Player Matchup

Sol
Sol
Gold III
MnMessi
Sol
Gold III
Level 127
God Stats
3W - 2L
1,399 SR
Queue Stats
214W - 283L
1,478 MMR
Solo
Ymir
Ymir
Gold I
Ol-Rocky-Top
Ymir
Gold I
Level 115
God Stats
8W - 4L
1,759 SR
Queue Stats
77W - 64L
1,795 MMR
Party 1
Ullr
Ullr
Gold I
dopecarriedyou
Ullr
Gold I
Level 72
God Stats
3W - 2L
1,496 SR
Queue Stats
36W - 38L
1,795 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 105
1,551 SR
1,689 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 86
1,567 SR
1,578 MMR
Fenrir
Fenrir
Gold V
LordKirts100
Fenrir
Gold V
Level 61
God Stats
8W - 5L
1,490 SR
Queue Stats
89W - 101L
1,343 MMR
Party 2
Chaac
Chaac
Gold III
WILD 3 AWAKE
Chaac
Gold III
Level 129
God Stats
7W - 7L
1,759 SR
Queue Stats
103W - 114L
1,560 MMR
Party 2
Thoth
Thoth
Platinum II
notkillertech
Thoth
Platinum II
Level 69
God Stats
8W - 15L
1,454 SR
Queue Stats
126W - 124L
1,830 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
1 / 0 / 1
8,037
670
8,297
6,698
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 3
8,815
735
4,438
10,791
11,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 1
9,224
769
9,231
9,230
4,047
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Baron SamediAtlasShivaAh Muzen CabAchilles

VS

Bans
Baba YagaCabrakanScyllaSobekChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 0 / 2
8,277
690
1,906
6,712
6,901
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 1 / 3
7,980
665
6,789
11,489
10,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 4 / 1
7,972
664
9,314
9,174
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
5
Kills
3
3
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
0
2
2
W
Sol
1
0
1
1.5
W
0
2
3
0.75
L
0
1
3
1.5
W
4
1
1
4.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,966
Damage
18,009
26,719
Taken
27,375
17,830
Mitigated
20,824
8,296
Healing
7,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,906
338
0
893
6,712
6,901
0
4,641
2,071
0
7,093
W
Sol
8,297
2,102
135
3,749
6,698
2,724
779
2,038
4,660
40,907
0
W
4,438
1,459
0
2,527
10,791
11,059
289
2,746
8,045
15,238
0
L
6,789
1,436
0
5,724
11,489
10,243
0
5,021
6,468
0
15,668
W
9,231
3,370
0
1,885
9,230
4,047
1,686
5,221
4,009
0
42,064
L
9,314
70
0
500
9,174
3,680
0
3,211
5,963
33,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,076
Gold Earned
24,229
153
Minions Killed
93
7
Camps Cleared
2
707,930
Distance Traveled
576,844
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,277
690
15
1
0
170,932
0
W
Sol
8,037
670
46
4
5
239,534
2
W
Ymir
8,815
735
19
2
0
232,974
4
L
Chaac
7,980
665
12
1
0
207,536
3
W
Ullr
9,224
769
88
7
2
235,422
2
L
Thoth
7,972
664
66
6
2
198,376
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role