Player Matchup

Hera
Hera
 
Hera
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
AlwaysHighh420
Zhong Kui
Level 160
God Stats
8W - 7L
1,735 SR
Queue Stats
276W - 293L
1,446 Elo+
Solo
Arachne
Arachne
BboySilvio
Arachne
Level 160
God Stats
32W - 29L
1,518 SR
Queue Stats
116W - 129L
1,431 Elo+
Solo
Neith
Neith
Gilb996erto
Neith
Level 58
God Stats
3W - 3L
1,249 SR
Queue Stats
44W - 55L
1,343 Elo+
Solo
Pele
Pele
smellywenis
Pele
Level 63
God Stats
6W - 5L
1,396 SR
Queue Stats
234W - 236L
1,362 Elo+
Solo
Team Averages
Level 119
1,480 SR
1,416 Elo+

VS

Team Averages
Level 100
1,511 SR
1,467 Elo+
Chang'e
Chang'e
IX-IGERM4NY-XI
Chang'e
Level 82
God Stats
6W - 3L
1,525 SR
Queue Stats
51W - 52L
1,375 Elo+
Solo
Hel
Hel
JarJarTwinkx
Hel
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 174L
1,485 Elo+
Solo
Neith
Neith
VampireOfMercy
Neith
Level 87
God Stats
57W - 62L
1,446 SR
Queue Stats
196W - 267L
1,346 Elo+
Solo
Shiva
Shiva
bigbaddavis
Shiva
Level 149
God Stats
4W - 4L
1,584 SR
Queue Stats
145W - 133L
1,585 Elo+
Solo
Pele
Pele
duece2004
Pele
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 11L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
6 / 1 / 1
6,988
635
6,400
5,743
2,119
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
AlwaysHighh420
Zhong Kui
9
1 / 2 / 2
5,498
500
5,678
9,202
9,900
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
BboySilvio
Arachne
9
2 / 2 / 1
5,961
542
3,402
9,899
4,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 0 / 0
5,661
515
2,878
5,310
1,926
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
2 / 3 / 2
5,503
500
3,205
6,483
1,734
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,195
563
3,787
7,510
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 1
5,832
530
1,442
6,878
2,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
2 / 3 / 3
5,071
461
3,620
5,910
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 2 / 2
6,176
561
6,042
8,386
5,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
8
1 / 2 / 1
5,094
463
1,512
7,275
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
11
Kills
8
8
Deaths
11
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
6
1
1
6.5
W
Zhong Kui
AlwaysHighh420
Zhong Kui
1
2
2
1
W
Arachne
BboySilvio
Arachne
2
2
1
1.25
W
0
0
0
0
L
0
1
0
0
L
0
3
1
0.17
L
2
3
3
1.17
L
5
2
2
3
L
Pele
1
2
1
0.75
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,563
Damage
16,403
36,637
Taken
35,959
19,821
Mitigated
15,324
15,068
Healing
14,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
6,400
1,847
0
1,797
5,743
2,119
760
605
5,056
43,814
0
W
Zhong Kui
AlwaysHighh420
Zhong Kui
5,678
479
0
3,941
9,202
9,900
0
0
8,793
29,410
2,840
W
Arachne
BboySilvio
Arachne
3,402
2,046
0
3,658
9,899
4,142
0
1,271
8,516
0
37,841
W
2,878
1,007
0
4,654
5,310
1,926
0
2,592
2,368
0
36,756
L
3,787
443
146
4,794
7,510
2,542
193
0
7,510
37,541
0
L
1,442
160
141
1,943
6,878
2,389
0
2,953
3,925
39,525
0
L
3,620
2,254
78
1,743
5,910
2,182
0
2,814
3,096
0
21,946
L
6,042
1,059
224
2,545
8,386
5,604
0
3,168
5,218
0
26,277
L
Pele
1,512
553
0
2,402
7,275
2,607
0
2,994
4,281
0
16,569
W
3,205
1,016
0
1,018
6,483
1,734
440
331
5,993
0
20,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,611
Gold Earned
28,368
269
Minions Killed
283
0
Camps Cleared
0
976,645
Distance Traveled
967,421
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,988
635
72
7
0
189,361
1
W
Zhong Kui
5,498
500
47
4
0
193,229
4
W
Arachne
5,961
542
64
6
0
204,212
2
W
Neith
5,661
515
53
5
0
172,097
3
L
Chang'e
6,195
563
96
9
0
208,578
2
L
Hel
5,832
530
77
7
0
189,148
0
L
Neith
5,071
461
34
3
0
127,489
1
L
Shiva
6,176
561
35
3
0
218,800
2
L
Pele
5,094
463
41
4
0
223,406
0
W
Pele
5,503
500
33
3
0
217,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role