Player Matchup

Lancelot
Lancelot
Platinum III
 
Lancelot
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
BestKeyBoard
Gilgamesh
Platinum I
Level 146
God Stats
7W - 8L
1,572 SR
Queue Stats
108W - 127L
1,980 MMR
Solo
Chronos
Chronos
Gold IV
SALHEN
Chronos
Gold IV
Level 160
God Stats
1W - 1L
1,290 SR
Queue Stats
80W - 64L
1,409 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 155
1,454 SR
1,630 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 96
1,585 SR
1,796 MMR
Cu Chulainn
Cu Chulainn
Platinum II
GdlWizard
Cu Chulainn
Platinum II
Level 160
God Stats
57W - 37L
1,651 SR
Queue Stats
295W - 239L
1,730 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
GravityGnome
Cthulhu
Bronze III
Level 53
God Stats
0W - 1L
1,429 SR
Queue Stats
6W - 13L
1,396 MMR
Solo
Fenrir
Fenrir
Diamond II
TheHippie
Fenrir
Diamond II
Level 76
God Stats
26W - 21L
1,675 SR
Queue Stats
260W - 183L
2,261 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
2 / 1 / 6
7,255
806
10,039
8,437
6,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
BestKeyBoard
Gilgamesh
13
4 / 0 / 4
8,239
915
8,907
13,013
10,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
SALHEN
Chronos
13
2 / 0 / 6
7,382
820
7,604
3,796
1,677
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AtlasThothAchillesBaba Yaga

VS

Bans
AresBaron SamediPersephoneYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GdlWizard
Cu Chulainn
9
0 / 2 / 1
6,247
694
5,057
10,968
6,819
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
GravityGnome
Cthulhu
9
1 / 3 / 0
6,528
725
3,812
8,616
6,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
TheHippie
Fenrir
9
0 / 3 / 1
6,227
692
4,167
10,874
10,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
1
6
5
W
Gilgamesh
BestKeyBoard
Gilgamesh
4
0
4
6
L
Cu Chulainn
GdlWizard
Cu Chulainn
0
2
1
0.25
L
Cthulhu
GravityGnome
Cthulhu
1
3
0
0.33
W
Chronos
SALHEN
Chronos
2
0
6
5
L
Fenrir
TheHippie
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,550
Damage
13,036
25,246
Taken
30,458
18,990
Mitigated
24,241
10,458
Healing
6,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
10,039
2,738
0
2,900
8,437
6,945
688
1,674
6,763
0
25,686
W
Gilgamesh
BestKeyBoard
Gilgamesh
8,907
2,782
1,848
4,470
13,013
10,368
773
1,885
11,128
0
22,037
L
Cu Chulainn
GdlWizard
Cu Chulainn
5,057
798
1,009
2,185
10,968
6,819
0
2,350
8,497
0
17,175
L
Cthulhu
GravityGnome
Cthulhu
3,812
189
273
1,235
8,616
6,879
0
2,278
6,186
11,629
0
W
Chronos
SALHEN
Chronos
7,604
2,010
0
1,240
3,796
1,677
1,321
735
3,061
35,141
0
L
Fenrir
TheHippie
Fenrir
4,167
966
0
1,530
10,874
10,543
0
3,178
7,308
0
12,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,876
Gold Earned
19,002
105
Minions Killed
67
7
Camps Cleared
1
598,697
Distance Traveled
475,496
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,255
806
33
4
6
210,499
2
W
Gilgamesh
8,239
915
13
1
1
205,985
1
L
Cu Chulainn
6,247
694
31
3
0
183,902
4
L
Cthulhu
6,528
725
17
2
0
111,915
0
W
Chronos
7,382
820
59
7
0
182,213
3
L
Fenrir
6,227
692
19
2
1
179,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role