Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Ballout_Nolan02
Horus
Level 96
God Stats
12W - 9L
1,515 SR
Queue Stats
176W - 187L
1,428 Elo+
Solo
Izanami
Izanami
G0RUND3RW00D
Izanami
Level 84
God Stats
14W - 3L
1,449 SR
Queue Stats
272W - 271L
1,427 Elo+
Party 2
Susano
Susano
XDAim0NX
Susano
Level 63
God Stats
23W - 19L
1,540 SR
Queue Stats
145W - 163L
1,386 Elo+
Party 2
Persephone
Persephone
eljsergio
Persephone
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 151L
1,420 Elo+
Party 2
Team Averages
Level 86
1,501 SR
1,432 Elo+

VS

Team Averages
Level 120
1,438 SR
1,431 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
RichieMacAttack
Susano
Level 90
God Stats
2W - 1L
1,492 SR
Queue Stats
129W - 164L
1,374 Elo+
Party 1
Bacchus
Bacchus
When Ur Too Ehh
Bacchus
Level 149
God Stats
1W - 5L
1,099 SR
Queue Stats
388W - 450L
1,368 Elo+
Party 1
Merlin
Merlin
jimmyweava23
Merlin
Level 120
God Stats
5W - 3L
1,601 SR
Queue Stats
389W - 355L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 2 / 4
5,499
550
3,607
8,621
7,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
8 / 0 / 2
7,812
781
8,062
8,048
4,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
G0RUND3RW00D
Izanami
10
4 / 3 / 0
6,101
610
6,154
6,070
2,124
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
XDAim0NX
Susano
9
4 / 0 / 4
5,899
590
4,039
6,426
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Persephone
eljsergio
Persephone
9
0 / 1 / 3
5,849
585
2,369
5,879
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
0 / 4 / 4
5,145
515
3,383
7,654
2,390
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
 
Nike
9
1 / 7 / 0
4,969
497
3,996
10,061
4,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 5 / 0
4,451
445
2,623
8,954
3,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
4 / 1 / 1
5,798
580
5,759
7,857
6,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
10
1 / 0 / 0
5,382
538
4,149
4,025
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
17
Kills
6
6
Deaths
17
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
4
1.5
L
Hou Yi
 
Hou Yi
0
4
4
0.5
L
Nike
 
Nike
1
7
0
0.14
W
8
0
2
9
W
Izanami
G0RUND3RW00D
Izanami
4
3
0
1.33
L
0
5
0
0
L
4
1
1
4.5
W
Susano
XDAim0NX
Susano
4
0
4
6
W
Persephone
eljsergio
Persephone
0
1
3
1.5
L
Merlin
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,231
Damage
19,910
35,044
Taken
38,551
18,628
Mitigated
17,843
11,994
Healing
7,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,607
594
169
3,119
8,621
7,547
0
2,544
6,077
18,360
0
L
Hou Yi
 
Hou Yi
3,383
1,169
0
504
7,654
2,390
0
1,109
6,545
0
30,006
L
Nike
 
Nike
3,996
593
0
1,490
10,061
4,300
0
17
9,469
0
26,176
W
8,062
3,424
262
3,819
8,048
4,528
558
337
6,965
0
45,827
W
Izanami
G0RUND3RW00D
Izanami
6,154
4,779
0
977
6,070
2,124
567
2,185
3,885
0
45,271
L
2,623
321
0
1,814
8,954
3,019
0
1,855
6,999
0
20,500
L
5,759
1,350
246
1,955
7,857
6,843
0
1,727
6,007
17,396
0
W
Susano
XDAim0NX
Susano
4,039
980
0
2,204
6,426
2,188
0
1,252
5,174
0
23,754
W
Persephone
eljsergio
Persephone
2,369
0
0
1,444
5,879
2,241
124
3,589
2,289
31,850
0
L
Merlin
4,149
115
0
1,725
4,025
1,291
0
1,268
2,757
36,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,160
Gold Earned
25,745
298
Minions Killed
218
0
Camps Cleared
0
1,041,341
Distance Traveled
966,272
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,499
550
25
3
0
198,248
2
L
Hou Yi
5,145
515
51
5
0
178,300
0
L
Nike
4,969
497
42
4
0
170,308
2
W
Horus
7,812
781
86
9
0
218,203
0
W
Izanami
6,101
610
81
8
0
180,044
2
L
Susano
4,451
445
29
3
0
212,303
0
L
Bacchus
5,798
580
24
2
0
200,771
1
W
Susano
5,899
590
44
4
0
239,696
0
W
Persephone
5,849
585
62
6
0
205,150
0
L
Merlin
5,382
538
72
7
0
204,590
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role