795
10,764
23,170
0
W
Apollo
14,676
8,240
733
1,193
15,743
7,613
2,835
10,051
5,692
0
33,609
L
12,355
6,603
3,686
6,283
18,790
11,376
2,392
8,712
10,078
21,840
2,360
W
10,248
398
643
8,105
22,719
35,833
151
11,800
10,919
23,883
0
W
Baron Samedi
Feldrawn
Baron Samedi
22,577
375
8,130
5,762
16,466
9,732
688
11,729
4,737
39,218
0
W
Zhong Kui
Godoy25
Zhong Kui
18,477
1,874
1,928
7,032
23,972
24,180
1,288
13,788
10,184
29,672
0
L
Freya
JaManEgY
Freya
19,226
5,956
1,099
3,823
17,778
10,041
1,796
9,902
7,876
32,905
0
L
Cerberus
MadCuzImBlack
Cerberus
18,974
801
2,133
10,606
29,994
35,271
226
13,939
16,055
34,116
0
L
Hun Batz
R4gn4r0k420
Hun Batz
18,029
2,511
1,667
1,763
16,855
11,976
0
7,954
8,901
0
29,531
W
Skadi
UwULGTQ
Skadi
21,021
6,033
418
2,197
17,506
8,408
2,946
11,767
5,739
0
42,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,866
Gold Earned
61,328
151
Minions Killed
161
0
Camps Cleared
0
1,229,287
Distance Traveled
1,376,975
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,199
700
30
2
0
225,768
0
W
Apollo
11,876
742
39
2
0
263,954
0
L
Olorun
10,622
664
27
2
0
216,735
2
W
Sobek
12,294
768
17
1
0
301,756
3
W
Baron Samedi
12,481
780
30
2
0
288,527
0
W
Zhong Kui
12,344
772
27
2
0
248,789
1
L
Freya
11,523
720
48
3
0
238,428
0
L
Cerberus
12,059
754
28
2
0
281,108
2
L
Hun Batz
11,463
716
18
1
0
267,248
0
W
Skadi
12,333
771
48
3
0
273,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role