Player Matchup

Bellona
Bellona
LinkMineXCOM
Bellona
Level 143
God Stats
2W - 0L
1,530 SR
Queue Stats
31W - 24L
1,572 Elo+
Solo
Cthulhu
Cthulhu
SmokeSumtin2248
Cthulhu
Level 114
God Stats
5W - 7L
1,351 SR
Queue Stats
224W - 217L
1,534 Elo+
Solo
Ravana
Ravana
cosmicwolfwp504
Ravana
Level 58
God Stats
2W - 0L
1,823 SR
Queue Stats
71W - 63L
1,517 Elo+
Solo
Thoth
Thoth
dunkme2
Thoth
Level 146
God Stats
5W - 5L
1,577 SR
Queue Stats
528W - 547L
1,519 Elo+
Solo
Aphrodite
Aphrodite
projectmayhem10
Aphrodite
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
156W - 157L
1,500 Elo+
Solo
Team Averages
Level 116
1,556 SR
1,528 Elo+

VS

Team Averages
Level 101
1,598 SR
1,456 Elo+
Fenrir
Fenrir
Fyrq
Fenrir
Level 121
God Stats
2W - 1L
1,664 SR
Queue Stats
161W - 117L
1,537 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Godofwar6001036
Tsukuyomi
Level 68
God Stats
0W - 2L
964 SR
Queue Stats
58W - 67L
1,364 Elo+
Party 1
Cerberus
Cerberus
IDntPlayYmir
Cerberus
Level 126
God Stats
1W - 2L
1,824 SR
Queue Stats
12W - 21L
1,455 Elo+
Party 1
Artemis
Artemis
THEmagicNOODLE
Artemis
Level 125
God Stats
4W - 3L
1,814 SR
Queue Stats
244W - 252L
1,507 Elo+
Party 1
Yemoja
Yemoja
iRanOuttaRPGs
Yemoja
Level 66
God Stats
5W - 2L
1,726 SR
Queue Stats
393W - 387L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LinkMineXCOM
Bellona
20
12 / 5 / 14
14,503
763
26,752
26,756
35,890
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
6 / 8 / 21
13,568
714
24,128
30,454
54,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 4 / 18
12,884
678
22,376
29,248
38,962
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
dunkme2
Thoth
20
6 / 6 / 11
13,579
715
23,360
13,209
5,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
projectmayhem10
Aphrodite
19
2 / 4 / 17
12,668
667
11,985
17,856
25,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fyrq
Fenrir
20
10 / 4 / 11
12,926
680
16,256
20,573
20,514
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Godofwar6001036
Tsukuyomi
19
6 / 8 / 13
12,534
660
23,492
24,920
14,358
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
IDntPlayYmir
Cerberus
18
4 / 7 / 15
11,437
602
15,115
36,940
51,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
4 / 9 / 15
11,674
614
19,136
22,972
13,563
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
1 / 3 / 14
11,861
624
11,447
17,980
23,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
93
31
Kills
25
27
Deaths
31
81
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Fyrq
Fenrir
10
4
11
3.88
L
Tsukuyomi
Godofwar6001036
Tsukuyomi
6
8
13
1.56
L
Cerberus
IDntPlayYmir
Cerberus
4
7
15
1.64
W
Bellona
LinkMineXCOM
Bellona
12
5
14
3.8
W
6
8
21
2.06
L
4
9
15
1.28
W
5
4
18
3.5
W
Thoth
dunkme2
Thoth
6
6
11
1.92
L
1
3
14
2.67
W
Aphrodite
projectmayhem10
Aphrodite
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,601
Damage
85,446
117,523
Taken
123,385
160,622
Mitigated
123,699
44,725
Healing
48,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Fyrq
Fenrir
16,256
1,805
3,288
7,514
20,573
20,514
135
9,577
10,996
29
24,158
L
Tsukuyomi
Godofwar6001036
Tsukuyomi
23,492
4,293
576
5,152
24,920
14,358
1,202
9,445
15,475
0
46,387
L
Cerberus
IDntPlayYmir
Cerberus
15,115
1,026
1,196
11,891
36,940
51,769
408
18,606
18,334
35,406
0
W
Bellona
LinkMineXCOM
Bellona
26,752
8,047
3,880
3,834
26,756
35,890
2,354
6,322
18,789
4,907
37,180
W
24,128
878
4,210
3,438
30,454
54,792
809
8,033
22,130
44,228
0
L
19,136
7,806
1,488
2,286
22,972
13,563
1,064
12,466
10,506
0
31,646
W
22,376
7,570
2,239
7,561
29,248
38,962
1,568
4,317
24,526
0
31,550
W
Thoth
dunkme2
Thoth
23,360
1,540
0
787
13,209
5,935
3,076
3,164
9,832
51,154
0
L
11,447
2,419
10,456
4,945
17,980
23,495
174
12,206
5,774
23,054
0
W
Aphrodite
projectmayhem10
Aphrodite
11,985
2,936
10,185
8,591
17,856
25,043
1,052
4,755
12,687
29,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,202
Gold Earned
60,432
187
Minions Killed
171
0
Camps Cleared
0
1,691,320
Distance Traveled
1,631,216
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,926
680
33
2
0
407,172
3
L
Tsukuyomi
12,534
660
35
2
0
333,172
0
L
Cerberus
11,437
602
45
2
0
291,902
0
W
Bellona
14,503
763
19
1
0
317,668
0
W
Cthulhu
13,568
714
45
2
0
344,758
0
L
Artemis
11,674
614
39
2
0
268,069
1
W
Ravana
12,884
678
10
1
0
366,026
1
W
Thoth
13,579
715
76
4
0
324,894
1
L
Yemoja
11,861
624
19
1
0
330,901
3
W
Aphrodite
12,668
667
37
2
0
337,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role