Player Matchup

Cliodhna
Cliodhna
AE hallooli
Cliodhna
Level 41
God Stats
6W - 3L
1,480 SR
Queue Stats
76W - 115L
1,213 Elo+
Solo
Anubis
Anubis
FiftyKiller50
Anubis
Level 67
God Stats
39W - 39L
1,487 SR
Queue Stats
172W - 207L
1,390 Elo+
Party 2
Neith
Neith
Strider-Mp4
Neith
Level 52
God Stats
3W - 3L
1,402 SR
Queue Stats
77W - 121L
1,299 Elo+
Party 4
Sol
Sol
petit_oursbrain
Sol
Level 47
God Stats
3W - 0L
1,758 SR
Queue Stats
52W - 69L
1,296 Elo+
Party 4
Ymir
Ymir
xXDanie3eXx
Ymir
Level 33
God Stats
13W - 10L
1,426 SR
Queue Stats
29W - 57L
1,284 Elo+
Party 2
Team Averages
Level 48
1,511 SR
1,297 Elo+

VS

Team Averages
Level 54
1,584 SR
1,352 Elo+
Skadi
Skadi
Adr14Nx2k11
Skadi
Level 43
God Stats
2W - 2L
1,765 SR
Queue Stats
36W - 57L
1,299 Elo+
Solo
Da Ji
Da Ji
Claw__Rhyzzy
Da Ji
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,283 Elo+
Party 1
Neith
Neith
JakuBV1perz01
Neith
Level 68
God Stats
1W - 1L
1,653 SR
Queue Stats
45W - 49L
1,330 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Rav3nEF099
Morgan Le Fay
Level 32
God Stats
18W - 23L
1,503 SR
Queue Stats
109W - 113L
1,423 Elo+
Party 3
Mulan
Mulan
Taschentuch_Farm
Mulan
Level 82
God Stats
18W - 11L
1,500 SR
Queue Stats
137W - 144L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AE hallooli
Cliodhna
14
4 / 3 / 2
8,748
515
7,763
14,190
5,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

17
7 / 1 / 0
10,308
606
9,682
11,723
6,124
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 4 / 2
8,573
504
7,116
10,426
5,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 3
7,887
464
7,059
14,294
5,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 1 / 7
8,328
490
3,842
9,552
8,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 3
7,222
425
4,425
9,503
2,972
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

4
0 / 0 / 1
5,430
319
124
2,545
758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 0
6,817
401
3,598
6,841
2,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
Rav3nEF099
Morgan Le Fay
13
9 / 5 / 2
8,642
508
17,312
13,153
5,629
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 4 / 1
8,247
485
12,259
19,644
15,199
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
17
Kills
13
13
Deaths
18
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
AE hallooli
Cliodhna
4
3
2
1.67
L
1
7
3
0.36
L
0
0
1
0.5
W
7
1
0
7
L
1
2
0
0.5
L
Morgan Le Fay
Rav3nEF099
Morgan Le Fay
9
5
2
2
W
5
4
2
1.5
L
2
4
1
0.63
W
0
4
3
0.38
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,462
Damage
37,718
60,185
Taken
51,686
31,633
Mitigated
27,371
21,822
Healing
9,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
AE hallooli
Cliodhna
7,763
1,860
0
5,876
14,190
5,784
0
3,309
10,881
0
61,329
L
4,425
2,220
0
280
9,503
2,972
174
4,210
5,293
0
34,089
L
124
0
0
726
2,545
758
0
382
2,163
0
7,433
W
9,682
643
0
6,695
11,723
6,124
606
1,154
10,569
79,759
0
L
3,598
59
0
913
6,841
2,813
930
855
5,986
0
34,941
L
Morgan Le Fay
Rav3nEF099
Morgan Le Fay
17,312
3,366
115
2,241
13,153
5,629
0
3,939
9,214
46,198
0
W
7,116
1,802
0
1,385
10,426
5,050
1,450
3,777
6,649
26
49,944
L
12,259
1,390
0
5,694
19,644
15,199
0
10,675
8,969
392
55,554
W
7,059
1,804
0
6,546
14,294
5,943
3,208
7,288
7,006
50,683
6,200
W
3,842
917
0
1,320
9,552
8,732
274
2,176
7,376
26,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,844
Gold Earned
36,358
443
Minions Killed
257
0
Camps Cleared
0
1,535,930
Distance Traveled
1,155,934
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,748
515
84
5
0
358,378
1
L
Skadi
7,222
425
50
3
0
214,133
0
L
Da Ji
5,430
319
22
1
0
82,443
0
W
Anubis
10,308
606
155
9
0
282,723
1
L
Neith
6,817
401
58
3
0
225,539
1
L
Morgan Le Fay
8,642
508
38
2
0
336,771
0
W
Neith
8,573
504
82
5
0
281,380
0
L
Mulan
8,247
485
89
5
0
297,048
2
W
Sol
7,887
464
83
5
0
301,950
0
W
Ymir
8,328
490
39
2
0
311,499
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role