Player Matchup

Olorun
Olorun
BigReindeer
Olorun
Level 38
God Stats
2W - 1L
1,707 SR
Queue Stats
107W - 100L
1,448 Elo+
Solo
Ishtar
Ishtar
Elwushu
Ishtar
Level 41
God Stats
3W - 4L
1,383 SR
Queue Stats
21W - 22L
1,309 Elo+
Solo
Neith
Neith
LordsEvEnthGoD
Neith
Level 86
God Stats
9W - 14L
1,374 SR
Queue Stats
84W - 101L
1,365 Elo+
Solo
Bacchus
Bacchus
Rayiane_
Bacchus
Level 107
God Stats
122W - 127L
1,459 SR
Queue Stats
270W - 295L
1,341 Elo+
Solo
Lancelot
Lancelot
XIX_DEMIK_XCV
Lancelot
Level 102
God Stats
5W - 2L
1,501 SR
Queue Stats
428W - 483L
1,343 Elo+
Solo
Team Averages
Level 75
1,485 SR
1,361 Elo+

VS

Team Averages
Level 103
1,606 SR
1,336 Elo+
Arachne
Arachne
CaPNCLuTcHxx
Arachne
Level 89
God Stats
8W - 5L
1,665 SR
Queue Stats
442W - 463L
1,403 Elo+
Solo
Bacchus
Bacchus
Cr0W21
Bacchus
Level 144
God Stats
4W - 3L
1,748 SR
Queue Stats
680W - 611L
1,465 Elo+
Solo
Thor
Thor
GWKPYROMANIAC
Thor
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,066 Elo+
Solo
Nike
Nike
I am YESUS
Nike
Level 128
God Stats
20W - 15L
1,617 SR
Queue Stats
182W - 194L
1,443 Elo+
Solo
Olorun
Olorun
ZombieBatman384
Olorun
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 48L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
1 / 0 / 1
6,437
585
3,956
7,689
3,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
Elwushu
Ishtar
10
3 / 0 / 1
6,114
556
2,798
3,670
1,175
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 0 / 2
5,832
530
2,571
4,396
1,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bacchus
Rayiane_
Bacchus
10
2 / 1 / 4
6,277
571
2,123
5,363
3,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lancelot
XIX_DEMIK_XCV
Lancelot
10
1 / 1 / 1
6,033
548
3,449
6,396
2,183
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CaPNCLuTcHxx
Arachne
8
1 / 2 / 0
5,179
471
678
6,972
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Cr0W21
Bacchus
6
0 / 0 / 0
4,294
390
1,139
5,535
2,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 0
4,780
435
1,221
7,526
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
1 / 2 / 0
5,734
521
5,495
7,196
2,752
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

10
0 / 1 / 0
5,696
518
3,109
6,508
3,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
7
Kills
2
2
Deaths
7
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
1
0
1
1.5
L
Arachne
CaPNCLuTcHxx
Arachne
1
2
0
0.5
L
Bacchus
Cr0W21
Bacchus
0
0
0
0
W
Ishtar
Elwushu
Ishtar
3
0
1
3.5
L
0
2
0
0
L
1
2
0
0.5
W
0
0
2
1
W
Bacchus
Rayiane_
Bacchus
2
1
4
4
W
Lancelot
XIX_DEMIK_XCV
Lancelot
1
1
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,897
Damage
11,642
27,514
Taken
33,737
11,471
Mitigated
13,008
9,254
Healing
7,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
3,956
2,595
0
4,011
7,689
3,557
616
3,231
4,458
42,891
8,610
L
Arachne
CaPNCLuTcHxx
Arachne
678
600
0
2,225
6,972
1,976
0
433
6,539
0
21,007
L
Bacchus
Cr0W21
Bacchus
1,139
0
0
580
5,535
2,775
0
753
4,782
13,461
0
W
Ishtar
Elwushu
Ishtar
2,798
2,255
0
820
3,670
1,175
223
401
3,269
0
27,340
L
1,221
534
0
1,623
7,526
2,361
0
929
6,597
0
19,814
L
5,495
1,087
0
0
7,196
2,752
0
576
6,620
0
36,615
W
2,571
1,083
0
544
4,396
1,507
798
170
4,226
0
38,471
W
Bacchus
Rayiane_
Bacchus
2,123
214
1,281
2,010
5,363
3,049
421
140
5,223
21,384
2,345
W
Lancelot
XIX_DEMIK_XCV
Lancelot
3,449
659
0
588
6,396
2,183
0
0
6,396
0
30,951
L
3,109
886
0
3,212
6,508
3,144
108
2,490
4,018
34,412
6,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,693
Gold Earned
25,683
341
Minions Killed
252
0
Camps Cleared
0
901,137
Distance Traveled
891,751
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,437
585
87
8
0
179,175
1
L
Arachne
5,179
471
46
4
0
211,227
6
L
Bacchus
4,294
390
24
2
0
149,074
2
W
Ishtar
6,114
556
68
6
0
164,186
3
L
Thor
4,780
435
40
4
0
166,387
0
L
Nike
5,734
521
68
6
0
198,308
3
W
Neith
5,832
530
72
7
0
163,966
1
W
Bacchus
6,277
571
51
5
0
189,102
3
W
Lancelot
6,033
548
63
6
0
204,708
0
L
Olorun
5,696
518
74
7
0
166,755
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role