Player Matchup

Hercules
Hercules
CoolMathsGames
Hercules
Level 160
God Stats
11W - 7L
1,646 SR
Queue Stats
371W - 268L
1,500 Elo+
Party 2
Anhur
Anhur
KRYPT0NITE KING
Anhur
Level 107
God Stats
8W - 9L
1,373 SR
Queue Stats
489W - 589L
1,303 Elo+
Party 4
Hel
Hel
KarI Charles548
Hel
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 16L
1,690 Elo+
Party 2
Cupid
Cupid
Karl Charles
Cupid
Level 138
God Stats
11W - 3L
1,908 SR
Queue Stats
217W - 156L
1,644 Elo+
Party 2
Yemoja
Yemoja
doctorwho90098
Yemoja
Level 59
God Stats
6W - 3L
1,800 SR
Queue Stats
160W - 205L
1,345 Elo+
Party 4
Team Averages
Level 98
1,645 SR
1,496 Elo+

VS

Team Averages
Level 29
1,412 SR
1,113 Elo+
Poseidon
Poseidon
D4Destroyer002
Poseidon
Level 18
God Stats
20W - 17L
1,513 SR
Queue Stats
62W - 79L
1,341 Elo+
Party 1
Vamana
Vamana
El_Greecono
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
883 Elo+
Party 3
Eset
Eset
RhArr_Shish
Eset
Level 36
God Stats
3W - 7L
1,251 SR
Queue Stats
6W - 25L
1,083 Elo+
Party 3
Ra
Ra
StraIght_NotGaY_
Ra
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 11L
883 Elo+
Party 3
Sun Wukong
Sun Wukong
Yr NiN TaNg
Sun Wukong
Level 56
God Stats
0W - 1L
1,294 SR
Queue Stats
162W - 161L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
3 / 0 / 4
6,596
660
3,579
4,917
3,314
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 0 / 2
4,903
490
2,270
4,340
1,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
4 / 0 / 0
6,692
669
3,654
4,128
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 0 / 5
6,202
620
3,496
5,813
2,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 1
5,559
556
3,236
7,583
4,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
8
0 / 4 / 0
4,608
461
1,326
5,157
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vamana
7
0 / 3 / 0
3,971
397
2,086
6,520
2,555
Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
4,006
401
1,586
4,422
1,227
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 0
4,417
442
1,075
3,812
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
Yr NiN TaNg
Sun Wukong
7
0 / 3 / 0
4,746
475
1,090
7,392
4,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
11
Kills
0
1
Deaths
13
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
0
4
5
L
Poseidon
0
4
0
0
L
Vamana
0
3
0
0
W
0
0
2
1
W
4
0
0
4
W
3
0
5
5.5
L
0
1
0
0
L
0
2
0
0
L
Sun Wukong
Yr NiN TaNg
Sun Wukong
0
3
0
0
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,235
Damage
7,163
26,781
Taken
27,303
12,203
Mitigated
10,699
8,899
Healing
4,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
3,579
1,476
0
1,132
4,917
3,314
0
799
4,106
0
37,863
L
Poseidon
1,326
245
0
251
5,157
1,731
0
2,221
2,936
28,061
0
L
Vamana
2,086
986
0
1,293
6,520
2,555
0
1,305
5,215
0
15,377
W
2,270
1,123
0
1,468
4,340
1,361
802
733
3,607
0
27,061
W
3,654
654
246
1,962
4,128
1,393
70
314
3,752
48,989
0
W
3,496
2,164
0
776
5,813
2,050
120
717
5,006
0
40,259
L
1,586
87
108
292
4,422
1,227
0
1,562
2,860
16,850
0
L
1,075
549
33
407
3,812
1,181
69
684
3,128
21,183
0
L
Sun Wukong
Yr NiN TaNg
Sun Wukong
1,090
369
0
1,637
7,392
4,005
0
1,118
6,274
0
29,791
W
3,236
429
1,549
1,766
7,583
4,085
248
1,260
6,323
21,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,952
Gold Earned
21,748
311
Minions Killed
172
0
Camps Cleared
0
912,361
Distance Traveled
946,447
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,596
660
77
8
0
208,982
4
L
Poseidon
4,608
461
52
5
0
193,970
2
L
Vamana
3,971
397
14
1
0
210,127
1
W
Anhur
4,903
490
45
5
0
154,503
0
W
Hel
6,692
669
88
9
0
179,371
1
W
Cupid
6,202
620
72
7
0
206,255
2
L
Eset
4,006
401
23
2
0
179,392
0
L
Ra
4,417
442
27
3
0
186,203
0
L
Sun Wukong
4,746
475
56
6
0
176,755
0
W
Yemoja
5,559
556
29
3
0
163,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role