Player Matchup

Ishtar
Ishtar
Balenclagus
Ishtar
Level 155
God Stats
1W - 1L
1,530 SR
Queue Stats
224W - 234L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
CrimsonWolf234
Danzaburou
Level 157
God Stats
1W - 0L
1,622 SR
Queue Stats
47W - 32L
1,513 Elo+
Solo
Hera
Hera
GREENLATRAN1459
Hera
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 24L
1,399 Elo+
Party 1
Ymir
Ymir
KingKush42O
Ymir
Level 108
God Stats
1W - 0L
1,405 SR
Queue Stats
79W - 99L
1,503 Elo+
Solo
Odin
Odin
Rokkr Skoll
Odin
Level 142
God Stats
4W - 1L
1,664 SR
Queue Stats
138W - 130L
1,471 Elo+
Party 1
Team Averages
Level 130
1,544 SR
1,478 Elo+

VS

Team Averages
Level 114
1,531 SR
1,476 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DropYourCrew
Ravana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Ssj5KaLeL
Sun Wukong
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 39L
1,489 Elo+
Solo
Ishtar
Ishtar
StorrmCrow9
Ishtar
Level 124
God Stats
8W - 3L
1,599 SR
Queue Stats
283W - 300L
1,446 Elo+
Solo
Ymir
Ymir
xAROD77x
Ymir
Level 147
God Stats
3W - 4L
1,559 SR
Queue Stats
425W - 440L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
2 / 1 / 26
8,323
925
14,574
9,536
4,539
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
CrimsonWolf234
Danzaburou
16
17 / 2 / 10
10,156
1,128
18,668
11,277
6,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 0 / 25
8,502
945
7,610
5,233
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 3 / 15
8,405
934
6,174
15,105
15,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 2 / 20
8,519
947
5,717
10,137
8,372
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
0 / 7 / 5
5,782
642
8,059
10,349
4,815
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
12
2 / 5 / 3
6,817
757
5,840
8,976
4,945
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Ssj5KaLeL
Sun Wukong
12
2 / 6 / 3
6,679
742
6,149
13,600
9,558
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ishtar
13
2 / 6 / 4
7,453
828
8,198
10,555
6,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
1 / 5 / 1
6,454
717
5,827
12,231
10,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
23
29
Kills
7
8
Deaths
29
96
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
7
5
0.36
W
Ishtar
2
1
26
15
W
Danzaburou
CrimsonWolf234
Danzaburou
17
2
10
11
L
Ravana
2
5
3
0.7
W
3
0
25
15.5
W
4
3
15
3.83
W
3
2
20
6.5
L
Sun Wukong
Ssj5KaLeL
Sun Wukong
2
6
3
0.58
L
Ishtar
2
6
4
0.67
L
Ymir
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,743
Damage
34,073
51,288
Taken
55,711
37,117
Mitigated
36,339
21,648
Healing
9,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,059
563
444
1,256
10,349
4,815
0
2,342
8,007
10,041
0
W
Ishtar
14,574
7,879
3,430
3,391
9,536
4,539
3,715
3,228
6,308
0
28,186
W
Danzaburou
CrimsonWolf234
Danzaburou
18,668
8,012
838
3,650
11,277
6,594
1,535
2,193
9,084
0
30,496
L
Ravana
5,840
2,028
415
1,274
8,976
4,945
0
2,425
6,551
0
11,695
W
7,610
2,061
1,162
567
5,233
2,423
1,226
2,439
2,794
22,429
0
W
6,174
1,124
1,332
3,621
15,105
15,189
50
4,006
11,099
10,518
0
W
5,717
1,230
2,210
1,447
10,137
8,372
866
2,020
8,117
0
9,516
L
Sun Wukong
Ssj5KaLeL
Sun Wukong
6,149
1,707
1,318
2,957
13,600
9,558
0
3,857
9,743
0
13,989
L
Ishtar
8,198
4,107
0
761
10,555
6,258
0
2,787
7,768
0
16,716
L
Ymir
5,827
368
651
642
12,231
10,763
0
2,373
9,858
12,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,905
Gold Earned
33,185
94
Minions Killed
69
0
Camps Cleared
0
814,889
Distance Traveled
645,755
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,782
642
4
0
0
110,019
1
W
Ishtar
8,323
925
28
3
0
170,136
0
W
Danzaburou
10,156
1,128
21
2
0
146,065
0
L
Ravana
6,817
757
15
2
0
153,723
1
W
Hera
8,502
945
29
3
0
168,851
0
W
Ymir
8,405
934
7
1
0
152,413
1
W
Odin
8,519
947
9
1
0
177,424
0
L
Sun Wukong
6,679
742
16
2
0
129,417
0
L
Ishtar
7,453
828
22
2
0
125,185
0
L
Ymir
6,454
717
12
1
0
127,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role