Player Matchup

Ne Zha
Ne Zha
GuaraCamp
Ne Zha
Level 154
God Stats
30W - 24L
1,498 SR
Queue Stats
1,014W - 1,047L
1,516 Elo+
Solo
Osiris
Osiris
MMEstrelinha
Osiris
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 13L
1,794 Elo+
Party 1
Scylla
Scylla
Otaviobz
Scylla
Level 85
God Stats
8W - 4L
1,582 SR
Queue Stats
263W - 289L
1,409 Elo+
Party 2
Mulan
Mulan
PrincessLuizeia
Mulan
Level 29
God Stats
15W - 23L
1,370 SR
Queue Stats
46W - 61L
1,305 Elo+
Party 2
Bacchus
Bacchus
iDhiegow
Bacchus
Level 109
God Stats
1W - 0L
1,760 SR
Queue Stats
94W - 38L
1,754 Elo+
Party 1
Team Averages
Level 77
1,542 SR
1,555 Elo+

VS

Team Averages
Level 113
1,497 SR
1,431 Elo+
Bellona
Bellona
 
Bellona
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
EurØnymØus
Ymir
Level 128
God Stats
1W - 5L
1,480 SR
Queue Stats
40W - 45L
1,475 Elo+
Solo
Apollo
Apollo
LautyJota
Apollo
Level 72
God Stats
21W - 31L
1,374 SR
Queue Stats
92W - 115L
1,308 Elo+
Solo
Pele
Pele
Luumau
Pele
Level 139
God Stats
11W - 8L
1,588 SR
Queue Stats
725W - 791L
1,372 Elo+
Solo
Janus
Janus
NANTIL
Janus
Level 160
God Stats
13W - 16L
1,544 SR
Queue Stats
433W - 443L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GuaraCamp
Ne Zha
8
2 / 0 / 1
4,762
595
2,051
5,560
2,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
9
1 / 0 / 0
4,889
611
2,119
4,260
2,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Otaviobz
Scylla
7
1 / 2 / 0
4,131
516
2,141
4,226
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 2 / 0
4,613
577
2,923
5,987
2,782
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
iDhiegow
Bacchus
6
0 / 1 / 3
4,388
549
2,998
5,750
5,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
2 / 1 / 0
4,797
600
3,044
4,991
3,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 0 / 0
4,295
537
743
3,222
1,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
LautyJota
Apollo
4
0 / 2 / 1
3,438
430
1,085
3,116
932
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
Luumau
Pele
7
0 / 2 / 1
4,248
531
2,050
5,737
1,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
NANTIL
Janus
8
2 / 0 / 0
4,955
619
3,412
3,801
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
5
Kills
4
5
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
1
0
2
L
0
0
0
0
W
Ne Zha
GuaraCamp
Ne Zha
2
0
1
2.5
L
Apollo
LautyJota
Apollo
0
2
1
0.25
L
Pele
Luumau
Pele
0
2
1
0.25
W
Osiris
1
0
0
1
L
Janus
NANTIL
Janus
2
0
0
2
W
Scylla
Otaviobz
Scylla
1
2
0
0.5
W
1
2
0
0.5
W
Bacchus
iDhiegow
Bacchus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,232
Damage
10,334
25,783
Taken
20,867
13,381
Mitigated
9,222
7,691
Healing
5,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,044
582
0
2,010
4,991
3,648
0
0
4,991
0
20,838
L
743
278
214
1,309
3,222
1,563
0
435
2,787
18,815
0
W
Ne Zha
GuaraCamp
Ne Zha
2,051
537
0
1,026
5,560
2,048
0
614
4,938
0
26,775
L
Apollo
LautyJota
Apollo
1,085
636
0
615
3,116
932
0
1,269
1,847
0
6,532
L
Pele
Luumau
Pele
2,050
444
0
708
5,737
1,735
0
911
4,826
0
21,195
W
Osiris
2,119
478
0
3,359
4,260
2,005
0
404
3,856
0
36,135
L
Janus
NANTIL
Janus
3,412
534
0
817
3,801
1,344
0
2,524
1,277
30,112
0
W
Scylla
Otaviobz
Scylla
2,141
562
0
500
4,226
1,454
0
2,014
2,072
22,648
0
W
2,923
613
0
1,670
5,987
2,782
208
0
5,987
0
22,640
W
Bacchus
iDhiegow
Bacchus
2,998
654
0
1,136
5,750
5,092
0
890
4,775
14,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,783
Gold Earned
21,733
225
Minions Killed
193
0
Camps Cleared
0
784,047
Distance Traveled
644,393
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,797
600
39
5
0
94,735
0
L
Ymir
4,295
537
30
4
0
132,815
3
W
Ne Zha
4,762
595
58
7
0
167,326
2
L
Apollo
3,438
430
16
2
0
90,410
1
L
Pele
4,248
531
42
5
0
160,483
0
W
Osiris
4,889
611
71
9
0
183,046
3
L
Janus
4,955
619
66
8
0
165,950
0
W
Scylla
4,131
516
32
4
0
136,368
1
W
Mulan
4,613
577
46
6
0
144,125
0
W
Bacchus
4,388
549
18
2
0
153,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role