Player Matchup

Bastet
Bastet
LtSyNdRoM3
Bastet
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,462 Elo+
Solo
Janus
Janus
PiAnda
Janus
Level 120
God Stats
1W - 3L
1,690 SR
Queue Stats
105W - 153L
1,349 Elo+
Solo
Chaac
Chaac
RIPD Joker
Chaac
Level 65
God Stats
2W - 3L
1,509 SR
Queue Stats
24W - 76L
1,147 Elo+
Solo
Team Averages
Level 104
1,566 SR
1,319 Elo+

VS

Team Averages
Level 114
1,454 SR
1,804 Elo+
Chronos
Chronos
CaptainSquawks
Chronos
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 73L
1,808 Elo+
Party 1
Hercules
Hercules
Harvuu
Hercules
Level 108
God Stats
2W - 2L
1,157 SR
Queue Stats
293W - 149L
1,829 Elo+
Party 1
Xing Tian
Xing Tian
MooseInThePoose
Xing Tian
Level 105
God Stats
1W - 0L
1,705 SR
Queue Stats
172W - 82L
1,776 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
LtSyNdRoM3
Bastet
11
1 / 3 / 1
6,729
612
8,519
9,784
5,592
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Janus
PiAnda
Janus
12
1 / 1 / 1
7,325
666
8,894
5,742
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
11
0 / 3 / 2
6,501
591
7,528
10,621
6,122
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
7,726
702
9,274
8,762
3,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Harvuu
Hercules
12
5 / 1 / 1
7,963
724
8,570
12,214
13,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
MooseInThePoose
Xing Tian
10
0 / 1 / 4
6,784
617
5,591
10,868
8,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
2
Kills
7
7
Deaths
2
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
W
Hercules
Harvuu
Hercules
5
1
1
5.5
L
Bastet
LtSyNdRoM3
Bastet
1
3
1
0.5
W
Xing Tian
MooseInThePoose
Xing Tian
0
1
4
2
L
Janus
PiAnda
Janus
1
1
1
1.5
L
Chaac
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,941
Damage
23,435
26,147
Taken
31,844
14,012
Mitigated
25,666
4,353
Healing
9,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,274
2,264
0
2,744
8,762
3,690
440
1,707
7,055
36,551
0
W
Hercules
Harvuu
Hercules
8,570
1,809
0
5,786
12,214
13,078
46
4,593
7,621
0
17,139
L
Bastet
LtSyNdRoM3
Bastet
8,519
2,882
0
1,129
9,784
5,592
0
4,331
4,639
0
15,106
W
Xing Tian
MooseInThePoose
Xing Tian
5,591
330
0
894
10,868
8,898
0
2,986
7,882
12,793
0
L
Janus
PiAnda
Janus
8,894
290
0
0
5,742
2,298
0
3,314
2,088
34,280
0
L
Chaac
7,528
728
435
2,789
10,621
6,122
0
6,586
3,327
0
17,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,555
Gold Earned
22,473
107
Minions Killed
120
4
Camps Cleared
4
602,659
Distance Traveled
610,961
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,726
702
80
7
1
195,199
2
W
Hercules
7,963
724
28
3
1
211,509
5
L
Bastet
6,729
612
22
2
4
202,384
1
W
Xing Tian
6,784
617
12
1
2
204,253
3
L
Janus
7,325
666
66
6
0
195,982
2
L
Chaac
6,501
591
19
2
0
204,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role