Player Matchup

Baba Yaga
Baba Yaga
 
Baba Yaga
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
 
Chiron
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Affable_Jack
Sol
Level 156
God Stats
4W - 4L
1,381 SR
Queue Stats
385W - 389L
1,425 Elo+
Solo
Horus
Horus
Landronimus
Horus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,328 Elo+
Solo
Loki
Loki
itzthewolfman
Loki
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 109
1,476 SR
1,451 Elo+

VS

Team Averages
Level 127
1,389 SR
1,453 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
AlvinCr00k26
Jing Wei
Level 68
God Stats
1W - 0L
1,206 SR
Queue Stats
22W - 33L
1,322 Elo+
Solo
Merlin
Merlin
ElMasPxto11
Merlin
Level 118
God Stats
4W - 2L
1,238 SR
Queue Stats
179W - 150L
1,533 Elo+
Solo
Fafnir
Fafnir
ObeyDavid31
Fafnir
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 33L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
9
0 / 2 / 2
4,673
935
3,399
3,341
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
 
Chiron
5
0 / 0 / 0
4,212
842
0
0
0
11
0 / 1 / 2
5,104
1,021
4,606
3,712
1,401
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 2 / 1
5,685
1,137
1,446
7,002
5,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 5 / 1
4,806
961
3,108
6,203
1,667
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
5 / 1 / 4
6,362
1,272
3,562
5,520
2,498
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Guan Yu
 
Guan Yu
11
2 / 0 / 7
5,787
1,157
3,785
4,488
4,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jing Wei
AlvinCr00k26
Jing Wei
11
1 / 0 / 7
5,786
1,157
4,711
3,267
1,352
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
10
2 / 0 / 5
5,742
1,148
2,463
2,536
819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
9
0 / 2 / 7
5,696
1,139
2,687
5,535
4,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
10
10
Deaths
3
6
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
0
2
2
0.5
L
Chiron
 
Chiron
0
0
0
0
W
Ne Zha
 
Ne Zha
5
1
4
7
W
Guan Yu
 
Guan Yu
2
0
7
5.5
L
0
1
2
1
W
Jing Wei
AlvinCr00k26
Jing Wei
1
0
7
4.5
W
Merlin
2
0
5
4.5
L
2
2
1
1.25
W
Fafnir
0
2
7
1.75
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,559
Damage
17,208
20,258
Taken
21,346
9,575
Mitigated
13,484
5,317
Healing
13,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
3,399
89
81
821
3,341
1,341
0
1,346
1,995
7,770
0
L
Chiron
 
Chiron
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
 
Ne Zha
3,562
767
1,662
963
5,520
2,498
566
1,221
4,299
0
8,901
W
Guan Yu
 
Guan Yu
3,785
415
3,101
1,854
4,488
4,017
226
1,333
3,155
0
4,679
L
4,606
1,165
0
1,544
3,712
1,401
0
1,822
1,890
13,322
0
W
Jing Wei
AlvinCr00k26
Jing Wei
4,711
3,079
36
1,238
3,267
1,352
639
1,987
1,280
0
10,586
W
Merlin
2,463
177
2,086
1,184
2,536
819
224
634
1,902
10,297
0
L
1,446
429
451
1,957
7,002
5,166
0
1,102
5,900
0
4,031
W
Fafnir
2,687
980
192
824
5,535
4,798
0
2,830
2,705
5,717
0
L
3,108
1,025
151
312
6,203
1,667
0
880
5,323
0
4,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,480
Gold Earned
29,373
33
Minions Killed
55
0
Camps Cleared
0
316,021
Distance Traveled
532,639
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
4,673
935
7
1
0
87,447
0
L
Chiron
4,212
842
0
0
0
0
0
W
Ne Zha
6,362
1,272
9
2
0
114,267
0
W
Guan Yu
5,787
1,157
0
0
0
103,469
0
L
Sol
5,104
1,021
23
5
0
72,256
0
W
Jing Wei
5,786
1,157
21
4
0
125,801
1
W
Merlin
5,742
1,148
21
4
0
102,033
3
L
Horus
5,685
1,137
1
0
0
82,353
0
W
Fafnir
5,696
1,139
4
1
0
87,069
1
L
Loki
4,806
961
2
0
0
73,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role