Player Matchup

Serqet
Serqet
AlkingOsama
Serqet
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 335L
1,426 Elo+
Solo
Ganesha
Ganesha
BriarTonic
Ganesha
Level 89
God Stats
1W - 1L
1,770 SR
Queue Stats
49W - 31L
1,490 Elo+
Party 1
Janus
Janus
Cloudy Angelo
Janus
Level 120
God Stats
0W - 2L
1,277 SR
Queue Stats
144W - 153L
1,262 Elo+
Solo
Scylla
Scylla
Joiiiiiiii
Scylla
Level 19
God Stats
0W - 1L
1,095 SR
Queue Stats
1W - 1L
1,711 Elo+
Party 1
Nike
Nike
V3rg1lx68
Nike
Level 154
God Stats
0W - 2L
1,234 SR
Queue Stats
175W - 178L
1,358 Elo+
Solo
Team Averages
Level 98
1,375 SR
1,449 Elo+

VS

Team Averages
Level 86
1,437 SR
1,449 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DeathofAspi
Nemesis
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 93L
1,484 Elo+
Solo
Ganesha
Ganesha
slewis23
Ganesha
Level 109
God Stats
9W - 4L
1,692 SR
Queue Stats
164W - 187L
1,437 Elo+
Solo
Cernunnos
Cernunnos
x_Trichomes_x
Cernunnos
Level 108
God Stats
2W - 3L
1,326 SR
Queue Stats
80W - 117L
1,349 Elo+
Solo
Arachne
Arachne
好制图12345
Arachne
Level 26
God Stats
4W - 7L
1,164 SR
Queue Stats
396W - 472L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
16
3 / 7 / 3
9,532
635
6,716
17,505
12,054
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
BriarTonic
Ganesha
18
0 / 5 / 7
9,259
617
7,851
21,674
32,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
1 / 4 / 5
10,407
694
17,831
13,187
7,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Joiiiiiiii
Scylla
18
4 / 8 / 2
10,267
684
10,509
18,528
8,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nike
15
1 / 8 / 4
9,272
618
10,546
21,115
20,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
4 / 2 / 24
11,899
793
26,950
19,427
18,675
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
DeathofAspi
Nemesis
20
11 / 2 / 15
12,073
805
15,025
15,414
11,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
slewis23
Ganesha
18
0 / 3 / 28
10,204
680
13,795
15,062
17,203
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
x_Trichomes_x
Cernunnos
18
9 / 3 / 19
11,671
778
17,376
10,486
4,526
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
8 / 3 / 14
12,364
824
11,619
14,635
8,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
132
9
Kills
32
32
Deaths
13
21
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
2
24
8
L
Serqet
3
7
3
0.64
L
Ganesha
BriarTonic
Ganesha
0
5
7
0.7
L
1
4
5
0.88
W
Nemesis
DeathofAspi
Nemesis
11
2
15
9.25
L
Scylla
Joiiiiiiii
Scylla
4
8
2
0.63
L
Nike
1
8
4
0.38
W
Ganesha
slewis23
Ganesha
0
3
28
4.67
W
Cernunnos
x_Trichomes_x
Cernunnos
9
3
19
6.17
W
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,453
Damage
84,765
92,009
Taken
75,024
81,149
Mitigated
60,342
20,231
Healing
33,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
26,950
1,748
1,083
7,446
19,427
18,675
677
8,823
10,080
0
55,438
L
Serqet
6,716
1,593
767
3,759
17,505
12,054
0
1,877
15,628
0
16,808
L
Ganesha
BriarTonic
Ganesha
7,851
726
1,001
3,289
21,674
32,995
0
4,158
17,263
18,208
0
L
17,831
961
1,937
2,366
13,187
7,156
0
2,948
10,239
55,373
0
W
Nemesis
DeathofAspi
Nemesis
15,025
6,936
3,220
4,613
15,414
11,663
907
6,044
9,155
0
22,841
L
Scylla
Joiiiiiiii
Scylla
10,509
476
545
2,638
18,528
8,634
0
2,853
15,675
23,696
0
L
Nike
10,546
971
1,122
2,807
21,115
20,310
0
1,959
18,998
0
20,769
W
Ganesha
slewis23
Ganesha
13,795
491
2,291
2,548
15,062
17,203
873
8,169
5,943
24,886
0
W
Cernunnos
x_Trichomes_x
Cernunnos
17,376
5,477
1,993
988
10,486
4,526
3,479
5,852
4,307
0
34,121
W
11,619
8,647
4,908
4,595
14,635
8,275
1,349
7,303
7,147
0
19,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,737
Gold Earned
58,211
202
Minions Killed
160
0
Camps Cleared
0
1,163,614
Distance Traveled
1,456,434
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,899
793
69
5
0
289,128
1
L
Serqet
9,532
635
35
2
0
231,607
1
L
Ganesha
9,259
617
0
0
0
229,635
0
L
Janus
10,407
694
101
7
0
273,058
0
W
Nemesis
12,073
805
26
2
0
330,800
2
L
Scylla
10,267
684
44
3
0
229,320
1
L
Nike
9,272
618
22
1
0
199,994
0
W
Ganesha
10,204
680
0
0
0
295,152
0
W
Cernunnos
11,671
778
37
2
0
226,054
0
W
Arachne
12,364
824
28
2
0
315,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role