Player Matchup

Bacchus
Bacchus
Canadian_GOAT18-
Bacchus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 94L
1,380 Elo+
Solo
Ah Puch
Ah Puch
DiscoNatsu
Ah Puch
Level 68
God Stats
0W - 1L
1,349 SR
Queue Stats
102W - 125L
1,328 Elo+
Solo
Awilix
Awilix
Fresh_Kaz
Awilix
Level 62
God Stats
0W - 1L
1,165 SR
Queue Stats
39W - 45L
1,368 Elo+
Solo
Heimdallr
Heimdallr
cool_preface3
Heimdallr
Level 77
God Stats
0W - 2L
1,440 SR
Queue Stats
59W - 49L
1,412 Elo+
Solo
Poseidon
Poseidon
joaqui-_-88
Poseidon
Level 66
God Stats
3W - 9L
1,251 SR
Queue Stats
509W - 556L
1,360 Elo+
Solo
Team Averages
Level 66
1,341 SR
1,370 Elo+

VS

Team Averages
Level 59
1,374 SR
1,312 Elo+
Hercules
Hercules
JNOA562
Hercules
Level 32
God Stats
14W - 15L
1,515 SR
Queue Stats
136W - 181L
1,171 Elo+
Solo
Achilles
Achilles
MauroozZz
Achilles
Level 73
God Stats
8W - 13L
1,452 SR
Queue Stats
224W - 256L
1,391 Elo+
Solo
Olorun
Olorun
iTaAcHi974
Olorun
Level 46
God Stats
4W - 2L
1,468 SR
Queue Stats
45W - 88L
1,281 Elo+
Solo
Sol
Sol
juked2death
Sol
Level 73
God Stats
1W - 0L
1,218 SR
Queue Stats
100W - 133L
1,358 Elo+
Solo
Kali
Kali
kennan29
Kali
Level 69
God Stats
15W - 6L
1,215 SR
Queue Stats
58W - 65L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,775
413
5,500
11,505
9,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
DiscoNatsu
Ah Puch
12
1 / 3 / 1
6,966
498
5,621
7,773
3,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
Fresh_Kaz
Awilix
11
1 / 3 / 0
6,468
462
3,937
11,527
4,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
cool_preface3
Heimdallr
8
1 / 3 / 0
5,622
402
4,637
8,472
3,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
joaqui-_-88
Poseidon
12
0 / 2 / 1
7,140
510
7,371
8,574
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JNOA562
Hercules
10
2 / 1 / 5
6,977
498
4,174
12,481
8,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
MauroozZz
Achilles
14
3 / 0 / 1
8,116
580
7,844
10,536
8,145
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
iTaAcHi974
Olorun
12
1 / 1 / 2
7,049
504
3,900
7,139
3,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
5 / 0 / 1
7,978
570
8,426
6,950
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kali
13
4 / 1 / 3
8,023
573
6,229
13,596
5,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
3
Kills
15
15
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Ah Puch
DiscoNatsu
Ah Puch
1
3
1
0.5
L
Awilix
Fresh_Kaz
Awilix
1
3
0
0.33
W
Hercules
JNOA562
Hercules
2
1
5
4.5
W
Achilles
MauroozZz
Achilles
3
0
1
3.5
L
Heimdallr
cool_preface3
Heimdallr
1
3
0
0.33
W
Olorun
iTaAcHi974
Olorun
1
1
2
2
L
Poseidon
joaqui-_-88
Poseidon
0
2
1
0.25
W
5
0
1
5.5
W
Kali
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,066
Damage
30,573
47,851
Taken
50,702
23,646
Mitigated
28,121
8,855
Healing
16,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,500
1,589
0
2,220
11,505
9,997
29
4,984
6,122
19,921
0
L
Ah Puch
DiscoNatsu
Ah Puch
5,621
853
0
1,395
7,773
3,338
654
2,276
5,497
50,724
0
L
Awilix
Fresh_Kaz
Awilix
3,937
1,449
0
450
11,527
4,430
0
1,002
10,525
0
42,393
W
Hercules
JNOA562
Hercules
4,174
1,979
0
4,041
12,481
8,434
244
5,537
6,934
0
11,370
W
Achilles
MauroozZz
Achilles
7,844
1,854
0
3,629
10,536
8,145
0
4,475
6,025
0
55,122
L
Heimdallr
cool_preface3
Heimdallr
4,637
1,749
0
2,038
8,472
3,163
148
2,829
5,429
0
28,479
W
Olorun
iTaAcHi974
Olorun
3,900
1,764
129
1,959
7,139
3,432
1,514
3,672
3,091
34,775
5,674
L
Poseidon
joaqui-_-88
Poseidon
7,371
2,278
0
2,752
8,574
2,718
0
0
8,574
57,434
0
W
8,426
3,277
0
3,523
6,950
2,467
3,282
1,221
5,729
56,767
0
W
Kali
6,229
2,909
0
3,447
13,596
5,643
0
3,037
10,431
0
61,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,971
Gold Earned
38,143
326
Minions Killed
394
0
Camps Cleared
0
1,172,256
Distance Traveled
1,317,366
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,775
413
23
2
0
251,923
0
L
Ah Puch
6,966
498
93
7
0
229,917
1
L
Awilix
6,468
462
71
5
0
287,964
5
W
Hercules
6,977
498
12
1
0
280,116
0
W
Achilles
8,116
580
86
6
0
283,312
3
L
Heimdallr
5,622
402
40
3
0
172,140
3
W
Olorun
7,049
504
88
6
0
224,433
1
L
Poseidon
7,140
510
99
7
0
230,312
2
W
Sol
7,978
570
112
8
0
240,474
0
W
Kali
8,023
573
96
7
0
289,031
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role