Player Matchup

Ares
Ares
 
Ares
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Tantalius
Mercury
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 233L
1,345 Elo+
Solo
King Arthur
King Arthur
YoungNativeGod
King Arthur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,514 Elo+
Solo
The Morrigan
The Morrigan
iKillasteve
The Morrigan
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,379 Elo+
Solo
Ra
Ra
skinny_p_012
Ra
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,407 Elo+
Solo
Team Averages
Level 87
1,500 SR
1,429 Elo+

VS

Team Averages
Level 86
1,463 SR
1,452 Elo+
Horus
Horus
CareGing
Horus
Level 110
God Stats
1W - 3L
1,117 SR
Queue Stats
131W - 128L
1,534 Elo+
Solo
Cabrakan
Cabrakan
CeeJayDouble
Cabrakan
Level 118
God Stats
2W - 0L
1,411 SR
Queue Stats
32W - 20L
1,499 Elo+
Solo
Ah Puch
Ah Puch
DeSuitedChicken
Ah Puch
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 27L
1,368 Elo+
Solo
Nox
Nox
FiendishDrWutang
Nox
Level 88
God Stats
4W - 0L
1,788 SR
Queue Stats
275W - 249L
1,557 Elo+
Solo
King Arthur
King Arthur
PrvReachAround
King Arthur
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 48L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
17
1 / 9 / 8
10,872
640
9,101
27,402
36,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
Tantalius
Mercury
14
1 / 5 / 12
9,793
576
6,077
14,804
12,377
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
YoungNativeGod
King Arthur
17
3 / 8 / 7
10,683
628
14,639
24,404
31,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
iKillasteve
The Morrigan
18
6 / 7 / 7
11,696
688
14,310
13,442
7,823
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
3 / 4 / 5
12,355
727
22,611
13,790
7,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CareGing
Horus
20
7 / 1 / 23
13,152
774
14,040
24,040
33,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
CeeJayDouble
Cabrakan
20
7 / 4 / 23
12,295
723
11,400
20,174
34,068
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
5 / 2 / 21
12,745
750
19,793
5,765
3,085
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 2 / 27
12,263
721
19,896
12,233
7,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
PrvReachAround
King Arthur
19
8 / 5 / 20
12,075
710
17,952
23,417
25,118
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
146
14
Kills
32
33
Deaths
14
39
Assists
114
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
9
8
0.56
W
Horus
CareGing
Horus
7
1
23
18.5
W
Cabrakan
CeeJayDouble
Cabrakan
7
4
23
4.63
W
5
2
21
7.75
W
5
2
27
9.25
W
King Arthur
PrvReachAround
King Arthur
8
5
20
3.6
L
Mercury
Tantalius
Mercury
1
5
12
1.4
L
King Arthur
YoungNativeGod
King Arthur
3
8
7
0.81
L
The Morrigan
iKillasteve
The Morrigan
6
7
7
1.36
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,738
Damage
83,081
93,842
Taken
85,629
95,921
Mitigated
103,579
26,059
Healing
42,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
9,101
1,242
119
1,864
27,402
36,056
496
14,761
12,641
17,298
0
W
Horus
CareGing
Horus
14,040
4,223
8,306
11,111
24,040
33,853
553
11,944
11,796
656
23,472
W
Cabrakan
CeeJayDouble
Cabrakan
11,400
1,192
1,365
2,897
20,174
34,068
1,181
10,374
9,506
16,283
0
W
19,793
665
1,912
685
5,765
3,085
1,726
3,252
2,462
61,799
0
W
19,896
1,975
7,687
2,987
12,233
7,455
3,641
7,099
5,000
47,561
0
W
King Arthur
PrvReachAround
King Arthur
17,952
2,026
1,802
3,358
23,417
25,118
358
13,353
9,666
184
30,440
L
Mercury
Tantalius
Mercury
6,077
1,400
2,173
3,458
14,804
12,377
793
6,487
8,317
0
11,649
L
King Arthur
YoungNativeGod
King Arthur
14,639
693
1,394
3,580
24,404
31,917
0
12,247
12,157
0
21,379
L
The Morrigan
iKillasteve
The Morrigan
14,310
2,098
651
640
13,442
7,823
1,500
9,201
4,185
29,270
0
L
22,611
1,421
7,796
4,384
13,790
7,748
0
9,212
4,578
63,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,399
Gold Earned
62,530
185
Minions Killed
194
0
Camps Cleared
0
1,235,023
Distance Traveled
1,558,705
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,872
640
16
1
0
229,895
1
W
Horus
13,152
774
16
1
0
335,685
1
W
Cabrakan
12,295
723
5
0
0
289,042
0
W
Ah Puch
12,745
750
84
5
0
307,435
2
W
Nox
12,263
721
62
4
0
319,513
4
W
King Arthur
12,075
710
27
2
0
307,030
0
L
Mercury
9,793
576
16
1
0
213,905
4
L
King Arthur
10,683
628
9
1
0
261,347
0
L
The Morrigan
11,696
688
33
2
0
262,870
0
L
Ra
12,355
727
111
7
0
267,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role