Player Matchup

Ares
Ares
BaronVonBaconBit
Ares
Level 69
God Stats
44W - 41L
1,464 SR
Queue Stats
182W - 193L
1,364 Elo+
Solo
Sol
Sol
Das_Hamma
Sol
Level 101
God Stats
9W - 9L
1,491 SR
Queue Stats
217W - 259L
1,357 Elo+
Solo
Hera
Hera
KappenHook
Hera
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 77L
1,295 Elo+
Solo
Hercules
Hercules
jesterfortheking
Hercules
Level 63
God Stats
1W - 2L
1,342 SR
Queue Stats
23W - 29L
1,317 Elo+
Solo
Camazotz
Camazotz
scar-_-STARSTeam
Camazotz
Level 119
God Stats
8W - 10L
1,465 SR
Queue Stats
330W - 350L
1,393 Elo+
Solo
Team Averages
Level 91
1,452 SR
1,345 Elo+

VS

Team Averages
Level 82
1,533 SR
1,410 Elo+
Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Monster637
Vamana
Level 67
God Stats
9W - 4L
1,815 SR
Queue Stats
325W - 322L
1,337 Elo+
Solo
Yu Huang
Yu Huang
Raul_Da_Vinci
Yu Huang
Level 123
God Stats
2W - 3L
1,336 SR
Queue Stats
196W - 215L
1,346 Elo+
Solo
Thoth
Thoth
VosialAce
Thoth
Level 44
God Stats
1W - 3L
1,440 SR
Queue Stats
22W - 18L
1,405 Elo+
Solo
Lancelot
Lancelot
YetiMercury
Lancelot
Level 107
God Stats
18W - 9L
1,574 SR
Queue Stats
57W - 46L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 5
6,631
474
3,697
10,207
10,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
5 / 1 / 0
7,544
539
7,908
10,822
4,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
2 / 0 / 1
7,815
558
3,750
5,912
2,423
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 0
5,864
419
2,074
7,984
4,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
2 / 0 / 0
7,010
501
3,245
11,102
4,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 4 / 0
6,214
444
6,562
9,078
3,635
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
Monster637
Vamana
11
0 / 0 / 0
6,498
464
3,973
5,721
4,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yu Huang
Raul_Da_Vinci
Yu Huang
12
0 / 3 / 0
6,954
497
5,460
10,652
4,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thoth
VosialAce
Thoth
10
1 / 3 / 2
6,016
430
4,850
6,611
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
YetiMercury
Lancelot
10
0 / 1 / 2
6,183
442
1,980
8,758
3,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
9
Kills
3
3
Deaths
11
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
4
0
0.5
W
0
2
5
1.25
W
5
1
0
5
W
2
0
1
2.5
L
Vamana
Monster637
Vamana
0
0
0
0
L
Yu Huang
Raul_Da_Vinci
Yu Huang
0
3
0
0
L
Thoth
VosialAce
Thoth
1
3
2
0.67
L
Lancelot
YetiMercury
Lancelot
0
1
2
1
W
0
0
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,674
Damage
22,825
46,027
Taken
40,820
25,569
Mitigated
17,925
15,520
Healing
9,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,562
2,872
0
860
9,078
3,635
0
5,825
3,253
0
44,252
W
3,697
108
0
1,356
10,207
10,448
181
2,310
7,897
17,649
0
W
7,908
3,295
443
6,784
10,822
4,282
788
2,771
8,051
63,270
0
W
3,750
669
0
493
5,912
2,423
325
4,265
1,647
59,092
0
L
Vamana
Monster637
Vamana
3,973
482
0
3,187
5,721
4,628
0
0
5,721
0
34,938
L
Yu Huang
Raul_Da_Vinci
Yu Huang
5,460
1,332
0
2,319
10,652
4,266
0
4,494
6,158
56,459
0
L
Thoth
VosialAce
Thoth
4,850
256
307
380
6,611
2,154
0
4,445
2,166
29,633
0
L
Lancelot
YetiMercury
Lancelot
1,980
347
0
2,064
8,758
3,242
0
591
8,167
0
42,834
W
2,074
243
0
1,967
7,984
4,390
0
0
7,335
0
28,151
W
3,245
373
0
4,477
11,102
4,026
0
964
9,988
0
57,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,864
Gold Earned
31,865
374
Minions Killed
322
0
Camps Cleared
0
1,253,920
Distance Traveled
1,192,641
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,214
444
69
5
0
225,811
0
W
Ares
6,631
474
15
1
0
250,634
0
W
Sol
7,544
539
108
8
0
238,609
2
W
Hera
7,815
558
109
8
0
240,006
3
L
Vamana
6,498
464
47
3
0
265,337
6
L
Yu Huang
6,954
497
94
7
0
235,636
1
L
Thoth
6,016
430
32
2
0
236,774
1
L
Lancelot
6,183
442
80
6
0
229,083
1
W
Hercules
5,864
419
47
3
0
238,790
1
W
Camazotz
7,010
501
95
7
0
285,881
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role