Player Matchup

Awilix
Awilix
Alempyre
Awilix
Level 32
God Stats
5W - 3L
1,500 SR
Queue Stats
48W - 66L
1,441 Elo+
Party 3
Jormungandr
Jormungandr
Lycaonche
Jormungandr
Level 59
God Stats
7W - 3L
1,572 SR
Queue Stats
48W - 65L
1,446 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Radioactive8760
Tsukuyomi
Level 130
God Stats
1W - 0L
1,635 SR
Queue Stats
56W - 47L
1,552 Elo+
Party 2
He Bo
He Bo
Stay-_-Frosty441
He Bo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 52L
1,557 Elo+
Party 2
Medusa
Medusa
YurySama
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 22L
1,367 Elo+
Party 2
Team Averages
Level 52
1,541 SR
1,473 Elo+

VS

Team Averages
Level 78
1,540 SR
1,465 Elo+
Chronos
Chronos
Gruzilla4366
Chronos
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
205W - 191L
1,437 Elo+
Party 4
Fenrir
Fenrir
NER0KAMI
Fenrir
Level 157
God Stats
4W - 4L
1,711 SR
Queue Stats
49W - 49L
1,512 Elo+
Party 1
Mulan
Mulan
Nalias
Mulan
Level 18
God Stats
7W - 6L
1,614 SR
Queue Stats
14W - 16L
1,443 Elo+
Party 1
Ne Zha
Ne Zha
Tino FFA
Ne Zha
Level 87
God Stats
26W - 17L
1,539 SR
Queue Stats
614W - 632L
1,511 Elo+
Party 4
Vulcan
Vulcan
UluManulu
Vulcan
Level 26
God Stats
2W - 2L
1,335 SR
Queue Stats
83W - 66L
1,421 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Alempyre
Awilix
20
6 / 4 / 7
13,754
509
10,613
21,868
10,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
Lycaonche
Jormungandr
19
3 / 1 / 16
13,119
486
17,511
23,737
28,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
Radioactive8760
Tsukuyomi
20
10 / 5 / 11
14,788
548
31,605
34,852
35,196
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
5 / 4 / 12
12,748
472
15,518
19,913
9,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Medusa
YurySama
Medusa
20
7 / 8 / 11
13,747
509
20,212
21,263
10,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Gruzilla4366
Chronos
19
3 / 7 / 3
12,231
453
9,906
22,062
12,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
NER0KAMI
Fenrir
17
5 / 6 / 8
12,233
453
13,863
32,676
38,365
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mulan
Nalias
Mulan
16
3 / 6 / 1
10,768
399
7,227
27,125
25,686
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ne Zha
Tino FFA
Ne Zha
20
9 / 7 / 3
13,425
497
17,497
25,973
15,497
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Vulcan
UluManulu
Vulcan
19
2 / 5 / 7
12,530
464
22,934
19,386
10,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
44
31
Kills
22
22
Deaths
31
57
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Awilix
Alempyre
Awilix
6
4
7
2.38
L
Chronos
Gruzilla4366
Chronos
3
7
3
0.64
W
Jormungandr
Lycaonche
Jormungandr
3
1
16
11
L
Fenrir
NER0KAMI
Fenrir
5
6
8
1.5
L
Mulan
Nalias
Mulan
3
6
1
0.58
W
Tsukuyomi
Radioactive8760
Tsukuyomi
10
5
11
3.1
W
5
4
12
2.75
L
Ne Zha
Tino FFA
Ne Zha
9
7
3
1.5
L
Vulcan
UluManulu
Vulcan
2
5
7
1.1
W
Medusa
YurySama
Medusa
7
8
11
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,459
Damage
71,427
121,633
Taken
127,222
93,292
Mitigated
102,640
21,726
Healing
21,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Alempyre
Awilix
10,613
5,153
0
2,214
21,868
10,200
3,836
4,329
17,539
0
110,854
L
Chronos
Gruzilla4366
Chronos
9,906
3,573
0
5,111
22,062
12,458
390
6,101
15,961
82,289
14,374
W
Jormungandr
Lycaonche
Jormungandr
17,511
5,767
1,284
1,807
23,737
28,401
1,423
7,428
16,309
91,033
1,560
L
Fenrir
NER0KAMI
Fenrir
13,863
4,153
0
4,136
32,676
38,365
0
11,021
21,655
157
47,819
L
Mulan
Nalias
Mulan
7,227
867
0
5,721
27,125
25,686
0
5,242
21,883
0
53,156
W
Tsukuyomi
Radioactive8760
Tsukuyomi
31,605
6,437
0
9,078
34,852
35,196
1,704
5,988
28,864
878
113,741
W
15,518
960
0
2,222
19,913
9,396
1,324
10,847
9,066
65,389
0
L
Ne Zha
Tino FFA
Ne Zha
17,497
4,092
0
2,547
25,973
15,497
0
4,161
21,812
0
111,960
L
Vulcan
UluManulu
Vulcan
22,934
5,226
126
3,721
19,386
10,634
252
7,195
12,191
134,683
0
W
Medusa
YurySama
Medusa
20,212
10,668
0
5,121
21,263
10,099
4,810
3,509
17,754
0
111,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,156
Gold Earned
61,187
635
Minions Killed
628
0
Camps Cleared
0
2,523,391
Distance Traveled
2,379,531
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
13,754
509
147
5
0
557,038
2
L
Chronos
12,231
453
155
6
0
467,230
10
W
Jormungandr
13,119
486
115
4
0
478,511
4
L
Fenrir
12,233
453
59
2
0
488,419
2
L
Mulan
10,768
399
92
3
0
407,025
0
W
Tsukuyomi
14,788
548
132
5
0
538,053
3
W
He Bo
12,748
472
110
4
0
494,418
3
L
Ne Zha
13,425
497
122
5
0
510,990
1
L
Vulcan
12,530
464
200
7
0
505,867
1
W
Medusa
13,747
509
131
5
0
455,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role