Player Matchup

Athena
Athena
BABY Yoshii x
Athena
Level 128
God Stats
2W - 1L
1,777 SR
Queue Stats
87W - 67L
1,589 Elo+
Party 2
Da Ji
Da Ji
EX05
Da Ji
Level 147
God Stats
0W - 2L
1,290 SR
Queue Stats
67W - 45L
1,638 Elo+
Party 2
Charybdis
Charybdis
Flinstone
Charybdis
Level 144
God Stats
13W - 16L
1,461 SR
Queue Stats
586W - 619L
1,509 Elo+
Solo
Hercules
Hercules
LmaoPao
Hercules
Level 155
God Stats
3W - 6L
1,588 SR
Queue Stats
222W - 218L
1,655 Elo+
Solo
Xbalanque
Xbalanque
TrulyAstray
Xbalanque
Level 147
God Stats
3W - 1L
1,967 SR
Queue Stats
222W - 213L
1,614 Elo+
Solo
Team Averages
Level 144
1,617 SR
1,601 Elo+

VS

Team Averages
Level 149
1,522 SR
1,567 Elo+
Poseidon
Poseidon
 
Poseidon
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Inquizit0r
Skadi
Level 155
God Stats
4W - 8L
1,401 SR
Queue Stats
414W - 397L
1,545 Elo+
Solo
Nox
Nox
ShadowtheRonin
Nox
Level 145
God Stats
1W - 0L
1,379 SR
Queue Stats
55W - 49L
1,594 Elo+
Party 1
Ullr
Ullr
Slimer
Ullr
Level 160
God Stats
3W - 3L
1,831 SR
Queue Stats
63W - 54L
1,619 Elo+
Party 1
Ganesha
Ganesha
UnleashedMerkz
Ganesha
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 169L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 6
8,935
745
9,438
13,854
7,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Da Ji
EX05
Da Ji
12
0 / 6 / 6
7,864
655
3,971
16,059
17,514
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Flinstone
Charybdis
14
1 / 5 / 6
8,376
698
8,984
12,351
5,699
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
LmaoPao
Hercules
16
1 / 5 / 6
8,685
724
6,097
20,798
24,901
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
TrulyAstray
Xbalanque
16
5 / 5 / 3
9,426
786
18,735
12,145
6,546
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
10 / 2 / 14
10,974
915
20,922
7,515
3,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Skadi
17
4 / 1 / 20
10,588
882
11,635
12,909
11,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 3 / 17
9,151
763
8,298
8,363
4,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
Slimer
Ullr
17
9 / 3 / 13
10,497
875
19,076
10,929
6,380
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
0 / 2 / 26
10,284
857
7,924
16,967
23,302
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
116
9
Kills
26
26
Deaths
11
27
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
10
2
14
8.5
L
2
5
6
1
L
Da Ji
EX05
Da Ji
0
6
6
0.5
L
Charybdis
Flinstone
Charybdis
1
5
6
0.8
W
Skadi
4
1
20
14
L
Hercules
LmaoPao
Hercules
1
5
6
0.8
W
3
3
17
3.83
W
Ullr
Slimer
Ullr
9
3
13
5.17
L
Xbalanque
TrulyAstray
Xbalanque
5
5
3
1.3
W
0
2
26
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,225
Damage
67,855
75,207
Taken
56,683
62,190
Mitigated
50,204
17,758
Healing
21,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
20,922
3,315
1,071
487
7,515
3,677
2,365
1,604
5,869
42,429
0
L
9,438
1,501
593
371
13,854
7,530
460
8,081
5,773
18,599
0
L
Da Ji
EX05
Da Ji
3,971
867
2,595
966
16,059
17,514
0
10,235
5,824
0
5,692
L
Charybdis
Flinstone
Charybdis
8,984
3,719
669
2,221
12,351
5,699
0
5,463
6,888
0
24,849
W
Skadi
11,635
3,712
4,257
3,206
12,909
11,973
1,578
1,812
11,059
0
21,925
L
Hercules
LmaoPao
Hercules
6,097
1,010
1,988
6,944
20,798
24,901
97
8,825
11,973
0
12,441
W
8,298
1,035
1,158
1,183
8,363
4,872
1,899
2,961
5,299
15,129
0
W
Ullr
Slimer
Ullr
19,076
11,139
818
2,447
10,929
6,380
2,486
665
10,154
0
26,162
L
Xbalanque
TrulyAstray
Xbalanque
18,735
8,136
522
889
12,145
6,546
1,231
4,540
7,605
0
35,627
W
7,924
412
1,888
5,472
16,967
23,302
498
2,396
14,199
19,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,286
Gold Earned
51,494
107
Minions Killed
139
0
Camps Cleared
0
1,003,366
Distance Traveled
1,110,355
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
10,974
915
53
4
0
235,359
4
L
Athena
8,935
745
16
1
0
221,242
1
L
Da Ji
7,864
655
4
0
0
203,633
2
L
Charybdis
8,376
698
32
3
0
169,622
0
W
Skadi
10,588
882
31
3
0
221,198
3
L
Hercules
8,685
724
17
1
0
230,063
0
W
Nox
9,151
763
25
2
0
208,508
0
W
Ullr
10,497
875
30
3
0
220,117
0
L
Xbalanque
9,426
786
38
3
0
178,806
1
W
Ganesha
10,284
857
0
0
0
225,173
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role