Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
AHTOXA_PRIVET
Kuzenbo
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 122L
1,431 Elo+
Solo
Neith
Neith
HeldStarfish134
Neith
Level 109
God Stats
269W - 264L
1,460 SR
Queue Stats
433W - 475L
1,365 Elo+
Solo
Gilgamesh
Gilgamesh
M4NUM4NYL
Gilgamesh
Level 123
God Stats
28W - 39L
1,412 SR
Queue Stats
385W - 396L
1,408 Elo+
Solo
Agni
Agni
Matth637ews89
Agni
Level 158
God Stats
0W - 1L
1,490 SR
Queue Stats
84W - 93L
1,441 Elo+
Solo
Team Averages
Level 122
1,472 SR
1,429 Elo+

VS

Team Averages
Level 76
1,428 SR
1,400 Elo+
Thanatos
Thanatos
Floriantestet187
Thanatos
Level 84
God Stats
27W - 35L
1,443 SR
Queue Stats
61W - 70L
1,402 Elo+
Solo
Bellona
Bellona
GreeKLaderN
Bellona
Level 84
God Stats
2W - 4L
1,408 SR
Queue Stats
78W - 82L
1,402 Elo+
Solo
Skadi
Skadi
Ki11er Artist
Skadi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 100L
1,342 Elo+
Solo
Ra
Ra
Praasq
Ra
Level 35
God Stats
5W - 3L
1,319 SR
Queue Stats
88W - 83L
1,439 Elo+
Party 1
Cerberus
Cerberus
Tekmoz
Cerberus
Level 109
God Stats
412W - 395L
1,469 SR
Queue Stats
480W - 478L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
8
1 / 3 / 1
4,979
498
2,727
9,768
3,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
7
0 / 0 / 1
4,835
484
1,624
8,454
5,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
0 / 2 / 0
4,454
445
4,039
5,927
2,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
M4NUM4NYL
Gilgamesh
7
1 / 6 / 1
4,662
466
3,628
10,034
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 3 / 0
5,281
528
2,610
6,004
1,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 1 / 4
6,567
657
6,857
8,361
3,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
GreeKLaderN
Bellona
10
1 / 0 / 2
5,844
584
3,829
5,209
3,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
2 / 1 / 2
5,192
519
5,652
4,489
1,522
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ra
11
3 / 0 / 5
6,974
697
6,107
5,833
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Tekmoz
Cerberus
8
0 / 1 / 2
5,147
515
3,558
8,396
3,971
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
13
14
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
3
1
0.5
L
Kuzenbo
0
0
1
0.5
W
7
1
4
9
W
Bellona
GreeKLaderN
Bellona
1
0
2
2
L
0
2
0
0
W
2
1
2
3
L
Gilgamesh
M4NUM4NYL
Gilgamesh
1
6
1
0.25
L
1
3
0
0.33
W
Ra
3
0
5
5.5
W
Cerberus
Tekmoz
Cerberus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,628
Damage
26,003
40,187
Taken
32,288
17,287
Mitigated
15,427
13,187
Healing
16,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,727
936
0
4,154
9,768
3,993
0
757
8,546
0
20,715
L
Kuzenbo
1,624
671
0
3,678
8,454
5,852
300
1,470
6,984
7,280
0
W
6,857
2,202
0
7,199
8,361
3,710
0
573
7,788
0
34,714
W
Bellona
GreeKLaderN
Bellona
3,829
1,906
0
2,118
5,209
3,995
738
0
5,209
0
29,530
L
4,039
1,127
0
2,278
5,927
2,007
425
1,817
4,110
0
34,286
W
5,652
2,963
0
1,300
4,489
1,522
0
1,097
3,392
0
32,120
L
Gilgamesh
M4NUM4NYL
Gilgamesh
3,628
1,576
0
2,757
10,034
3,611
0
1,905
8,088
0
20,256
L
2,610
198
0
320
6,004
1,824
0
3,073
2,931
36,524
0
W
Ra
6,107
1,377
293
2,137
5,833
2,229
137
1,716
4,117
49,451
0
W
Cerberus
Tekmoz
Cerberus
3,558
210
1,255
2,629
8,396
3,971
89
848
7,548
14,980
6,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,211
Gold Earned
29,724
193
Minions Killed
303
0
Camps Cleared
0
839,940
Distance Traveled
921,661
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
4,979
498
32
3
0
155,778
2
L
Kuzenbo
4,835
484
8
1
0
171,073
0
W
Thanatos
6,567
657
56
6
0
202,087
1
W
Bellona
5,844
584
62
6
0
191,534
1
L
Neith
4,454
445
55
6
0
141,937
1
W
Skadi
5,192
519
55
6
0
152,287
0
L
Gilgamesh
4,662
466
33
3
0
187,108
0
L
Agni
5,281
528
65
7
0
184,044
0
W
Ra
6,974
697
98
10
0
209,195
0
W
Cerberus
5,147
515
32
3
0
166,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role