Player Matchup

Fenrir
Fenrir
El_Greecono
Fenrir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,111 Elo+
Party 1
Eset
Eset
RhArr_Shish
Eset
Level 36
God Stats
0W - 2L
1,146 SR
Queue Stats
0W - 8L
1,085 Elo+
Party 1
Ra
Ra
StraIght_NotGaY_
Ra
Level 6
God Stats
0W - 2L
1,341 SR
Queue Stats
0W - 8L
1,085 Elo+
Party 1
Team Averages
Level 24
1,329 SR
1,094 Elo+

VS

Team Averages
Level 93
1,355 SR
1,365 Elo+
Geb
Geb
Quadsumaris
Geb
Level 52
God Stats
2W - 4L
1,460 SR
Queue Stats
7W - 12L
1,256 Elo+
Solo
Janus
Janus
WhippyOsprey313
Janus
Level 139
God Stats
69W - 86L
1,453 SR
Queue Stats
631W - 662L
1,438 Elo+
Solo
Rama
Rama
pasteordu1
Rama
Level 89
God Stats
2W - 1L
1,152 SR
Queue Stats
93W - 102L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 9 / 0
8,190
630
5,326
19,452
9,458
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 1
7,496
577
3,836
12,204
5,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 8 / 0
7,011
539
7,423
12,073
4,681
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 18
10,556
812
5,668
17,279
14,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
7 / 0 / 9
10,376
798
16,678
7,958
3,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
13 / 1 / 7
10,786
830
14,193
14,114
5,996
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
57
1
Kills
23
23
Deaths
1
1
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
9
0
0.11
W
3
0
18
12
L
0
6
1
0.08
L
0
8
0
0
W
7
0
9
11.5
W
13
1
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,585
Damage
36,539
43,729
Taken
39,351
19,187
Mitigated
24,132
2,499
Healing
15,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,326
1,930
0
867
19,452
9,458
0
10,757
8,389
0
12,275
W
5,668
1,161
0
7,153
17,279
14,732
663
4,740
12,539
13,671
0
L
3,836
173
283
756
12,204
5,048
0
7,143
4,679
23,575
0
L
7,423
1,762
52
541
12,073
4,681
0
4,456
7,497
21,284
0
W
16,678
612
0
822
7,958
3,404
764
1,406
6,552
51,659
0
W
14,193
12,314
0
7,147
14,114
5,996
736
5,292
8,822
0
43,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,697
Gold Earned
31,718
73
Minions Killed
152
1
Camps Cleared
8
530,914
Distance Traveled
669,541
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,190
630
8
1
1
163,662
0
W
Geb
10,556
812
15
1
0
238,163
2
L
Eset
7,496
577
36
3
0
189,295
0
L
Ra
7,011
539
29
2
0
177,957
0
W
Janus
10,376
798
87
7
7
205,606
4
W
Rama
10,786
830
50
4
1
225,772
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role