Player Matchup

Thoth
Thoth
Bondir
Thoth
Level 128
God Stats
3W - 6L
1,499 SR
Queue Stats
146W - 139L
1,505 Elo+
Party 2
Neith
Neith
Bondira
Neith
Level 66
God Stats
4W - 5L
1,409 SR
Queue Stats
50W - 55L
1,432 Elo+
Party 2
Da Ji
Da Ji
LorDermaras
Da Ji
Level 40
God Stats
0W - 1L
1,809 SR
Queue Stats
5W - 11L
1,356 Elo+
Solo
Lancelot
Lancelot
MrThopeggy
Lancelot
Level 106
God Stats
3W - 9L
1,361 SR
Queue Stats
161W - 161L
1,479 Elo+
Party 2
Sobek
Sobek
meesfit
Sobek
Level 29
God Stats
1W - 1L
1,687 SR
Queue Stats
21W - 25L
1,465 Elo+
Party 2
Team Averages
Level 74
1,553 SR
1,447 Elo+

VS

Team Averages
Level 59
1,468 SR
1,415 Elo+
Ares
Ares
Beld10
Ares
Level 47
God Stats
2W - 3L
1,573 SR
Queue Stats
6W - 19L
1,128 Elo+
Solo
Janus
Janus
HealPro
Janus
Level 47
God Stats
2W - 2L
1,267 SR
Queue Stats
154W - 173L
1,460 Elo+
Party 3
Kali
Kali
Limonchik100
Kali
Level 45
God Stats
3W - 0L
1,365 SR
Queue Stats
103W - 123L
1,442 Elo+
Party 3
King Arthur
King Arthur
Sincitycalling1
King Arthur
Level 129
God Stats
9W - 13L
1,516 SR
Queue Stats
453W - 388L
1,530 Elo+
Party 1
Chiron
Chiron
thebigstrawb
Chiron
Level 27
God Stats
11W - 9L
1,618 SR
Queue Stats
156W - 116L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Bondir
Thoth
14
2 / 3 / 1
8,437
527
5,636
5,847
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Neith
Bondira
Neith
11
1 / 4 / 0
6,543
409
3,347
9,822
3,930
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 2
7,704
482
4,867
13,530
5,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
MrThopeggy
Lancelot
15
2 / 4 / 1
8,832
552
12,761
21,580
16,123
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sobek
meesfit
Sobek
10
0 / 0 / 1
6,787
424
3,199
11,757
11,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Beld10
Ares
12
0 / 2 / 3
7,885
493
7,394
11,945
10,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
HealPro
Janus
14
3 / 2 / 3
8,569
536
6,951
8,906
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
6 / 2 / 3
9,029
564
6,036
12,638
5,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Sincitycalling1
King Arthur
15
2 / 1 / 3
9,674
605
14,213
16,779
21,679
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chiron
14
3 / 0 / 1
8,389
524
8,170
8,932
3,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
14
14
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ares
Beld10
Ares
0
2
3
0.75
L
Thoth
Bondir
Thoth
2
3
1
0.83
L
Neith
Bondira
Neith
1
4
0
0.25
W
Janus
HealPro
Janus
3
2
3
2.25
W
6
2
3
3.75
L
1
3
2
0.67
L
Lancelot
MrThopeggy
Lancelot
2
4
1
0.63
W
King Arthur
Sincitycalling1
King Arthur
2
1
3
3.5
L
Sobek
meesfit
Sobek
0
0
1
0.5
W
Chiron
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,810
Damage
42,764
62,536
Taken
59,200
38,687
Mitigated
44,577
20,780
Healing
10,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Beld10
Ares
7,394
414
0
1,548
11,945
10,677
194
2,574
9,371
31,929
0
L
Thoth
Bondir
Thoth
5,636
0
0
1,250
5,847
2,229
186
2,965
2,568
66,474
0
L
Neith
Bondira
Neith
3,347
859
0
1,869
9,822
3,930
0
4,394
5,398
0
45,071
W
Janus
HealPro
Janus
6,951
1,076
0
500
8,906
3,128
622
4,294
4,612
55,091
0
W
6,036
3,614
0
2,164
12,638
5,259
0
671
11,967
0
45,033
L
4,867
1,005
0
4,182
13,530
5,232
0
955
12,575
0
51,453
L
Lancelot
MrThopeggy
Lancelot
12,761
3,043
0
8,981
21,580
16,123
224
1,571
19,919
72
70,990
W
King Arthur
Sincitycalling1
King Arthur
14,213
2,087
0
2,180
16,779
21,679
156
72
16,707
88
78,697
L
Sobek
meesfit
Sobek
3,199
458
0
4,498
11,757
11,173
0
4,070
7,643
14,899
0
W
Chiron
8,170
2,795
1,286
2,487
8,932
3,834
675
1,296
7,636
0
79,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,303
Gold Earned
43,546
426
Minions Killed
480
0
Camps Cleared
0
1,561,070
Distance Traveled
1,596,779
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,885
493
38
2
0
305,735
4
L
Thoth
8,437
527
117
7
0
321,602
4
L
Neith
6,543
409
76
5
0
266,714
4
W
Janus
8,569
536
96
6
0
307,170
3
W
Kali
9,029
564
62
4
0
377,086
0
L
Da Ji
7,704
482
77
5
0
319,226
2
L
Lancelot
8,832
552
134
8
0
313,436
0
W
King Arthur
9,674
605
149
9
0
307,805
4
L
Sobek
6,787
424
22
1
0
340,092
1
W
Chiron
8,389
524
135
8
0
298,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role